Layout Artist- Blizzard Entertainment

Layout Artist

Employer: Blizzard Entertainment
Location: Irvine,CA
Date Posted/Updated: 12/16/16
Job ID: 129507

Apply HERE.

Job Description:

Blizzard Entertainment is currently seeking an experienced 3D generalist to join our cinematics layout department as a layout artist (temp). The layout department is the -hub- of cinematics, facilitating the flow of assets from modeling, surfacing and rigging, as well as assembling and helping to compose shots from previz, working through animation, simulation and FX, all the way to lighting and compositing. The temp layout artist will work with previz, modeling, and rigging to translate rough scenes into production-ready shots, support animation and camera with environments, continuity, and troubleshooting, and coordinate with modeling, animation and FX with shot by shot set dressing and crowd population. Broad technical and artistic understanding of 3D pipelines, shot composition, and film language are all important.

Responsibilities
– Using Maya, assisted by internal tools and python scripts, translate previz scenes into scenes ready for animation.
– Support animation at various stages, managing layouts, caching and assembling characters with look variants, and rendering for review.
– Add or adjust shot set dressing, crowd cycles, static character poses, and continuity changes.
– Fill in any additional gaps, and catch and solve technical and artistic problems revealed through assembly that are not handled by other departments or through typical pipeline procedures.
– Organize and manage assets, and work closely with programmers to develop, improve, or fix tools that not only serve the layout department, but the cinematics department as a whole.
– Work with artists, programmers, leads, supervisors, directors, and production staff on multiple projects simultaneously, balancing the needs of each and ensuring communication between them.

Requirements
– A minimum of 3 years’ experience in production or feature film in a 3D generalist role, such as layout or previz.
– Depth of knowledge in 3D pipelines, both technically and artistically.
– Strong understanding of the principles of storytelling, film, and composition.
– Basic skills in modeling, rigging, animation and cameras.
– Some experience with lighting, rendering and compositing.
– Data administration skills and interests (e.g. asset management, scene building, tools, etc.)
– Familiar with scripting, especially within a 3D environment.
– Strong, proactive communicator and problem-solver able to learn and work independently and creatively with diverse personalities under resource and time-limited conditions.

Pluses
– Extensive experience with Maya
– Proficiency in python scripting
– Knowledge of RenderMan and/or Redshift renderers
– Some experience with 3dsmax and Nuke
– Expert organization and communications skills, both written and oral
– A thirst for learning and a knack for efficiency
– A passion for Blizzard games, stories, characters and worlds

Lighter/Compositor- DreamWorks TV

TV – Lighter/Compositor

Apply here

Tracking Code
4007-01.2 (PIB)
Job Description
Title:               Lighter/Compositor, TV

Department:   TV Production HUB or Lighting

Reports To:    Production Supervisor, TV or Line Producer, TV

Summary:

Working closely with the Lighting & Compositing Supervisor and CG Supervisor, CG-TV, to develop lighting looks and light rigs for CG series and for lighting and compositing final scenes.

Essential Duties and Responsibilities:

  • Design and create lighting and the look of environments and characters for digitally composited sequences to reach the vision of the Animation Director, TV and Supervising Producer, CG-TV while meeting the production schedule.
  • Set up, light, rig and comp Character and Environment Assets.
  • Manage personal asset lighting load, meeting all deadlines of milestones to material delivery, based on the established schedule and technical requirements.
  • Initiate, set up, organize and document any lighting tools.
  • Perform technical work in support of shot lighting using various production tools.
  • Perform creative lighting development setup as required using lighting and compositing tools.
  • Optimize setups for rendering.
  • Serve as lighting & compositing point person in production specific meetings and reviews.
Required Skills
Requirements:

  • Aesthetic eye for light composition and detail.
  • Strong understanding of color, contrast, and lighting design is required.
  • Ability to work in a fast-paced environment.
Required Experience
Qualifications:

  • Ideally 3-5 years’ experience in the television, feature film or gaming industries.
  • Experience in Maya and Nuke required.
  • Node-based compositing experience required (preferably Nuke).
  • Experience compositing render passes generated from V-Ray and Mental Ray.
  • Python scripting experience preferred.
  • Working knowledge of Linear Workflows.
  • Experience with asset management software.
  • Experience in Television, series, or game production highly desirable.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

BUNYAN & BABE-Available Exclusively For Free on Google Play

BUNYAN & BABE-Available Exclusively For Free on Google Play

Starring the Voice Talents of

John Goodman, Kelsey Grammer, Jeff Foxworthy, Mark Hamill

and YouTube Sensation Johnny Orlando

BUNYAN & BABE

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Available Exclusively For Free on Google Play*

Starting January 12

and In Theaters February 3

Click HERE to Watch the Trailer

Los Angeles, Calif., (December 16, 2016) – Bunyan & Babe, a modern take on the American folk story of the legendary lumberjack and his pet blue ox, starring the voice talents of John Goodman, Kelsey Grammer, Jeff Foxworthy, Mark Hamill and YouTube star Johnny Orlando, will be available exclusively for free* on Google Play starting on January 12 from Cinedigm.  An HD version of the animated film will be available exclusively to redeem for free through Google Play here from January 12 to February 16, 2017. Bunyan & Babe will also make its debut in theaters in twelve markets including New York and Los Angeles on February 3.

*US/CA only, ends 2/16/17

In Bunyan & Babe, Travis (Johnny Orlando) and his sister Whitney visit their grandparents for the summer and stumble upon the evil plan of a greedy real estate developer (Kelsey Grammer, “Cheers,” “Frasier”) to steal the land of the town’s longtime residents.  While running from one of the developer’s goons, Travis falls through a magical portal which transports him to the world of American hero, Paul Bunyan (John Goodman, The Big Lebowski, “Roseanne”) & his pet ox, Babe (Jeff Foxworthy, “The Jeff Foxworthy Show”).  Bunyan and Babe get wrapped up in a brand new adventure, and with the help of their new friends Travis and Whitney, they save the town.  Together they learn firsthand that you don’t have to be big to do big things.

The Dove Foundation called Bunyan & Babe “entertaining and fun for the entire family.” The film is Dove “Family-Approved” for all ages.

To automatically redeem Bunyan & Babe on January 12:

https://play.google.com/store/movies/details?id=qw9U5CS6ZkY&e

 

Bunyan & Babe Trailer:

https://youtu.be/qMYJjMFUdDw

Bunyan & Babe:

Runtime: 85 Mins

Rating: PG

Widescreen

About Google Play

Google Play is an online store with millions of digital songs, movies, TV shows, apps, games, books and more. With access to 40 million songs, thousands of new release movies and next day TV shows, millions of apps and games, and thousands of news sources, Google Play is your one stop shop for digital entertainment on any device.=

About Cinedigm

Cinedigm is a leading independent content distributor in the United States, with direct relationships with thousands of physical retail storefronts and digital platforms, including Wal-Mart, Target, iTunes, Netflix, and Amazon, as well as the national Video on Demand platform on cable television.

 

Additionally, given Cinedigm’s infrastructure, technology, content and distribution expertise, the Company has rapidly become a leader in the quickly evolving over-the-top digital network business. Cinedigm’s first channel, DOCURAMA, launched in May 2014, and is currently available on iOS, Roku, Xbox and Samsung, with additional platforms currently being rolled out. Cinedigm launched CONtv, a Comic Con branded channel in partnership with WIZARD WORLD, on March 3, 2015. The Company’s third OTT channel, DOVE CHANNEL, launched on September 15, 2015 and is a digital streaming subscription service targeted to families and kids seeking high quality and family friendly content approved by Dove Foundation.

CG PRODUCTION MANAGER

Nickelodeon_logo_new

Apply Here!

CG PRODUCTION MANAGER

Job Locations
US-CA-Burbank

Overview and Responsibilities

SUMMARY:

  • Nickelodeon Animation Studio is looking for a Production Manager for an animated TV series with interactive components. This person will manage the daily activities of production. He or she must have experience either in CG animated TV series, video game production, or both. Real-time rendering experience is a big plus. Preference will be given for technical experience with real-time rendering and CG production pipelines.

RESPONSIBILITIES:

  • Communicate with Line Producer daily regarding the status of the department.
  • Coordinate the workflow for all supervisors and artists in the CG Department.
  • Keep accurate daily output information of all departments, and enforce deadlines.
  • Alert LP of potential problems and suggest appropriate solutions.
  • Update key production personnel on the status of all areas of production.
  • Maintain and distribute weekly production schedule with accurate information to upper management and production staff.
  • Run weekly department meetings.
  • Supervise Production Coordinator(s) and Production Assistants; assist Line Producer in hiring, performance reviews and terminations for these positions.
  • Oversee preparation production materials for shipping.
  • Manage schedule to ensure production meets strict deadlines. Some of these duties include:
  • Troubleshoot problem.
  • Coordinate and supervise vendor studios.
  • Coordinate and supervise freelance production staff.
  • Assist in the scheduling of key production personnel.
  • Schedule production meetings as necessary.

ADDITIONAL RESPONSIBILITIES:

  • Assist with ancillary projects; assist LP with special projects.
  • Act as primary liaison with vendor studio(s).
  • Facilitate communication in a timely manner between production unit and outside studio regarding production issues, questions and materials.
  • Assist Post Supervisor in monitoring and facilitating retake process; ensure that lists and notes are communicated in a timely manner; monitor retake budget.
  • Draft and coordinate all new hire paperwork for freelancers.
  • Update Recruitment and Human Resources departments on all freelance and full-time hires.
  • Review and approve weekly time sheets.
  • Gather and submit new hire information to Human Resources.
  • Coordinate Facilities and IS&T requests.
  • Coordinate materials for festivals, awards, etc.

Basic Qualifications

BASIC QUALIFICATIONS:

  • Real-Time Rendering experience a plus.
  • Knowledge of Maya, Word, Excel, Outlook, familiarity with internet and email.
  • Knowledge of EPBudgeting, FileMaker Pro, Photoshop, Illustrator a plus.
  • Strong verbal and written communication skills.
  • Ability to work well under pressure.
  • Ability to multitask in a fast-paced environment.
  • Possess complete knowledge of animation production process.

DESIRED QUALIFICATIONS:

  • BA/BS preferred, or 2 – 3 years of animation production / video game experience and/or training; or equivalent combination of education and experien

Andrea Lazzarotti

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What is your name and your current occupation?
I’m Andrea Lazzarotti, i have 33 year old im 3D generalist, i working in the advertising field for national television in Italy. (TaxFreeFilm )

 

What are some of the crazier jobs you had before getting into animation?
mmm, I’ve never done animation, at least not to a great extent, otherwise i have do lots kind of works before, much different of my actual one.

 

What are some of your favorite projects you’re proud to have been a part of?
I enjoyed a lot to participate in creating a video game in 2004, ( DANGEROUS HEAVEN ) the team was young and small, but I had a lot to learn from that experience, it was the first serious work on which I am experimented.

 

How did you become interested in animation?
is a passion born slowly, from hobby .. but then Continue reading

THE 18TH ANNUAL ANIMATION SHOW OF SHOWS

https://vimeo.com/182118126

THE 18TH ANNUAL ANIMATION SHOW OF SHOWS

Featuring 16 new awesome animated shorts from 11 countries!

LAEMMLE PLAYHOUSE 7, PASADENA

SUNDANCE SUNSET, WEST HOLLYWOOD (mature only)

FRIDA CINEMA, SANTA ANA

Oct 21st ­ Oct. 27th

Two versions

Family Friendly - 12 shorts

MATURE AUDIENCES - 4 bonus shorts starting after 7:00PM

featuring

Stems – Ainslie Hendersen (Scotland)

     Shift – Cecilia Puglesi & Yijun Liu (U.S.)

     Pearl – Patrick Osborne (U.S.)

     Crin-crin – Iris Alexandre (Belgium)

     Mirror – Chris Ware, John Kuramoto, Ira Glass (U.S.)

     Last summer in the garden – bekky O¹Neil (Canada)

     Waiting for the New Year – Vladimir Leschiov (Latvia)

     Piper – Alan Barillaro (U.S.)

     Bøygen – Kristian Pedersen (Norway)

     Afternoon Class – Seoro Oh (Korea)

     About a Mother – Dina Velikovskaya (Russia)

     Exploozy – Joshua Gunn, Trevor Piecham, & John McGowan (U.S.)

     CORPUS – Marc Héricher (France)

     BLUE – Daniela Sherer (Israel)

     MANOMAN – Simon Cartwright (England)

     ALL THEIR SHADES – Chloé Alliez (Belgium)

 

The Animation Show of Shows, Inc., a 501(c)(3) nonprofit

www.animationshowofshows.org