Paint like a master: Adobe brings to life the 100-year old brushes of Edvard Munch

Adobe has just released a set of digital brushes on their blog created by Kyle T. Webster and based on the tools of Edvard Munch painter of The Scream.

From the article:

The unsung heroes of these famous paintings are the tools which created them. Many museums keep the brushes used to create such masterpieces out of sight, and in many cases, some artwork is also hidden away to avoid light or UV damage. To increase the accessibility of these classic pieces, prestigious museums like The Met in New York and in The Rijksmuseum Amsterdam have started to release their collections online.

To celebrate digital preservation of masterpieces, we at Adobe have teamed up with The Munch Museum in Oslo and award winning Photoshop brush maker Kyle T. Webster to recreate digital versions of the more than 100-year-old original brushes used by Edvard Munch, painter of the famous artwork ‘The Scream’, in order to make them available in Creative Cloud for Photoshop and Sketch users worldwide.

You can read the full article on Adobe’s blog and you can download the brushes themselves here.

Kids Entertainment Professionals For Young Refugees Fundraiser

Animators and actors, writers and composers, game designers and YA authors, producers, board artists, agents, studio and network executives – the entire international children’s entertainment community is coming together June 18-24 in an unprecedented grassroots fundraiser via Crowdrise. Help spread the word! PLEASE SHARE THIS VIDEO with friends and colleagues and SIGN UP FOR THE FUNDRAISER NOW at:
More information at our home page:
Thank you – and Keep the Love Coming!

BBH London Team On Frances’ Music Video To Combat Domestic Violence Via Refuge Charity


Get your tissues out for this one… A beautifully animated piece about domestic violence and a charity that helps those affected.

On any given day, Refuge supports nearly 5,000 women and children across the UK with its specialist services. Visit the website to learn more about the organization’s services, how to identify abuse, or find out how to support Refuge’s work.


Frances’ “Grow” / “Melanie’s Story” was directed by Ralph Karam (Le Cube), who also served as art director; with Sergio Slepczuk as animation director, Pablo Kondratas as stop-motion animation director; character design by Franco Vecchi, Martin Vinograd and Matheus Muniz; background design by Vecchi, Juan Barabani, Martin Lara and Vanina Saez. Executive produced by Dan O’Rourke, Gustavo Karam and Juan Manuel Freire; produced by Francesca Di Muro, Mechi Serrano and Fernanda Soma. Sarah Finnigan-Walsh was creative consultant producer for BBH.

Shootonline has an article about the making of this video…



Dagan Moriarty

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What is your name and your current occupation? 
My name is Dagan Moriarty, and I am currently an Asst. Art Director at ‘Sesame Workshop’ in NYC.

What are some of the crazier jobs you had before getting into animation?
I worked a few different jobs back in the day, before I graduated from HS and shipped off to Art School. My favorite was working in a skateshop, but that’s a gimme. There were definitely a few interesting and offbeat gigs peppered in there as well… I worked in a Bagel Store for 2 weeks for a really mean and cranky boss.  I accidentally burned an entire batch of bagels one morning, and I thought she was going to take my life right in front of the cream cheese case. She was so mad! That’s probably when I decided that a life in bagels wasn’t for me…Though I still find them delicious.  Back in High School, I had a friend who’s father was a Real Estate Agent. He sold a lot of foreclosed properties.  Often times he would need to completely gut the homes and clean them up before he could put them on the market… So he would pay us 100 dollars a piece to go into a house with a baseball bat or a table leg and just demolish the whole interior… It was amazing!  Cabinets, furniture, literally everything except for load-bearing walls. I still remember the roaches scattering as we wreaked havoc on everything in our path. Best summer job in history!  It was a great way to work out our teen angst while making some loot!

What are some of your favorite projects you’re proud to have been a part of? 
The two things that jump right to the top of my head are ‘The Mr. Men Show’ for my friends at Renegade Animation and the ‘Skunk-Fu’ animated series that we worked on for the mighty Cartoon Saloon over in Ireland. (Worked with the team over at Fat-Kat
Animation Studios on that one.) Both of those shows were a cut above in terms of quality and craftsmanship, and they were a lot of fun to be a part of. We’re also working on some really cool stuff right now over at Sesame that I am excited about… but I’ll keep those cards close to my chest for now.  🙂

How did you become interested in animation? 
First, through my grandfather. He was a wonderful artist who really loved to draw, and he imparted that passion to me very early on. I have a vivid memory of sitting with him when Continue reading

Edward Ernest

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What is your name and your current occupation?
My name is Edward Ernest. I’m an associate flash designer at Sony Pictures Interactive.


What are some of the crazier jobs you had before getting into animation?
I was working at Home Depot doing early morning shifts as a freight package handler. There’s nothing like getting up at 3am to unpack and stock products and being unappreciated for your work…(sarcasm).


What are some of your favorite projects you’re proud to have been a part of?
I’ve worked on a social game called “Island paradise” and Sony Picture’s first facebook game “Hotel Transylvania Social Game”.


Where are you from and how did you get into the animation business?
I was born in New York, I’ve lived in Philadelphia, but I’ve spent most of my life living in Atlanta, GA. I loved watching cartoon as a kid (I still do ). I wanted to be a paleontologist because I loved drawing dinosaurs, until I realized what they do all day. In high school, my twin brother and I would Continue reading

Chris Duncan

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 What is your name?
Chris Duncan

What would you say has been your primary job in animation?
Background painter, but because I was a digital artist before that was mainstream I was lucky enough to do a little of everything like some 3D, promotional stuff, design and editing.

What are some of the crazier jobs you had before getting into animation?
Right out of High School I was a technical illustrator at General Dynamics working on build and repair manuals for cruise missiles and they’re launchers while working with a bunch of old grumpy ex-Navy guys. When I first moved to LA I worked on a drill crew Continue reading