WELCOME!

Animation Insider’s goal is to focus on the blue collared worker of animation; the back bone of the industry. We want to focus on the people in the trenches who make the award winning stuff we love.  Basically if your job is or ever was associated in some way with animated movement, we want to interview you! Even if you’re a big famous hotshot you weren’t always and I’m sure you’ve got great stories to tell! We think everybody has stories to tell from the trenches of animation!

If you’ve ever been in the Animation, Feature film or video game industry, please feel free to send us an email and we will send you the questionnaire!

NOTE: Can’t find the interview you came for? Just do a quick search in the box on the top right column and it will come up. Also if you’re wanting to link to your own interview do a search for it first and THEN use that search link instead of just going to your interview’s link because since we rotate interviews around the link will change but you can always do a search and find that link never changes.

Paint like a master: Adobe brings to life the 100-year old brushes of Edvard Munch

Adobe has just released a set of digital brushes on their blog created by Kyle T. Webster and based on the tools of Edvard Munch painter of The Scream.

From the article:

The unsung heroes of these famous paintings are the tools which created them. Many museums keep the brushes used to create such masterpieces out of sight, and in many cases, some artwork is also hidden away to avoid light or UV damage. To increase the accessibility of these classic pieces, prestigious museums like The Met in New York and in The Rijksmuseum Amsterdam have started to release their collections online.

To celebrate digital preservation of masterpieces, we at Adobe have teamed up with The Munch Museum in Oslo and award winning Photoshop brush maker Kyle T. Webster to recreate digital versions of the more than 100-year-old original brushes used by Edvard Munch, painter of the famous artwork ‘The Scream’, in order to make them available in Creative Cloud for Photoshop and Sketch users worldwide.

You can read the full article on Adobe’s blog and you can download the brushes themselves here.

Freezing a Muay Thai battle in time: Saddington Baynes premieres unique ‘Statue’ full-body 3D simulations

Freezing a Muay Thai battle in time: Saddington Baynes premieres unique ‘Statue’ full-body 3D simulations

You can view the entire piece here.

LONDON, UK – 12th May 2017 – With the release of its Statue project, London-based creative studio Saddington Baynes has created a frozen moment of a Muay Thai battle, utilising full-body 3D photo scans created in partnership with body-scanning experts FBFX.

Saddington Baynes is well-known for pushing the boundaries of technical innovation in the creative industry, establishing its R&D arm SBLabs to showcase this in-house ability. For Statue, SBLabs used advanced procedural displacement techniques, complex shaders and dynamic particle simulations to deliver a fierce fighting showcase. The results are already sweeping up accolades across the creative community, including a Platinum in the Creativity International Media & Interactive Design Awards.

James Digby-Jones, Executive Creative Director at Saddington Baynes, comments: “We wanted to create a project to showcase our expertise working with complex simulations and highly detailed 3D talent, while also demonstrating our imaginative storycraft and VFX capabilities. The Statue project quickly picked up a Platinum award and we’ve entered it into others. It’s a great piece that shows off a variety of high level skills, applicable to multiple market sectors.”

Scanning and capture

To achieve unparalleled detail required meticulous planning. SBLabs blocked out early concepts in Cinema 4D to explore strong poses and the choreography and to direct the camera path.

SBLabs then approached SFX costume and 3D scanning specialists FBFX, who captured key moments of the Muay Thai battle in live action, as one at a time the combatants jumped and punched and kicked, all the while being captured as high resolution point clouds and image maps from multiple cameras. Besides being martial arts enthusiasts, both models were actually part of the Saddington Baynes team – a Production Assistant and a CG artist!

Andrew White, Creative Director at Saddington Baynes, comments: “FBFX helped us build separate scan captures in ZBrush with seamless results. They were a huge asset, delivering exactly what we needed in line with our vision”

Particle simulation

Alongside these scanned models, Statue also features complex Houdini simulations. The models land blows on each other, cracking open igneous husks to reveal the searing heat below. SBLabs ran a series of customised fragmentation and tessellation processes on the geometry with look development performed in Mantra.

Andrew White, Creative Director at Saddington Baynes, comments: “We found that by outputting some custom aov passes we could create a hot metal look inside Nuke. By using holdout mattes and base beauty elements, this gave us a great way to time and control the intensity of the heat effect.”

Based out of London, Saddington Baynes has a long history of technical innovation. Besides being the original pioneers of digital retouching in 1991, Saddington Baynes were also one of the first production studios to harness the potential of CGI in-house. More recently, the team developed an Engagement Insights® service – the world-first use of neuroscience techniques to measure emotional impact of imagery. Recent commissions include Honda’s pan-European ‘Real View Test Drive’ campaign.

About Saddington Baynes

Saddington Baynes is a leading creative production agency that has produced premium imagery for advertising agencies and brand clients for 25 years.

Saddington Baynes’ mission is to create sensational imagery that inspires brand devotion, with a focus on emotional reactions and engagement. To achieve this, Saddington Baynes developed its Engagement Insights® service – an entirely new way to measure the emotional impact of imagery, using neuroscience techniques.

http://www.saddingtonbaynes.com/work/favourites/statue

Monkey Business: The Adventures of Curious George’s Creators

The Orchard has released the official poster for Monkey Business: The Adventures of Curious George’s Creators! Featuring a narrow escape from the Nazis on makeshift bicycles, Monkey Business explores the extraordinary lives of Hans and Margret Rey, the authors of the beloved Curious George children’s books.
Monkey Business: The Adventures of Curious George’s Creators will be available on demand and digital August 15, 2017!
—————————————–
Monkey Business: The Adventures of Curious George’s Creators
Documentary
Release:  August 15, 2017
Directed by: Ema Ryan Yamazaki
Animation by: Jacob Kafka
Narrated by: Sam Waterston
Produced by: Ema Ryan Yamazaki, Emily Harrold
Executive Produced by: Marc Levin, Eric Nyari, Paul Davidson, Danielle DiGiacomo, Brad Navin
SYNOPSIS
Curious George is the most popular monkey in the world. Since his introduction in the first publication in 1941, the beloved series has sold over 75 million books in more than 25 languages. MONKEY BUSINESS explores the lesser-known tale of George’s creators, Hans and Margret Rey. Originally from Hamburg, Germany, the Reys first met when Hans was dating Margret’s older sister. Years later, having heard that Hans was wasting his artistic talents as a bookkeeper in Rio, Margret traveled to Brazil to persuade him to marry her and do something creative together. After their four-week honeymoon to Paris turned into a four-year residency, they accidentally became children’s book authors when a publisher suggested they create a book out of a cartoon Hans had drawn. Being German Jews, however, their life in Paris abruptly came to an end in June 1940 when the Reys were forced to escape from the Nazis by riding makeshift bicycles-a manuscript of the first Curious George book was one of the few possessions they could smuggle out with them. Arriving in New York as refugees, they started their life anew and over the next three decades they created a classic that continues to touch the hearts and minds of children around the world.

3D Artist (Generalist)-Rough Draft

3D Artist (Generalist)

NOTE: This is a LOCAL job in Glendale, CA. and we have nothing to do with the hiring here. We post these only as a courtesy to our readers.
Do NOT post in the comments, follow the link HERE to apply.

Description

Award Winning Rough Draft Studios, the animation studio behind Futurama, The Simpsons Movie, Clash-A-Rama, and The Maxx is gearing up for its next big project, a new series for Matt Groening.

We are looking for talented CG Generalists to join our team of artists. If you can do it all (model, texture, rig, AND animate), we would love to hear from you!

Requirements:

2+ years professional experience with Maya.

Must have modeling, texturing, rigging, and animation expertise.

Working knowledge of Mental Ray a plus.

Good communication skills and organization.

Ability to respond positively to direction.

Need to work well as part of a team.

Strong artistic sense and technical mastery preferred.

Responsibilities:

Timely completion of CG shots from beginning to end.

Manage the progress of multiple shots simultaneously.

Model, texture, rig, animate, and render environments, effects, props and incidental characters.

Work with technical supervisor and episode director for approvals.

Handoff final rendered layers to composite group

Submission:

Please provide us with your resume and a link to your CG reel (3-5 minutes).

Please include a breakdown that indicates your involvement in each shot.

Please show us only the BEST examples of your work.

STORYBOARD ARTIST – THE LOUD HOUSE

STORYBOARD ARTIST – THE LOUD HOUSE

Apply HERE

# of Openings
1
Job Locations
US-CA-Burbank

Overview and Responsibilities

SUMMARY:

  • Nickelodeon Animation Studio is looking for a full-time Storyboard Artist for its hit animated series The Loud House! This positions is looking to start as quickly as possible (summer 2017). We are looking for someone who can easily grasp The Loud House’s style – cartoony, comic strip-inspired. Great staging. This show is script-driven. A brief test will be required.

RESPONSIBILITIES:

  • Meet with creative supervisors to discuss objectives of storyboard; what is desired or to be achieved.
  • Create storyboards by implementing storytelling objectives.
  • Follow instructions of creative supervisors.
  • Address any problems with creative supervisors; ask necessary questions.
  • Communicate progress of work to creative supervisors and to appropriate production staff.
  • Ensure quality and style of show is consistently achieved in storyboard work.
  • Follow proper document management requirements (i.e., file naming and storage) according to the production’s guidelines.
  • Meet all deadlines as determined by Line Producer or Production Manager.
  • Attend and contribute to relevant meetings and pitches as needed.
  • Will required to pitch Storyboards.
  • Ensure all storyboard notes are added.

Basic Qualifications

BASIC QUALIFICATIONS:

  • Must demonstrate proficiency in style of show.
  • Strong staging and composition skills.
  • Understanding of subtext in character performance. Portfolio samples must demonstrate that all characters in a sequence do not behave the same. They are unique. Think about which character in a scene is dominant, which is submissive. What are the undercurrents? Whose scene is it?
  • Strong drawing and mechanical skills.
  • Knowledge of  applicable design software (Photoshop, Storyboard Pro) and hardware (Wacom Cintiq monitor and/or tablet).
  • Strong time-management skills.
  • Work well under pressure.
  • Ability to multitask a plus.

DESIRED QUALIFICATIONS:

  • Relevant drawing experience necessary.
  • BA preferred.
  • Minimum of 1 year storyboard experience and/or training on a similar show; or equivalent combination of education and experience.

ROYAL TELEVISION SOCIETY OPENS ENTRIES FOR CRAFT & DESIGN AWARDS 2017

PRESS RELEASE

ROYAL TELEVISION SOCIETY OPENS ENTRIES FOR

CRAFT & DESIGN AWARDS 2017

 

London, 05 June 2017 – The Royal Television Society (RTS), Britain’s leading forum for television and related media, has launched the RTS Craft & Design Awards 2017. The Awards celebrate excellence in broadcast television and aim to recognise the huge variety of skills and processes involved in programme production.

 

Awards are presented in 11 categories including: Design, Make Up Design, Costume Design, Production Design, Effects, Directors, Photography, Lighting and Multicamera, Sound, Editing and Music.In addition, there are three awards given at the discretion of the Judges: Design & Craft Innovation, Judges’ and Lifetime Achievement Awards. Entries are not accepted for these categories but the RTS welcomes suggestions.

 

This year will see Lee Connolly, Creative Director at ITV Studios, take over as Chair of the awards from former Chair, Cheryl Taylor. He says, “The RTS Craft & Design Awards are an excellent way of recognising the extraordinary breadth of talent and depth of expertise we have throughout the creative content industry and I am delighted to be the new Chair.”

 

All entries must be submitted using the RTS Online Awards Entry System https://awardsentry.rts.org.uk/entrant/index.php by Friday, 1 September 2017. All entries must have been first transmitted between 1 September 2016 and 31 August 2017 and may be submitted by companies or individuals. The Awards will be presented on Monday 27 November 2017 at the London Hilton on Park Lane. For more information visit: https://www.rts.org.uk/awards/craft-design-awards.

 

THE AWARD CATEGORIES:

Design – recognises achievement in three categories: trails and packaging, programme content sequences and titles.
Make Up Design – recognises achievement in all areas of makeup, including hair styling and wigs, in two categories: drama and entertainment and non-drama productions.
Costume Design – recognises achievement in two categories: drama and entertainment and non–drama productions.
Production Design – recognises achievement in two categories: drama and entertainment and non–drama productions.
Effects – recognises achievement from any area of programme making in three categories: digital effects, special effects and picture enhancement.
Director – recognises achievement in three categories: comedy drama/situation comedy, drama and documentary/factual and non-drama productions.
Photography – recognises achievement in location based single camera work in two categories: drama and comedy, and documentary/factual and non-drama productions.
Lighting and Multicamera – recognises achievement in three categories: lighting for multicamera, multicamera work and multicamera work – sport. The Multicamera awards are designed to recognise those who work in studio based or OB multicamera programming across all genres.
Sound – recognises achievement in two categories: drama and entertainment and non-drama productions. These Awards recognise the whole sound team and both recording supervisor and mixing supervisor should be named on the entry form.
Editing – recognises achievement in four categories: drama, documentary/factual, entertainment and comedy and sport.
Music – recognises achievement in two categories: original title music and original score. The titles or score must be specially commissioned for a specific programme.