Edward Ernest

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What is your name and your current occupation?
My name is Edward Ernest. I’m an associate flash designer at Sony Pictures Interactive.

 

What are some of the crazier jobs you had before getting into animation?
I was working at Home Depot doing early morning shifts as a freight package handler. There’s nothing like getting up at 3am to unpack and stock products and being unappreciated for your work…(sarcasm).

 

What are some of your favorite projects you’re proud to have been a part of?
I’ve worked on a social game called “Island paradise” and Sony Picture’s first facebook game “Hotel Transylvania Social Game”.

 

Where are you from and how did you get into the animation business?
I was born in New York, I’ve lived in Philadelphia, but I’ve spent most of my life living in Atlanta, GA. I loved watching cartoon as a kid (I still do ). I wanted to be a paleontologist because I loved drawing dinosaurs, until I realized what they do all day. In high school, my twin brother and I would Continue…

Kimberly M Zamlich

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What is your name and your current occupation?
My name is Kimberly M Zamlich and I am an illustrator/artist.
What are some of the crazier jobs you had before getting into animation? 
Nothing too crazy; actually kind of boring…working at McDonald’s, at a book store, the community college. My first professional art job was working at Stormfront Studios in Marin County which was a gaming company. I was a computer artist there and did a lot of production work in the beginning, then later on started to do some visual development. That’s where I learned Photoshop.
What are some of your favorite projects you’re proud to have been a part of?
One of the most memorable jobs was at MGA Entertainment. I was new and suddenly had this card game thrown on my lap. No one else was available to do it and because I was new, my Art Director was sweating bullets. Can you draw Chihuahuas and animals, he asked me? What? Does a bear poop in the woods? My response was “And I get paid to do this?” I had about 11 illustrations done in 2 weeks, from start to finish for a card game called Andale! Andale! I gave myself 2 days to come up with a solid look of these characters, one I’d feel great in doing, and never looked back. And still to this day, out of all the things that are in my portfolio; it’s the Chihuahuas that everyone loves.
Where are you from and how did you get into the animation business? 
I am from the Bay Area, (Northern California). I worked 4 years at Stormfront and then it got real political. I had heard Disney Feature Film had been hiring after it’s Lion King success and I put in a figure drawing portfolio after Pocohantas was out. I was lucky. The time was ripe when Disney had it’s phenomenal success and Continue…

Ben Rosales

 


What is your name and your current occupation?
Ben Rosales – Animation Instructor

What are some of the crazier jobs you had before getting into animation?
Full-time missionary in the Canada Calgary Mission of the Church of Jesus Christ of Latter-Day Saints. (The “white shirt & tie” guys on bikes)

What are some of your favorite projects you’re proud to have been a part of?
Open Season III

Where are you from and how did you get into the animation business?
Texas – My first animation job was at a small studio in Houston called Illusion Studio, Inc. Then Continue…

DreamWorks TV – Visual Development Artist

TV – Visual Development Artist

You can apply HERE.

Job Description
We are looking for an artist with a diverse set of design skills to work in a fast paced, television production environment. The ideal candidate will be able to complete architectural elevation drawings and turnarounds from approved designs, generate rough concepts to explore new designs, as well as explore color palette ideas. They will need to be able to design within the style of the show as well as work digitally on a Cintiq and various software programs, including, but not limited to Photoshop and Illustrator. They should be organized and able to manage a variety of tasks within the given schedule.

ESSENTIAL JOB RESPONSIBILITIES:

  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Work with partner studios.
Required Skills
  • Must demonstrate proficiency in style of show.
  • Strong design and construction/mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Must be organized and able to work within a schedule.
  • Work well under pressure.
  • Ability to multitask required.
  • Must know Photoshop.
  • Able to work digitally on a Cintiq.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Texture Artist-DreamWorks TV

Title: Texture Artist, TV

Department:   Texture

Reports To: Line Producer, TV  / Art Director, TV/VFX Supervisor

Apply HERE.

Summary:

The Texture Artist will primarily paint 2D line art in Photoshop to give the characters, locations and props the final CG look of the show. In addition, they will specifically describe the texture, color and material properties for the surface of the asset.

Essential Duties and Responsibilities:

  • Utilize Photoshop to paint 2D line art to give the characters, locations and props the final CG look of the show. It would be beneficial to have some experience painting CG models in Mari.
  • Able to align with style of the show and utilize specific styles to texture characters, props, and sets.
  • Collaborate with the Art Director and VFX Supervisor to help create the textures for our CG assets.
Required Skills
Requirements:

 

  • Minimum 2 years’ experience in the television, feature film or gaming industries.
  • Strong background in texture painting, color theory and application.
  • Able to paint, texture and demonstrate strong artistic skills.
  • Experience creating high quality texture maps, including all supporting maps (transparency, specular, bump, etc).
  • Understanding of the CG pipeline, UV layout and principles.
  • Mari, Maya and UV unwrapping skills a plus, but are not required.
  • Flexible to changes, able to multitask, prioritize and follow through on requests.
Job Location
Glendale , California, United States
Position Type
Full-Time/Regular

Character Modeler-DreamWorks TV

DreamWorks Animation

Apply HERE.

Title:               Character Modeler, TV

Department:   TV Production HUB

Reports To:    Production Supervisor, TV

Essential Duties and Responsibilities:

Responsible for creating models during prebuild including characters, character blend shapes, and character UV unwraps.

  • Ensure that character assets are of high quality while staying within the production’s parameters, pipeline and schedule detailed and adaptable to various styles.
  • Generate overview notes for the designs in order to meet the requirements for the production.
  • Responsible for ensuring all deliverables are completed on time and according to production standards.
  • Ensure that creative and technical Modeling standards are adhered to by partner studio within the confines of the production schedule.
  • Provide recommendation and suggestions for designs and animatics while ensuring timelines are met.
  • Document workflows and processes using Camtasia video and Publisher software.
  • Review & note assets submitted by our Partner Studios.
  • Serve as character modeling point person in show specific meetings and reviews.
  • Complete all tasks within a timely manner.
Required Skills
Requirements:

  • Ideally 2-4 years of industry experience in film, broadcast, and/or games
  • Advanced knowledge of hard surface characters and organic models.
  • Intricate understanding of Maya’s referencing system and ability to organize complex hierarchies.
  • Solid modeling and rigging skills.
  • Prior experience working in a fast paced production environment.
  • Creative problem solving skills and adaptability skills.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular