DWA TV Production – Prop Designer

DWA TV Production – Prop Designer

About Us
From the award-winning storytellers, artist and innovators at DreamWorks Animation and DreamWorks Animation Television come the beloved characters and stories that come alive on the big and small screens. From films like Shrek, How to Train Your Dragon and Trolls to original TV series including Trollhunters, Voltron and Home: Adventures with Tip & Oh, DreamWorks Animation continues to bring home the laughter, fun and courage to dream.

Visit www.dreamworksanimation.com to see our latest animated film and television productions.

DreamWorks is a division of NBCUniversal, one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. NBCUniversal owns and operates a valuable portfolio of news and entertainment television networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBCUniversal’s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

Generates prop designs, turnarounds, special poses and any other prop-related art that the production may require, ensuring style and quality of show is met.  Responsibilities may include but are not limited to:

• Review script/animatic/breakdown list for props needed at handout of show.

• Complete all rough, revised and final designs necessary within assigned deadlines.

• Resolve design problems with creative supervisors.

• Ensure all deadlines are met.

• Communicate progress of work to appropriate production staff.

• Ensure all artwork is properly backed up and stored appropriately.

• Ensure all shipping materials are prepared and ready on time.

• Be available for questions until department’s shipment is complete.

• Assist with special projects.

• If applicable, make special shadow and color indications

Qualifications/Requirements

• Must demonstrate proficiency in style of show.

• Strong prop design and construction/mechanical skills.

• Knowledge of or willingness to learn applicable design software and hardware.

• Strong time-management skills.

• Work well under pressure.

• Ability to multitask a plus.

Desired Characteristics

• Relevant drawing experience necessary

• BA in Fine Arts or equivalent work experience highly desired

Edward Ernest

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What is your name and your current occupation?
My name is Edward Ernest. I’m an associate flash designer at Sony Pictures Interactive.

 

What are some of the crazier jobs you had before getting into animation?
I was working at Home Depot doing early morning shifts as a freight package handler. There’s nothing like getting up at 3am to unpack and stock products and being unappreciated for your work…(sarcasm).

 

What are some of your favorite projects you’re proud to have been a part of?
I’ve worked on a social game called “Island paradise” and Sony Picture’s first facebook game “Hotel Transylvania Social Game”.

 

Where are you from and how did you get into the animation business?
I was born in New York, I’ve lived in Philadelphia, but I’ve spent most of my life living in Atlanta, GA. I loved watching cartoon as a kid (I still do ). I wanted to be a paleontologist because I loved drawing dinosaurs, until I realized what they do all day. In high school, my twin brother and I would Continue…

Kimberly M Zamlich

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What is your name and your current occupation?
My name is Kimberly M Zamlich and I am an illustrator/artist.
What are some of the crazier jobs you had before getting into animation? 
Nothing too crazy; actually kind of boring…working at McDonald’s, at a book store, the community college. My first professional art job was working at Stormfront Studios in Marin County which was a gaming company. I was a computer artist there and did a lot of production work in the beginning, then later on started to do some visual development. That’s where I learned Photoshop.
What are some of your favorite projects you’re proud to have been a part of?
One of the most memorable jobs was at MGA Entertainment. I was new and suddenly had this card game thrown on my lap. No one else was available to do it and because I was new, my Art Director was sweating bullets. Can you draw Chihuahuas and animals, he asked me? What? Does a bear poop in the woods? My response was “And I get paid to do this?” I had about 11 illustrations done in 2 weeks, from start to finish for a card game called Andale! Andale! I gave myself 2 days to come up with a solid look of these characters, one I’d feel great in doing, and never looked back. And still to this day, out of all the things that are in my portfolio; it’s the Chihuahuas that everyone loves.
Where are you from and how did you get into the animation business? 
I am from the Bay Area, (Northern California). I worked 4 years at Stormfront and then it got real political. I had heard Disney Feature Film had been hiring after it’s Lion King success and I put in a figure drawing portfolio after Pocohantas was out. I was lucky. The time was ripe when Disney had it’s phenomenal success and Continue…

Ben Rosales

 


What is your name and your current occupation?
Ben Rosales – Animation Instructor

What are some of the crazier jobs you had before getting into animation?
Full-time missionary in the Canada Calgary Mission of the Church of Jesus Christ of Latter-Day Saints. (The “white shirt & tie” guys on bikes)

What are some of your favorite projects you’re proud to have been a part of?
Open Season III

Where are you from and how did you get into the animation business?
Texas – My first animation job was at a small studio in Houston called Illusion Studio, Inc. Then Continue…

DreamWorks TV – Visual Development Artist

TV – Visual Development Artist

You can apply HERE.

Job Description
We are looking for an artist with a diverse set of design skills to work in a fast paced, television production environment. The ideal candidate will be able to complete architectural elevation drawings and turnarounds from approved designs, generate rough concepts to explore new designs, as well as explore color palette ideas. They will need to be able to design within the style of the show as well as work digitally on a Cintiq and various software programs, including, but not limited to Photoshop and Illustrator. They should be organized and able to manage a variety of tasks within the given schedule.

ESSENTIAL JOB RESPONSIBILITIES:

  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Work with partner studios.
Required Skills
  • Must demonstrate proficiency in style of show.
  • Strong design and construction/mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Must be organized and able to work within a schedule.
  • Work well under pressure.
  • Ability to multitask required.
  • Must know Photoshop.
  • Able to work digitally on a Cintiq.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular