WELCOME!

Animation Insider’s goal is to focus on the blue collared worker of animation; the back bone of the industry. We want to focus on the people in the trenches who make the award winning stuff we love.  Basically if your job is or ever was associated in some way with animated movement, we want to interview you! Even if you’re a big famous hotshot you weren’t always and I’m sure you’ve got great stories to tell! We think everybody has stories to tell from the trenches of animation!

If you’ve ever been in the Animation, Feature film or video game industry, please feel free to send us an email and we will send you the questionnaire!

NOTE: Can’t find the interview you came for? Just do a quick search in the box on the top right column and it will come up. 

Heber Alvarado

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What is your name and your current occupation?

My name is Heber Alvarado and I am working proffesionally as a Senior Artist with Microsoft Game Studios. I also freelance on film projects and teach character modeling at local schools from time to time.

What are some of the crazier jobs you had before getting into animation?
I had a couple jobs in high school but the craziest one was working in a warehouse driving a pallet jack  (like a mini forklift of sorts) you were basically lifting heavy boxes all day and had to make a “daily quota” or you would be fired. Needless to say I was there about 5 days into it when I crashed my pallet jack into a large beam that had lots of boxes full of eggs stacked on top. It was a disaster , a domino effect if you will. After getting chewed out by the supervisor over it and having to clean it up I decided I was never going to work that type of job ever again, lucky to say I never did.

What are some of your favorite projects you’re proud to have been a part of?
Recently wrapped up a couple of cinematic trailers for a client (Saints Row 3 and Rift) that is pretty recent work and It proved very rewarding, got to work with close friends on them and learn a lot from them as well.  Before that it would have to be when Continue…

Promote Yourself: Rigging a Character in Harmony

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On Wednesday, September 2, at 3PM EST, Join tonyteach for a LIVE Google Hangout, as we rig a character in Toon Boom Harmony, using the Bone Deformer.
Hangout Link: https://goo.gl/00YFHw
Using our “Pepper” character, we will cover:
• Using the Drawing View, and Camera View
• Bone Deformer Basics
• Rigging the Arms
• Rigging the Legs
• Rigging the Body
• Working with Kinematic Output
• Adding a Peg to Your Character
• and much more!
“But, I’ve never used Toon Boom Harmony!”
No worries, I teach in a way that even beginners and novices can follow – and still keep it interesting for seasoned Harmony users :)
BONUS: Get The Pepper character rig for FREE! This is the rig we’ll be using in the Hangout!
Just click “Share and Download.” https://sellfy.com/p/8Fzb/

Lyndon Ruddy

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What is your name and your current occupation?
Lyndon Ruddy. I’m a story artist currently working at Paramount Animation in Hollywood.

What are some of the crazier jobs you had before getting into animation?
 Nothing too crazy, mostly art related jobs, although I did work at an industrial laundry mat when I was 15. The ones with the giant washers and dryers. If I fell in, that’d be it.

What are some of your favorite projects you’re proud to have been a part of?
I loved storyboarding on Gnomeo and Juliet, The Legend of Tembo ( the project was shelved) Tinkbell and Planes Franchie movies.  The Pramount project I’m currently storyboarding on is going to blow people away. Its going to be really good.

Where are you from and how did you get into the animation business?
I’m from Toronto Canada. I went to Sheridan College and studied classical animation. My first job was as a layout artist on Ewoks and Droids for Lucasfilm. It was Continue…

Eddy Houchins

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What is your name?
Eddy Houchins

What are some of your favorite projects you’re proud to have been a part of?
My favorite project of all was the 2nd season CBS “Timon and Pumbaa” series that I directed for Disney Television Animation back in the mid-90’s.  At that time Judy Price still helmed CBS’s children’s programming division, and she called me in at the start of the season to “meet the new director.”
I got the word straight from her mouth tho take that show to the absolute limit, to the line of cartoon violence, innuendo, bad taste, potty humor, and sarcasm.
She said if I stepped over that line, however, she’d come down on me like a ton of bricks, but I’d better lean as far as I could over it because she was competing with a lot of
pretty “out there” stuff in those days from the competition.  Well, I knew what she wanted, I knew what Disney would accept, and I set about making those cartoons with an
energy and relish I had never felt before.  I remember calling a meeting of the entire crew after that meeting and telling them what she had ordered.  As far as we were concerned,
we now had carte-blanche from our client to make the absolute funniest, whacked-out cartoons we  could make.  I remember telling everyone, “Enjoy this, we will most likely never pass this way again.”  Prophetic words, because never again did I have the control or “hands-off” attitude from the Disney (or any other) execs and the network when creating or working on a show.
The closest thing was at Continue…