JOBS: 3D Artist

Employment Type

Full-Time

Click to APPLY HERE.

We seek out ambitious partners and are the leading esports company for new gaming titles.

We are experiencing breakneck growth and are looking for an individual that loves to fashion a special take on an esteemed activity; for someone who gets fired-up designing and visually expressing standout experiences alongside a small, high-energy team. We want someone who pushes back on the status quo and does things faster and better – because that’s what gets them out of bed in the morning.

As a wise old man once said, “It’s dangerous to go alone, take this!”

WE NEED YOU TO

  • Work alongside company founders to help shape the future of online esports entertainment
  • Create and deliver stylistic 3D models from concept art
  • Sculpt, texture and edit 3D environments and props
  • Design and sketch model concepts and treatments
  • Produce detailed specs with precise requirements
  • Raise the quality bar and design standards for NGE across all projects
  • Work with stakeholders to convey design philosophy within all art
  • Design and curate graphic work to promote consistent messaging and direction
  • Fanatically deliver the best fan experiences possible
  • Perform other tasks as assigned

YOU MUST HAVE

  • Passion for video games and interactive media
  • High proficiency with Maya and/or 3ds Max in creating detailed 3D models and assets
  • Expertise working with Adobe Creative Suite files in Maya and/or 3ds Max
  • Solid understanding of lighting, rendering and animation fundamentals
  • Aptitude with game engine and rendering pipelines and workflow
  • A portfolio of current and published work encompassing core competencies and skill set
  • A track record of excelling with little supervision
  • Experience managing multiple priorities in high-stress, time sensitive environments
  • The desire for a fast paced, entrepreneurial environment

Reasonable Accommodations Statement: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Reasonable Accommodations may be made to enable qualified individuals with disabilities to perform the essential functions.

YOUR BONA FIDES

  • Education: Bachelor’s degree from an accredited institution
  • Experience: 4+ years experience creating detailed and quality 3D assets, including models, environments and props in commercially shipped software and products

OTHER

  • Work Schedule: Be prepared to help build something great and work long hours, including occasional evenings and weekends
  • Amount of Travel Required: Limited
  • Work Environment: Typical office, travel (trains, planes and autos), studios and on-location environments

Please apply with your cover letter and resume. As well, please include the names of a game you’re currently playing, as well as one of your favorite video games.

Candidates local to the greater Los Angeles area preferred.

The Company has reviewed this job description to ensure that essential functions and basic duties have been included. It is intended to provide guidelines for job expectations and the employee’s ability to perform the position described. It is not intended to be construed as an exhaustive list of all functions, responsibilities, skills and abilities. Additional functions and requirements may be assigned by supervisors as deemed appropriate. This document does not represent a contract of employment, and the Company reserves the right to change this job description and/or assign tasks for the employee to perform, as the Company may deem appropriate.

About NGE:

We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’™s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert live entertainment in-studio or at stadium-sized venues. We deliver monetary results by authentically translating publisher and brand sponsor™ business outcomes to this massively diverse community.

JOBS: Onsite Freelance Motion Designer

Freelance Motion Designer

Apply here.

Please Note: Applications without a link to reel or portfolio will not be considered.

  • Expertise in all things Adobe Creative Suite. Especially After Effects, Illustrator and Photoshop.
  • You must be able to work in-house in our Los Angeles studio (equipment is provided)
  • Your reel should demonstrate an eye for design, comprehension of motion design principals and clear communication.
  • Immediately availability is a plus!

Examples of ATTN:’s animated content:

1) We’ve been betraying Native Americans long before Standing Rock: https://www.facebook.com/attn/videos/1198610423507748/

2) When you spoil your kids, you end up with Donald Trump.: https://www.facebook.com/attn/videos/1159748947393896/

3) Politicians shouldn’t be able to choose their own voters: https://www.facebook.com/attn/videos/1081106318591493/

4) Drug corporations are ripping you off: https://www.facebook.com/attn/videos/1229382870430503/

DreamWorks TV – Visual Development Artist

TV – Visual Development Artist

You can apply HERE.

Job Description
We are looking for an artist with a diverse set of design skills to work in a fast paced, television production environment. The ideal candidate will be able to complete architectural elevation drawings and turnarounds from approved designs, generate rough concepts to explore new designs, as well as explore color palette ideas. They will need to be able to design within the style of the show as well as work digitally on a Cintiq and various software programs, including, but not limited to Photoshop and Illustrator. They should be organized and able to manage a variety of tasks within the given schedule.

ESSENTIAL JOB RESPONSIBILITIES:

  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Work with partner studios.
Required Skills
  • Must demonstrate proficiency in style of show.
  • Strong design and construction/mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Must be organized and able to work within a schedule.
  • Work well under pressure.
  • Ability to multitask required.
  • Must know Photoshop.
  • Able to work digitally on a Cintiq.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Layout Artist- Blizzard Entertainment

Layout Artist

Employer: Blizzard Entertainment
Location: Irvine,CA
Date Posted/Updated: 12/16/16
Job ID: 129507

Apply HERE.

Job Description:

Blizzard Entertainment is currently seeking an experienced 3D generalist to join our cinematics layout department as a layout artist (temp). The layout department is the -hub- of cinematics, facilitating the flow of assets from modeling, surfacing and rigging, as well as assembling and helping to compose shots from previz, working through animation, simulation and FX, all the way to lighting and compositing. The temp layout artist will work with previz, modeling, and rigging to translate rough scenes into production-ready shots, support animation and camera with environments, continuity, and troubleshooting, and coordinate with modeling, animation and FX with shot by shot set dressing and crowd population. Broad technical and artistic understanding of 3D pipelines, shot composition, and film language are all important.

Responsibilities
– Using Maya, assisted by internal tools and python scripts, translate previz scenes into scenes ready for animation.
– Support animation at various stages, managing layouts, caching and assembling characters with look variants, and rendering for review.
– Add or adjust shot set dressing, crowd cycles, static character poses, and continuity changes.
– Fill in any additional gaps, and catch and solve technical and artistic problems revealed through assembly that are not handled by other departments or through typical pipeline procedures.
– Organize and manage assets, and work closely with programmers to develop, improve, or fix tools that not only serve the layout department, but the cinematics department as a whole.
– Work with artists, programmers, leads, supervisors, directors, and production staff on multiple projects simultaneously, balancing the needs of each and ensuring communication between them.

Requirements
– A minimum of 3 years’ experience in production or feature film in a 3D generalist role, such as layout or previz.
– Depth of knowledge in 3D pipelines, both technically and artistically.
– Strong understanding of the principles of storytelling, film, and composition.
– Basic skills in modeling, rigging, animation and cameras.
– Some experience with lighting, rendering and compositing.
– Data administration skills and interests (e.g. asset management, scene building, tools, etc.)
– Familiar with scripting, especially within a 3D environment.
– Strong, proactive communicator and problem-solver able to learn and work independently and creatively with diverse personalities under resource and time-limited conditions.

Pluses
– Extensive experience with Maya
– Proficiency in python scripting
– Knowledge of RenderMan and/or Redshift renderers
– Some experience with 3dsmax and Nuke
– Expert organization and communications skills, both written and oral
– A thirst for learning and a knack for efficiency
– A passion for Blizzard games, stories, characters and worlds

CG PRODUCTION MANAGER

Nickelodeon_logo_new

Apply Here!

CG PRODUCTION MANAGER

Job Locations
US-CA-Burbank

Overview and Responsibilities

SUMMARY:

  • Nickelodeon Animation Studio is looking for a Production Manager for an animated TV series with interactive components. This person will manage the daily activities of production. He or she must have experience either in CG animated TV series, video game production, or both. Real-time rendering experience is a big plus. Preference will be given for technical experience with real-time rendering and CG production pipelines.

RESPONSIBILITIES:

  • Communicate with Line Producer daily regarding the status of the department.
  • Coordinate the workflow for all supervisors and artists in the CG Department.
  • Keep accurate daily output information of all departments, and enforce deadlines.
  • Alert LP of potential problems and suggest appropriate solutions.
  • Update key production personnel on the status of all areas of production.
  • Maintain and distribute weekly production schedule with accurate information to upper management and production staff.
  • Run weekly department meetings.
  • Supervise Production Coordinator(s) and Production Assistants; assist Line Producer in hiring, performance reviews and terminations for these positions.
  • Oversee preparation production materials for shipping.
  • Manage schedule to ensure production meets strict deadlines. Some of these duties include:
  • Troubleshoot problem.
  • Coordinate and supervise vendor studios.
  • Coordinate and supervise freelance production staff.
  • Assist in the scheduling of key production personnel.
  • Schedule production meetings as necessary.

ADDITIONAL RESPONSIBILITIES:

  • Assist with ancillary projects; assist LP with special projects.
  • Act as primary liaison with vendor studio(s).
  • Facilitate communication in a timely manner between production unit and outside studio regarding production issues, questions and materials.
  • Assist Post Supervisor in monitoring and facilitating retake process; ensure that lists and notes are communicated in a timely manner; monitor retake budget.
  • Draft and coordinate all new hire paperwork for freelancers.
  • Update Recruitment and Human Resources departments on all freelance and full-time hires.
  • Review and approve weekly time sheets.
  • Gather and submit new hire information to Human Resources.
  • Coordinate Facilities and IS&T requests.
  • Coordinate materials for festivals, awards, etc.

Basic Qualifications

BASIC QUALIFICATIONS:

  • Real-Time Rendering experience a plus.
  • Knowledge of Maya, Word, Excel, Outlook, familiarity with internet and email.
  • Knowledge of EPBudgeting, FileMaker Pro, Photoshop, Illustrator a plus.
  • Strong verbal and written communication skills.
  • Ability to work well under pressure.
  • Ability to multitask in a fast-paced environment.
  • Possess complete knowledge of animation production process.

DESIRED QUALIFICATIONS:

  • BA/BS preferred, or 2 – 3 years of animation production / video game experience and/or training; or equivalent combination of education and experien

Maya Previs Animator Pixomondo – Los Angeles, CA

pixmondo-logo

Maya Previs Animator
Pixomondo – Los Angeles, CA

Apply here!
Position Requirements:
Create previs versions of sequences and shots that help support the director’s intention via appropriate use of camera lenses & movement, composition, staging, motion blocking and editing.
Previs artists are tasked with producing creative and effective visual solutions to support both the story and technical requirements of films.
Duties & Responsibilities:
• Follow Director(s) creative direction in the layout process.
• Adhere to the complexity of the movie.
• Take the vision of the Director(s), and block the existing boards to create a 3D version of the story reel with a unique layout of shots.
• Work with the Director(s) and CG Supervisor on the iterations of each shot/sequence.
• Define and interpret specific instructions from the Director(s) and production.
• Responsible for being knowledgeable about software used on the production, as it relates to the Rough Layout department.
• Adhere to Pipeline protocols for the Layout department, as governed by Production Engineering.
• Remain accountable for assigned shot count management through Layout process.
• Responsible for adhering to the complexity of the movie, within the scope of production.
• Responsible for adhering to the production schedule.
• Responsible for participation in the unification and initiatives for the studio within the RLO department.
• Attend meetings with RLO artists to keep the crew informed on show changes and requirements.
• Communicate in a timely fashion with APM and Production for all inter-department concerns.
• Attend Layout Reviews, Launches and Approvals with Production.

Job Qualifications:
• Bachelor’s degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation required or equivalent work experience.
• 2+ years of experience creating cinematic pre-visualizations or rough layout for CG animation using MAYA.
• A strong interest in Rough Layout, Set Dressing and Stereoscopy.
• Knowledge in scene, shot, camera, and character composition is preferred.
• Exposure to modeling, lighting, texturing and animation is preferred.
• A good working knowledge of the principles of cinematic staging, blocking and camera work.
Job Type: Full-time
Job Location:
• Los Angeles, CA

Apply here!