Production Coordinator- DreamWorks Animation Skg

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DreamWorks is looking for a Production Coordinator
You can apply by clicking here.

Tracking Code
TBD
Job Description
  • Assists Production Supervisor in all evolving support needs (i.e. calendar booking, updating schedules and documents, timecard processing, reviews, expense reports, scheduling and planning career development and continued training for production and artists, overtime, weekend work, meals).
  • Manages day-to-day Nile inputs and extractions.
  • Assists Production Supervisor with maintaining quotas, deadlines & inventory, ensuring departmental productivity goals are consistently met.
  • Understands the department and works with Supervisor to maintain the department schedule.
  • Safeguards procedures to ensure workflow from one department to the next is as seamless as possible.
  • Manages the department calendar.
  • Knows inventory in the department (workable / non-workable).
  • Performs artist check-ins to determine status of the work in the department.
  • Effectively communicates with artists regarding timelines. Directs employees in prioritizing tasks when necessary.
  • Coordinates crew meetings.
  • Handles requests made by crewmembers, Directors, Department Head, Production Management and Production Supervisor.
  • Takes notes during rounds and distributes information to the department afterwards.
  • Provides communications to the crew via email, one-on-one meetings and during crew meetings.
  • Stays abreast of issues on the floor and elevates information appropriately to Production Supervisor.
  • Able to navigate the intranet and asset browser. Able to pull up shots and models, using Linux, and manages technical issues during rounds and approvals. Learns the necessary computer programs and network directory system.
  • Understands the pipeline and where department fits in.
  • May attend production meetings and provides departmental updates.
  • Contributes information for department and production evaluations as required.
  • Supports studio and production directives.
Required Skills
  • Software requirements: Microsoft Word and Excel, Gmail and knowledge of production tracking databases.
  • Knowledge of Linux, Maya, Shotgun, Flix, Photoshop and/or Illustrator is a plus.
  • Ability to multitask in a fast-paced production environment.
  • Strong written and verbal communication skills.
Required Experience
  • 2+ years of previous Feature Animation production experience required.
  • Bachelor’s Degree preferred.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Jobs: Technical Director at Stereo D

StereoD

Technical Director

Summary: This role will work with the other Engineers, Developers and Artists to support and troubleshoot pipeline issues including debugging of files and creating tools.

Responsibilities:

Work with artists, leads, and supervisors to debug and problem solve innovative solutions in our film studio workflow.

Collaborate with Designers, Developers, and TAs to optimize workflow and tool integration.

Support production and artist concerns including debugging, troubleshooting and managing fixes.

Qualifications:

  • Strong Python skills
  • Experience with Nuke, Maya or equivalent preferred
  • Ability to work with a team to deliver high quality software in a fast-paced, dynamic environment
  • Ability to work onsite during business hours and additional onsite hours as needed for production support.
  • 3+ Year College Diploma in Computer Science, Engineering, Game Development Program, professional work experience or equivalent

Deluxe Entertainment Services Group Inc. is an Equal Opportunity Employer.

If you are interested, please apply using the link below!

https://stereod.catsone.com/careers/index.php?m=portal&a=apply&jobOrderID=5288806&portalID=38845

About Stereo D:
Stereo D is the recognized leader in high-quality conversions of 2D theatrical content into stereoscopic 3D imagery, working with major motion picture studios, directors, cinematographers, and VFX supervisors to bring their vision of 3D storytelling to the screen. Stereo D has completed work for such films as JURASSIC PARK, IRON MAN 3, STAR TREK INTO DARKNESS, TITANIC in 3D, THE AVENGERS, AVATAR, CAPTAIN AMERICA, and JACKASS 3D. The company also provides end-to-end 3D production services on feature films, television productions and commercials.  Stereo D is a wholly-owned subsidiary of Deluxe Entertainment Services Group Inc., (www.bydeluxe.com) which is a wholly owned subsidiary of MacAndrews & Forbes Holdings Inc.

Stereo D is a business run by filmmakers, valuing artistic excellence and speaking the language of film. Our production teams and artists are among the best in the business, driven by an innate passion for all things film. Our unique artist-centric environment enables our people the creative freedom to conceptually support the creative visions of directors, delivering the finest, most dynamic 3D imagery in entertainment. We currently have an opening for a Technical Director.

 

Jobs: LA Sr Character Animator-Zoic Studios

zoic logoZoic Studios

LA Sr Character Animator

Location: Culver City, CA

Department: Episodics

Type: Contracted

Min. Experience: Experienced

CLICK TO APPLY

Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. Some of our recent credits include, Gangster Squad, Twilight: Breaking Dawn – Part 2, Once Upon a Time, Fringe and Falling Skies.

“Visual Evolution” is our mission. We invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of Sci-Fi and Fantasy Episodic Television. We apply these principles to our work on some of the most VFX intensive film and television projects out there. We like a challenge. Do you?

Our LA office is currently interested in Sr Character Animators available in June for our episodic department

Summary of Position
Works under the CG Supervisor to create realistic creature and character animation for episodic productions. Animators at Zoic may be asked to animate anything from an alien slug to a 6 legged chimera so strong visual understanding of anatomy and physics is a must.

Responsibilities:

  • Realistic creature and character animation
  • Ensuring animation meets production deadlines
  • Ensuring animation meets quality standards
  • Knowing and following all pipeline and studio policies and procedures

Qualifications

  • Experience working as a character animator within television or commercials, a must.
  • Experience animating in a realistic style
  • Proficiency animating in Maya from reference, with the ability to take animation to final.
  • Ability to work within a fast-paced team environment.
  • Positive attitude, hard worker, flexible schedule.
  • Strong attention to detail and follow through.

Where to Work: Top 100 Studios for Animation Professionals

Animation Career Review has a list of the Top 100 Studios for Animation Professionals. Below is A-B. Click the link for a full list!

343 Industries

This is the studio that took over Bungie’s Halo series back in 2009 and released Halo 4 in 2012.  In October this year we’ll finally get to play Halo 5: Guardians and see what’s in store for the future of Master Chief. No matter where the series is headed, I’m sure 343 will consider hiring plenty more game artists in the coming years to create make Halo 6. Next year we’ll get Halo Wars 2 to help us wait.

A-1 Pictures

This is simply one of the hardest working animation studios in the anime industry today. In 2014 and 2015 combined they have released a new season for twenty four different anime series including the highly anticipated Sword Art Online II and Persona 4 The Golden: Animation. Sure, they often collaborate with other animation studios to complete so many shows, but I don’t think we’ve ever seen a 2D animation studio deliver such an intense schedule of releases in such a short amount of time.

Aardman Animations

If you fell in love with the stop motion clay animation in Chicken Run or the Wallace and Gromit films, then this is a studio name you probably know well already. In 2006, they entered the computer animation industry with the film Flushed Away, and since then they’ve worked on the films Arthur Christmas (2011), The Pirates! In an Adventure with Scientists! (2012), Shaun the Sheep Movie (2015) and they’re currently at work on Early Man (2018) and Shaun the Sheep 2 (TBA).

Animal Logic

My prediction from last year for this Australian studio hasn’t come true yet, but I’m still holding out hope! Illumination Entertainment hired Mac Guff to create most of the film Despicable Me for them, and then used the massive profits to buy the studio outright. Warner Bros. Animation went through a similar symbiotic relationship with Animal Logic, which animated all of The Lego Movie for them, so I still wonder if an acquisition is on the horizon. Either way, Animal Logic just opened a new office in Vancouver a few days ago, so they’re doing just fine! Both offices are hiring, so check them out!

Anzovin Studio

This animation company is located in Massachusetts and offers services in storyboarding, animation, graphic design, game art, software development, Maya plugins, character designs, character rigging, and can work in Maya, Mudbox, 3DS Max, ZBrush, VRay, Substance Designer, and all the Adobe CC products. Their rigging tools look superb, and it’s no surprise they’ve worked with famous clients like Bungie, A&E, PBS Kids, Microsoft, Syfy, DreamWorks Animation SKG, and Sea World. If you want to work on lots of different projects over a year instead of a huge neverending project over many years, then this could be the perfect studio for you.

Bardel Entertainment

The name “Bardel” comes from the names of its married founders, Barry Ward and Delna Bhesania, and they formed this Vancouver animation studio in 1987. Together they’ve handled plenty of large projects in the past, but what’s really gaining them global recognition is The Prophet and their hilarious art in the new television show, Rick and Morty. One of their other ongoing projects is doing all the animations for VeggieTales and VeggieTales in the House.

Bento Box Entertainment

This California studio is one of the younger ones on the list, but already has several hit series under its belt. Founded in 2009, they’ve already helped worked on Neighbors from Hell, Bob’s Burger’s, Allen Gregory, Brickleberry, Out There, Murder Police, and Bordertown. Add in the Web series The Awesomes and Gloves and Boots, as well as the films Achmed Saves America and Madea’s Tough Love, and you’ve got one of today’s most promising young studios.

Bethesda Game Studios

If you’re a gamer, then all I have to say is the Fallout series and The Elder Scrolls series. Enough said? Enough said. Not a gamer? Then this is a studio name to remember; even when it’s been years since they’ve released a game for either series, I still listed them as one of the most influential video game studios in the world. When Skyrim came out in 2011, the Internet was a quiet wasteland for a few days as everyone unplugged to play the expansive game. Forums went dry, comments sections were barren, and no one got insulted on YouTube for a whole sixty seconds once. Then, a few days later, the Internet damn near broke when everyone came back all at once and discussed the game everywhere and anywhere on every dot com imaginable, which made for one of the most memorable months the net has ever experienced. This November, Fallout 4 will finally be released! Prepare yourselves!

BioWare

One of the oldest game studios on this list, BioWare was founded back in 1995 and has been relevant ever since then. Its famously memorable storylines rely heavily on award winning writing, making it a highly competitive studio to get employed at. Lately they’ve been releasing several games for the series Dragon Age and Star Wars: The Old Republic, and are now looking to launch another Mass Effect title. They’ve got a lot of exciting things in motion, but they also have a lot of job applications, so bring your best and see if you can get an interview.

Blizzard Entertainment

In one word, legendary. Blizzard was legendary long before they became an Activision subsidiary. Sometimes Blizzard gamers can be notorious for only playing Blizzard games, but even when that’s not the case, the loyalty is still strong. When Blizzard releases a game, almost everyone plays it, regardless of their demographics. For decades they have released the most breathtaking 3D animated cinematics the world has ever seen, even when compared to the best films the box office has to offer those years. They only hire the best, but the projects they tackle are so huge that they hire a lot of employees, so if you want to be one of the thousands of names listed in their next credits list, then apply and see what happens!

CONT’D…

Jobs: DreamWorks- Visual Development Artist

Dreamworks-tv
Apply here
DreamWorks TV is looking for an artist with a diverse set of design skills to work in a fast paced, television production environment. This Artist will focus on CG Background and CG Prop design. They will work in all aspects of design process: rough concept, color concept, line art, orthographic turns, color, and texture. They will need to be able to design within the style of the show as well as work digitally on a Cintiq and various software programs, including, but not limited to Photoshop and Illustrator. They should be organized and able to manage a variety of tasks within the given schedule.

Visual Development Artist

ESSENTIAL JOB RESPONSIBILITIES:

* Resolve design problems with creative supervisors.
* Ensure all deadlines are met.
* Communicate progress of work to appropriate production staff.
* Ensure all artwork is properly backed up and stored appropriately.
* Ensure all shipping materials are prepared and ready on time.
* Work with partner studios.

Required Skills

* Must demonstrate proficiency in style of show.
* Strong design and construction/mechanical skills.
* Knowledge of or willingness to learn applicable design software and hardware.
* Strong time-management skills.
* Must be organized and able to work within a schedule.
* Work well under pressure.
* Ability to multitask required.
* Must know Photoshop.
* Able to work digitally on a Cintiq.

Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Jobs: Full-Time Animators at House of Moves

Full-Time Animators at House of Moves

House of Moves – Los Angeles, California, United States

Job Description

House of Moves is actively seeking submissions of reel and resume from talented animators. The specifics of what we’re seeking currently include:

Required:

  • Keyframe animation experience
  • A keen artistic eye and a sense of timing and action
  • Ability to work closely with Lead Animator and a dedicated team to put out high quality work

Preferred:

  • MoBu: relevant tools are Story mode, Timewarp, looping, blending.
  • Maya experience.
  • In-game experience is a plus.

Please send your materials to jobs@moves.com – put “Animator” in the subject line.