JOBS: 3D Artist

Employment Type


Click to APPLY HERE.

We seek out ambitious partners and are the leading esports company for new gaming titles.

We are experiencing breakneck growth and are looking for an individual that loves to fashion a special take on an esteemed activity; for someone who gets fired-up designing and visually expressing standout experiences alongside a small, high-energy team. We want someone who pushes back on the status quo and does things faster and better – because that’s what gets them out of bed in the morning.

As a wise old man once said, “It’s dangerous to go alone, take this!”


  • Work alongside company founders to help shape the future of online esports entertainment
  • Create and deliver stylistic 3D models from concept art
  • Sculpt, texture and edit 3D environments and props
  • Design and sketch model concepts and treatments
  • Produce detailed specs with precise requirements
  • Raise the quality bar and design standards for NGE across all projects
  • Work with stakeholders to convey design philosophy within all art
  • Design and curate graphic work to promote consistent messaging and direction
  • Fanatically deliver the best fan experiences possible
  • Perform other tasks as assigned


  • Passion for video games and interactive media
  • High proficiency with Maya and/or 3ds Max in creating detailed 3D models and assets
  • Expertise working with Adobe Creative Suite files in Maya and/or 3ds Max
  • Solid understanding of lighting, rendering and animation fundamentals
  • Aptitude with game engine and rendering pipelines and workflow
  • A portfolio of current and published work encompassing core competencies and skill set
  • A track record of excelling with little supervision
  • Experience managing multiple priorities in high-stress, time sensitive environments
  • The desire for a fast paced, entrepreneurial environment

Reasonable Accommodations Statement: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Reasonable Accommodations may be made to enable qualified individuals with disabilities to perform the essential functions.


  • Education: Bachelor’s degree from an accredited institution
  • Experience: 4+ years experience creating detailed and quality 3D assets, including models, environments and props in commercially shipped software and products


  • Work Schedule: Be prepared to help build something great and work long hours, including occasional evenings and weekends
  • Amount of Travel Required: Limited
  • Work Environment: Typical office, travel (trains, planes and autos), studios and on-location environments

Please apply with your cover letter and resume. As well, please include the names of a game you’re currently playing, as well as one of your favorite video games.

Candidates local to the greater Los Angeles area preferred.

The Company has reviewed this job description to ensure that essential functions and basic duties have been included. It is intended to provide guidelines for job expectations and the employee’s ability to perform the position described. It is not intended to be construed as an exhaustive list of all functions, responsibilities, skills and abilities. Additional functions and requirements may be assigned by supervisors as deemed appropriate. This document does not represent a contract of employment, and the Company reserves the right to change this job description and/or assign tasks for the employee to perform, as the Company may deem appropriate.

About NGE:

We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’™s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert live entertainment in-studio or at stadium-sized venues. We deliver monetary results by authentically translating publisher and brand sponsor™ business outcomes to this massively diverse community.

Layout Artist- Blizzard Entertainment

Layout Artist

Employer: Blizzard Entertainment
Location: Irvine,CA
Date Posted/Updated: 12/16/16
Job ID: 129507

Apply HERE.

Job Description:

Blizzard Entertainment is currently seeking an experienced 3D generalist to join our cinematics layout department as a layout artist (temp). The layout department is the -hub- of cinematics, facilitating the flow of assets from modeling, surfacing and rigging, as well as assembling and helping to compose shots from previz, working through animation, simulation and FX, all the way to lighting and compositing. The temp layout artist will work with previz, modeling, and rigging to translate rough scenes into production-ready shots, support animation and camera with environments, continuity, and troubleshooting, and coordinate with modeling, animation and FX with shot by shot set dressing and crowd population. Broad technical and artistic understanding of 3D pipelines, shot composition, and film language are all important.

– Using Maya, assisted by internal tools and python scripts, translate previz scenes into scenes ready for animation.
– Support animation at various stages, managing layouts, caching and assembling characters with look variants, and rendering for review.
– Add or adjust shot set dressing, crowd cycles, static character poses, and continuity changes.
– Fill in any additional gaps, and catch and solve technical and artistic problems revealed through assembly that are not handled by other departments or through typical pipeline procedures.
– Organize and manage assets, and work closely with programmers to develop, improve, or fix tools that not only serve the layout department, but the cinematics department as a whole.
– Work with artists, programmers, leads, supervisors, directors, and production staff on multiple projects simultaneously, balancing the needs of each and ensuring communication between them.

– A minimum of 3 years’ experience in production or feature film in a 3D generalist role, such as layout or previz.
– Depth of knowledge in 3D pipelines, both technically and artistically.
– Strong understanding of the principles of storytelling, film, and composition.
– Basic skills in modeling, rigging, animation and cameras.
– Some experience with lighting, rendering and compositing.
– Data administration skills and interests (e.g. asset management, scene building, tools, etc.)
– Familiar with scripting, especially within a 3D environment.
– Strong, proactive communicator and problem-solver able to learn and work independently and creatively with diverse personalities under resource and time-limited conditions.

– Extensive experience with Maya
– Proficiency in python scripting
– Knowledge of RenderMan and/or Redshift renderers
– Some experience with 3dsmax and Nuke
– Expert organization and communications skills, both written and oral
– A thirst for learning and a knack for efficiency
– A passion for Blizzard games, stories, characters and worlds

Shane Davis

This slideshow requires JavaScript.

What is your name and your current occupation?
I actually have a few jobs…Lead Artist/Animator@IBM,Executive Secretary@AAUGA, Producer/Production Manager @ Launch Studio .

What are some of the crazier jobs you had before getting into animation?
Prior to stepping in the world of digital art and animation I was a Network Engineer for cable companies. I worked at Adelphia Communications in Coudersport, PA as an Operations Engineer, which basically was a job where if nobody else in the company could resolve a customer’s issue, then it was my job to figure out what the problem was. So mostly it was alot of digging around in network equipment and troubleshooting customers computers. When the company sold to Time Warner, I jumped ship early and worked in Boston, Massachusetts at Harvard in their IT department doing system deployment. But soon after I moved there, Time Warner wanted me to move to Austin, Texas to be the Plant Coordinator. They gave me a great offer and I took the job. While living in Boston, I started doing contract 2d art for Iron Will Games. They were based out of Austin, TX. So this was a great chance for me to have a stable job at Time Warner, and work at a game studio during my off hours. I had a great time working both jobs, but after a year of long hours and no free time. I made the choice to chose the lower paying job that was more beneficial to my career path that I enjoyed, so I became a 3D Artist. I worked on a handful of MMO’s, and did some data engineering support for some PC releases. Then after Pixel Mine Games, I landed a job at Spiderwood Animations as Art Director & Lead Character Modeler.


What are some of your favorite projects you’re proud to have been a part of?
My favorite project has to be Devils, Angels & Dating. When working with Michael Cawood it was a great time always. Working with remote users, mashing together a pipeline that was unconventional due to the fact that the team was worldwide. The film came out great, and I am very proud of what the team put together. And I am continually impressed with the success stories from team mates finding work from the film.


How did you become interested in animation?
At the early age I was always into animated film and tv, like most children are. But a few films that stuck with me, were Rankin/Bass The Hobbit, and Lord of the Rings. I could never get Continue…

James Bowman

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What is your name and your current occupation?
3D Animator and 3D Animation Educator –
What are some of the crazier jobs you had before getting into animation?
I had a number of jobs before getting into 3D Animation. After undergrad I worked at a video store, then became a substitute teacher, worked as a sports and youth sports director at a YMCA, and finally before heading on to pursue my career in animation I was a photo retoucher at a camera store.

What are some of your favorite projects you’re proud to have been a part of?
I’m very proud of my last finished film called “The Question”, which deals with a question mark character named Joe, who longs to find himself and become an exclamation point. My favorite project is my very first film called “Life’s Journey”. I’ve come a long way since completing this film in 2002, but it always inspires me to keep going.

How did you become interested in animation?
I first became inspired by animation when I first saw the film, Watership Down. Being about five or six, I know I was too young to see this film. But


David Yarr

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What is your name and your current occupation?
My name is David Yarr and I am a 3D artist or say a Generalist.


What are some of the crazier jobs you had before getting into animation?
This is a funny question and I like it a lot. Well the craziest job I had was in my early twenties when I was a roof carpenter working up high. Everyday working on that height moving fast on a piece of wood trying to keep the body in balance. The chance of falling down was about 99.9 percent. I myself got close to fall three times but somehow managed to keep it in balance. I guess when you work in hard situations your brain develops some kind of intelligence to avoid accidents. I did that job for two years and still love to try it only once.


What are some of your favorite projects you’re proud to have been a part of?
In animation I would say none so far because I work in commercial animation and most of the time the deadlines are so tight you don’t even know to laugh about it or cry about it. But in oil painting I am proud that I painted a big version of Mona Lisa Cried on 9/11. It’s 36″x48″ oil on canvas. The idea behind it was when a plane hit the two twin towers in NY city, the tear of blood started to run down Mona Lisa’s chick in Louver Paris. I still have this big painting.


How did you become interested in animation?
One day one of my friends gave me a version of Continue…

Dave Wolfe

What is your name and your current occupation?
My name is Dave Wolfe. I recently started a game company called Cosmic Games, and these days I spend most of my time programming.

What are some of the crazier jobs you had before getting into animation?
I never really had any crazy jobs, but in high school I was a telemarketer and during college I did tech support for a dial-up ISP. Both jobs were pretty terrible but they paid better than most part time jobs.


What are some of your favorite projects you’re proud to have been a part of?
I think the show I’m most proud of working on was Foster’s Home for Imaginary Friends for Cartoon Network. I was introduced to it while in school and loved it, I never imagined I’d be working on it just a few years later. I also really enjoyed working on Slammo & Sloshie for AOL even though the final product didn’t turn out as well as I’d hoped.


How did you become interested in animation?
I’ve always loved animation, I grew up watching Looney Tunes, Tom & Jerry, Woody Woodpecker, and I would Continue…