DreamWorks TV – Visual Development Artist

TV – Visual Development Artist

You can apply HERE.

Job Description
We are looking for an artist with a diverse set of design skills to work in a fast paced, television production environment. The ideal candidate will be able to complete architectural elevation drawings and turnarounds from approved designs, generate rough concepts to explore new designs, as well as explore color palette ideas. They will need to be able to design within the style of the show as well as work digitally on a Cintiq and various software programs, including, but not limited to Photoshop and Illustrator. They should be organized and able to manage a variety of tasks within the given schedule.

ESSENTIAL JOB RESPONSIBILITIES:

  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Work with partner studios.
Required Skills
  • Must demonstrate proficiency in style of show.
  • Strong design and construction/mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Must be organized and able to work within a schedule.
  • Work well under pressure.
  • Ability to multitask required.
  • Must know Photoshop.
  • Able to work digitally on a Cintiq.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Texture Artist-DreamWorks TV

Title: Texture Artist, TV

Department:   Texture

Reports To: Line Producer, TV  / Art Director, TV/VFX Supervisor

Apply HERE.

Summary:

The Texture Artist will primarily paint 2D line art in Photoshop to give the characters, locations and props the final CG look of the show. In addition, they will specifically describe the texture, color and material properties for the surface of the asset.

Essential Duties and Responsibilities:

  • Utilize Photoshop to paint 2D line art to give the characters, locations and props the final CG look of the show. It would be beneficial to have some experience painting CG models in Mari.
  • Able to align with style of the show and utilize specific styles to texture characters, props, and sets.
  • Collaborate with the Art Director and VFX Supervisor to help create the textures for our CG assets.
Required Skills
Requirements:

 

  • Minimum 2 years’ experience in the television, feature film or gaming industries.
  • Strong background in texture painting, color theory and application.
  • Able to paint, texture and demonstrate strong artistic skills.
  • Experience creating high quality texture maps, including all supporting maps (transparency, specular, bump, etc).
  • Understanding of the CG pipeline, UV layout and principles.
  • Mari, Maya and UV unwrapping skills a plus, but are not required.
  • Flexible to changes, able to multitask, prioritize and follow through on requests.
Job Location
Glendale , California, United States
Position Type
Full-Time/Regular

Character Modeler-DreamWorks TV

DreamWorks Animation

Apply HERE.

Title:               Character Modeler, TV

Department:   TV Production HUB

Reports To:    Production Supervisor, TV

Essential Duties and Responsibilities:

Responsible for creating models during prebuild including characters, character blend shapes, and character UV unwraps.

  • Ensure that character assets are of high quality while staying within the production’s parameters, pipeline and schedule detailed and adaptable to various styles.
  • Generate overview notes for the designs in order to meet the requirements for the production.
  • Responsible for ensuring all deliverables are completed on time and according to production standards.
  • Ensure that creative and technical Modeling standards are adhered to by partner studio within the confines of the production schedule.
  • Provide recommendation and suggestions for designs and animatics while ensuring timelines are met.
  • Document workflows and processes using Camtasia video and Publisher software.
  • Review & note assets submitted by our Partner Studios.
  • Serve as character modeling point person in show specific meetings and reviews.
  • Complete all tasks within a timely manner.
Required Skills
Requirements:

  • Ideally 2-4 years of industry experience in film, broadcast, and/or games
  • Advanced knowledge of hard surface characters and organic models.
  • Intricate understanding of Maya’s referencing system and ability to organize complex hierarchies.
  • Solid modeling and rigging skills.
  • Prior experience working in a fast paced production environment.
  • Creative problem solving skills and adaptability skills.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Layout Artist- Blizzard Entertainment

Layout Artist

Employer: Blizzard Entertainment
Location: Irvine,CA
Date Posted/Updated: 12/16/16
Job ID: 129507

Apply HERE.

Job Description:

Blizzard Entertainment is currently seeking an experienced 3D generalist to join our cinematics layout department as a layout artist (temp). The layout department is the -hub- of cinematics, facilitating the flow of assets from modeling, surfacing and rigging, as well as assembling and helping to compose shots from previz, working through animation, simulation and FX, all the way to lighting and compositing. The temp layout artist will work with previz, modeling, and rigging to translate rough scenes into production-ready shots, support animation and camera with environments, continuity, and troubleshooting, and coordinate with modeling, animation and FX with shot by shot set dressing and crowd population. Broad technical and artistic understanding of 3D pipelines, shot composition, and film language are all important.

Responsibilities
– Using Maya, assisted by internal tools and python scripts, translate previz scenes into scenes ready for animation.
– Support animation at various stages, managing layouts, caching and assembling characters with look variants, and rendering for review.
– Add or adjust shot set dressing, crowd cycles, static character poses, and continuity changes.
– Fill in any additional gaps, and catch and solve technical and artistic problems revealed through assembly that are not handled by other departments or through typical pipeline procedures.
– Organize and manage assets, and work closely with programmers to develop, improve, or fix tools that not only serve the layout department, but the cinematics department as a whole.
– Work with artists, programmers, leads, supervisors, directors, and production staff on multiple projects simultaneously, balancing the needs of each and ensuring communication between them.

Requirements
– A minimum of 3 years’ experience in production or feature film in a 3D generalist role, such as layout or previz.
– Depth of knowledge in 3D pipelines, both technically and artistically.
– Strong understanding of the principles of storytelling, film, and composition.
– Basic skills in modeling, rigging, animation and cameras.
– Some experience with lighting, rendering and compositing.
– Data administration skills and interests (e.g. asset management, scene building, tools, etc.)
– Familiar with scripting, especially within a 3D environment.
– Strong, proactive communicator and problem-solver able to learn and work independently and creatively with diverse personalities under resource and time-limited conditions.

Pluses
– Extensive experience with Maya
– Proficiency in python scripting
– Knowledge of RenderMan and/or Redshift renderers
– Some experience with 3dsmax and Nuke
– Expert organization and communications skills, both written and oral
– A thirst for learning and a knack for efficiency
– A passion for Blizzard games, stories, characters and worlds

Lighter/Compositor- DreamWorks TV

TV – Lighter/Compositor

Apply here

Tracking Code
4007-01.2 (PIB)
Job Description
Title:               Lighter/Compositor, TV

Department:   TV Production HUB or Lighting

Reports To:    Production Supervisor, TV or Line Producer, TV

Summary:

Working closely with the Lighting & Compositing Supervisor and CG Supervisor, CG-TV, to develop lighting looks and light rigs for CG series and for lighting and compositing final scenes.

Essential Duties and Responsibilities:

  • Design and create lighting and the look of environments and characters for digitally composited sequences to reach the vision of the Animation Director, TV and Supervising Producer, CG-TV while meeting the production schedule.
  • Set up, light, rig and comp Character and Environment Assets.
  • Manage personal asset lighting load, meeting all deadlines of milestones to material delivery, based on the established schedule and technical requirements.
  • Initiate, set up, organize and document any lighting tools.
  • Perform technical work in support of shot lighting using various production tools.
  • Perform creative lighting development setup as required using lighting and compositing tools.
  • Optimize setups for rendering.
  • Serve as lighting & compositing point person in production specific meetings and reviews.
Required Skills
Requirements:

  • Aesthetic eye for light composition and detail.
  • Strong understanding of color, contrast, and lighting design is required.
  • Ability to work in a fast-paced environment.
Required Experience
Qualifications:

  • Ideally 3-5 years’ experience in the television, feature film or gaming industries.
  • Experience in Maya and Nuke required.
  • Node-based compositing experience required (preferably Nuke).
  • Experience compositing render passes generated from V-Ray and Mental Ray.
  • Python scripting experience preferred.
  • Working knowledge of Linear Workflows.
  • Experience with asset management software.
  • Experience in Television, series, or game production highly desirable.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

CG PRODUCTION MANAGER

Nickelodeon_logo_new

Apply Here!

CG PRODUCTION MANAGER

Job Locations
US-CA-Burbank

Overview and Responsibilities

SUMMARY:

  • Nickelodeon Animation Studio is looking for a Production Manager for an animated TV series with interactive components. This person will manage the daily activities of production. He or she must have experience either in CG animated TV series, video game production, or both. Real-time rendering experience is a big plus. Preference will be given for technical experience with real-time rendering and CG production pipelines.

RESPONSIBILITIES:

  • Communicate with Line Producer daily regarding the status of the department.
  • Coordinate the workflow for all supervisors and artists in the CG Department.
  • Keep accurate daily output information of all departments, and enforce deadlines.
  • Alert LP of potential problems and suggest appropriate solutions.
  • Update key production personnel on the status of all areas of production.
  • Maintain and distribute weekly production schedule with accurate information to upper management and production staff.
  • Run weekly department meetings.
  • Supervise Production Coordinator(s) and Production Assistants; assist Line Producer in hiring, performance reviews and terminations for these positions.
  • Oversee preparation production materials for shipping.
  • Manage schedule to ensure production meets strict deadlines. Some of these duties include:
  • Troubleshoot problem.
  • Coordinate and supervise vendor studios.
  • Coordinate and supervise freelance production staff.
  • Assist in the scheduling of key production personnel.
  • Schedule production meetings as necessary.

ADDITIONAL RESPONSIBILITIES:

  • Assist with ancillary projects; assist LP with special projects.
  • Act as primary liaison with vendor studio(s).
  • Facilitate communication in a timely manner between production unit and outside studio regarding production issues, questions and materials.
  • Assist Post Supervisor in monitoring and facilitating retake process; ensure that lists and notes are communicated in a timely manner; monitor retake budget.
  • Draft and coordinate all new hire paperwork for freelancers.
  • Update Recruitment and Human Resources departments on all freelance and full-time hires.
  • Review and approve weekly time sheets.
  • Gather and submit new hire information to Human Resources.
  • Coordinate Facilities and IS&T requests.
  • Coordinate materials for festivals, awards, etc.

Basic Qualifications

BASIC QUALIFICATIONS:

  • Real-Time Rendering experience a plus.
  • Knowledge of Maya, Word, Excel, Outlook, familiarity with internet and email.
  • Knowledge of EPBudgeting, FileMaker Pro, Photoshop, Illustrator a plus.
  • Strong verbal and written communication skills.
  • Ability to work well under pressure.
  • Ability to multitask in a fast-paced environment.
  • Possess complete knowledge of animation production process.

DESIRED QUALIFICATIONS:

  • BA/BS preferred, or 2 – 3 years of animation production / video game experience and/or training; or equivalent combination of education and experien