Animators and actors, writers and composers, game designers and YA authors, producers, board artists, agents, studio and network executives – the entire international children’s entertainment community is coming together June 18-24 in an unprecedented grassroots fundraiser via Crowdrise. Help spread the word! PLEASE SHARE THIS VIDEO with friends and colleagues and SIGN UP FOR THE FUNDRAISER NOW at: https://www.facebook.com/events/114556855770817/
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Thank you – and Keep the Love Coming!
Get your tissues out for this one… A beautifully animated piece about domestic violence and a charity that helps those affected.
On any given day, Refuge supports nearly 5,000 women and children across the UK with its specialist services. Visit the website to learn more about the organization’s services, how to identify abuse, or find out how to support Refuge’s work.
Frances’ “Grow” / “Melanie’s Story” was directed by Ralph Karam (Le Cube), who also served as art director; with Sergio Slepczuk as animation director, Pablo Kondratas as stop-motion animation director; character design by Franco Vecchi, Martin Vinograd and Matheus Muniz; background design by Vecchi, Juan Barabani, Martin Lara and Vanina Saez. Executive produced by Dan O’Rourke, Gustavo Karam and Juan Manuel Freire; produced by Francesca Di Muro, Mechi Serrano and Fernanda Soma. Sarah Finnigan-Walsh was creative consultant producer for BBH.
Shootonline has an article about the making of this video…
What is your name and what is your primary job?
Lauren Montgomery: Director/Producer of DC Direct to DVD movies at Warner Bros Animation
What are some of the crazier jobs you had before getting into animation? Animation was my first REAL job. I had one job answering phones for a summer during college that I hated. And before that I did some babysitting during high school, which I also hated. But my first real job was right out of college as a Storyboard artist at Mike Young Productions on He-Man and the Masters of the Universe in 2002.
What are some of your favorite projects you’re proud to have been a part of? I’ve had the good fortune of being able to work on a lot of properties I’ve been proud to be a part of.
What are some of your favorite projects you’re proud to have been a part of? I like the two movies I am finishing now: Zhu Zhu Pets: Quest for Zhu and Power of Zhu. They are coming out real well. I usually hate my work as soon as it is done so usually the answer is …what ever I’m working on now!
How did you become interested in animation? As a kid I loved both Warner Bros. shorts and Disney features but I think it was Chuck Jones and Continue…
What is your name and your current occupation?
My name is Kimberly M Zamlich and I am an illustrator/artist. What are some of the crazier jobs you had before getting into animation?
Nothing too crazy; actually kind of boring…working at McDonald’s, at a book store, the community college. My first professional art job was working at Stormfront Studios in Marin County which was a gaming company. I was a computer artist there and did a lot of production work in the beginning, then later on started to do some visual development. That’s where I learned Photoshop. What are some of your favorite projects you’re proud to have been a part of?
One of the most memorable jobs was at MGA Entertainment. I was new and suddenly had this card game thrown on my lap. No one else was available to do it and because I was new, my Art Director was sweating bullets. Can you draw Chihuahuas and animals, he asked me? What? Does a bear poop in the woods? My response was “And I get paid to do this?” I had about 11 illustrations done in 2 weeks, from start to finish for a card game called Andale! Andale! I gave myself 2 days to come up with a solid look of these characters, one I’d feel great in doing, and never looked back. And still to this day, out of all the things that are in my portfolio; it’s the Chihuahuas that everyone loves. Where are you from and how did you get into the animation business?
I am from the Bay Area, (Northern California). I worked 4 years at Stormfront and then it got real political. I had heard Disney Feature Film had been hiring after it’s Lion King success and I put in a figure drawing portfolio after Pocohantas was out. I was lucky. The time was ripe when Disney had it’s phenomenal success and Continue…