JOBS: 3D Artist

Employment Type

Full-Time

Click to APPLY HERE.

We seek out ambitious partners and are the leading esports company for new gaming titles.

We are experiencing breakneck growth and are looking for an individual that loves to fashion a special take on an esteemed activity; for someone who gets fired-up designing and visually expressing standout experiences alongside a small, high-energy team. We want someone who pushes back on the status quo and does things faster and better – because that’s what gets them out of bed in the morning.

As a wise old man once said, “It’s dangerous to go alone, take this!”

WE NEED YOU TO

  • Work alongside company founders to help shape the future of online esports entertainment
  • Create and deliver stylistic 3D models from concept art
  • Sculpt, texture and edit 3D environments and props
  • Design and sketch model concepts and treatments
  • Produce detailed specs with precise requirements
  • Raise the quality bar and design standards for NGE across all projects
  • Work with stakeholders to convey design philosophy within all art
  • Design and curate graphic work to promote consistent messaging and direction
  • Fanatically deliver the best fan experiences possible
  • Perform other tasks as assigned

YOU MUST HAVE

  • Passion for video games and interactive media
  • High proficiency with Maya and/or 3ds Max in creating detailed 3D models and assets
  • Expertise working with Adobe Creative Suite files in Maya and/or 3ds Max
  • Solid understanding of lighting, rendering and animation fundamentals
  • Aptitude with game engine and rendering pipelines and workflow
  • A portfolio of current and published work encompassing core competencies and skill set
  • A track record of excelling with little supervision
  • Experience managing multiple priorities in high-stress, time sensitive environments
  • The desire for a fast paced, entrepreneurial environment

Reasonable Accommodations Statement: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Reasonable Accommodations may be made to enable qualified individuals with disabilities to perform the essential functions.

YOUR BONA FIDES

  • Education: Bachelor’s degree from an accredited institution
  • Experience: 4+ years experience creating detailed and quality 3D assets, including models, environments and props in commercially shipped software and products

OTHER

  • Work Schedule: Be prepared to help build something great and work long hours, including occasional evenings and weekends
  • Amount of Travel Required: Limited
  • Work Environment: Typical office, travel (trains, planes and autos), studios and on-location environments

Please apply with your cover letter and resume. As well, please include the names of a game you’re currently playing, as well as one of your favorite video games.

Candidates local to the greater Los Angeles area preferred.

The Company has reviewed this job description to ensure that essential functions and basic duties have been included. It is intended to provide guidelines for job expectations and the employee’s ability to perform the position described. It is not intended to be construed as an exhaustive list of all functions, responsibilities, skills and abilities. Additional functions and requirements may be assigned by supervisors as deemed appropriate. This document does not represent a contract of employment, and the Company reserves the right to change this job description and/or assign tasks for the employee to perform, as the Company may deem appropriate.

About NGE:

We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’™s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert live entertainment in-studio or at stadium-sized venues. We deliver monetary results by authentically translating publisher and brand sponsor™ business outcomes to this massively diverse community.

Mosketch by Moka Studio

Quick & Easy 3D Character Animation

Mosketch™ combines advanced sketching techniques and a powerful inverse kinematics solver to easily and quickly create 3D character animation

Unleash your creativity

With Mosketch™, you don’t need to build and master complex control rigs. You can focus on what really matters: the artistic side of animation

Animate any 3D Character

Thanks to its generic architecture, Mosketch™ can animate any 3D character using joints only. Complex control rigs are not needed anymore.

Import your 3D character (a humanoid, a dog, a tyrannosaurus, a tree, a septapus, etc) and start animating immediately using sketching, IK and FK.

Download Beta

(Animated Septapus – Courtesy of Mirouille)

Intuitive sketching

Sketch on your 3D character joints to quickly design key poses, block an animation and establish timing.

Sketch lines of action to add more dynamics and life to your 3D character animations.

Download Beta

(Animating Moska on a Wacom Cintiq 24 HD)

Powerful IK Solver

Pose your 3D character by dragging its limbs. With its unique Up- and Down-influence concepts, Mosketch™ provides quick and full control on any joint, its parent and its descendants.

In Mosketch™, you can even create, modify and delete IK chains, of any length, for any joints, at run time. This gives you more freedom to use IK, the way you want, when you want it.

Download Beta

(wall-climbing, 3D character animation using 4 IK end-effectors)

Flexibility

Mosketch™ forward and inverse kinematics work in parallel so you don’t need to worry about FK/IK switching: you can change seamlessly from one to the other.

Sketch the pose you want, refine it with IK, then FK, then sketch again instead of dragging numerous animation controls around.

Download Beta

Christian De Vita

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What is your name and your current occupation?
Christian De Vita and currently I work for TeamTo in Paris as storyboard supervisor of an 11 minuteX52 episode 3D animation comedy series.

What are some of the crazier jobs you had before getting into animation?
Not many crazy jobs before animation to be honest. I went straight from college into animation. As a student I worked as a waiter back in Italy for a while to save a little money for when I moved to the UK. But it wasn’t a crazy restaurant and I definitely wasn’t a crazy waiter.

What are some of your favorite projects you’re proud to have been a part of?
The two main films I worked on in the past 4 years: Fantastic Mr Fox, where I was Lead Story Artist, and recently Frankenweenie, as I had always been a fan of Tim’s work.

How did you become interested in animation?
I originally wanted to be a comic book artist. I studied animation in Rome at the Roberto Rossellini institute for Film and Television as I’d read that Continue…

Nickelodeon Creates Original Movie In-House with Dell Workstations

Did you spend as much time watching television over the holidays as I did? If so, then you might have caught Nickelodeon’s first original animated TV movie, Albert. In the film, Bobby Moynihan (from “Saturday Night Live”) is the voice of a little Douglas fir tree named Albert who wants to become the Empire City tree.

 A Nickelodeon employee works on the Albert movie using Dell Precision workstation and Dell monitors

Albert’s 3.1 million total viewers in Live+7 (which in TV ratings talk means the number of viewers within seven days of first showing) helped Nickelodeon finish 2016 as the number-one kid’s network for the year, according to numbers released last week.

Even if you were one of those millions of viewers, I bet you likely missed the story about how Dell Precision 5810 workstations helped them bring their first 45-minute movie to life, though.

“Using the Dell Precision with NVIDIA Quadro M6000 graphics cards has allowed us to stay competitive with overseas studios because we’re able to turn around results much faster and we’re able to keep a smaller team longer and be more efficient,” said Jason Meier, animation director at Nickelodeon, in the video below.

And if you missed it, or just want to hold on to that Christmas spirit and watch it again, the full Albert movie is available on Nick.com!

Texture Artist-DreamWorks TV

Title: Texture Artist, TV

Department:   Texture

Reports To: Line Producer, TV  / Art Director, TV/VFX Supervisor

Apply HERE.

Summary:

The Texture Artist will primarily paint 2D line art in Photoshop to give the characters, locations and props the final CG look of the show. In addition, they will specifically describe the texture, color and material properties for the surface of the asset.

Essential Duties and Responsibilities:

  • Utilize Photoshop to paint 2D line art to give the characters, locations and props the final CG look of the show. It would be beneficial to have some experience painting CG models in Mari.
  • Able to align with style of the show and utilize specific styles to texture characters, props, and sets.
  • Collaborate with the Art Director and VFX Supervisor to help create the textures for our CG assets.
Required Skills
Requirements:

 

  • Minimum 2 years’ experience in the television, feature film or gaming industries.
  • Strong background in texture painting, color theory and application.
  • Able to paint, texture and demonstrate strong artistic skills.
  • Experience creating high quality texture maps, including all supporting maps (transparency, specular, bump, etc).
  • Understanding of the CG pipeline, UV layout and principles.
  • Mari, Maya and UV unwrapping skills a plus, but are not required.
  • Flexible to changes, able to multitask, prioritize and follow through on requests.
Job Location
Glendale , California, United States
Position Type
Full-Time/Regular

Character Modeler-DreamWorks TV

DreamWorks Animation

Apply HERE.

Title:               Character Modeler, TV

Department:   TV Production HUB

Reports To:    Production Supervisor, TV

Essential Duties and Responsibilities:

Responsible for creating models during prebuild including characters, character blend shapes, and character UV unwraps.

  • Ensure that character assets are of high quality while staying within the production’s parameters, pipeline and schedule detailed and adaptable to various styles.
  • Generate overview notes for the designs in order to meet the requirements for the production.
  • Responsible for ensuring all deliverables are completed on time and according to production standards.
  • Ensure that creative and technical Modeling standards are adhered to by partner studio within the confines of the production schedule.
  • Provide recommendation and suggestions for designs and animatics while ensuring timelines are met.
  • Document workflows and processes using Camtasia video and Publisher software.
  • Review & note assets submitted by our Partner Studios.
  • Serve as character modeling point person in show specific meetings and reviews.
  • Complete all tasks within a timely manner.
Required Skills
Requirements:

  • Ideally 2-4 years of industry experience in film, broadcast, and/or games
  • Advanced knowledge of hard surface characters and organic models.
  • Intricate understanding of Maya’s referencing system and ability to organize complex hierarchies.
  • Solid modeling and rigging skills.
  • Prior experience working in a fast paced production environment.
  • Creative problem solving skills and adaptability skills.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular