What is your name and your current occupation?
First let me say thanks, Mike, for the opportunity. My name is Mark Behm and I’m an artist at Valve Software. We don’t have propper titles, so what I do depends on what I feel the project I’m working on needs and if I feel I am up to the task. Mostly I design or make assets and sometimes animate them.
What are some of the crazier jobs you had before getting into animation?
Before? I’d say a lot of my jobs IN the animation industry were fairly crazy. As a teenager I did enough manual and kitchen labor to build a healthy fear of spending my life swinging a hammer in a cold rain. Craziest? Hmm…I once taught a class on animal tracking.
What are some of your favorite projects you’re proud to have been a part of?
My first feature was as an animator on Robots at BlueSky. That was a huge learning opportunity for me. At Valve, I got to design, sculpt and texture all of the aliens in a little top down game we released for free on Steam called AlienSwarm. That kind of ownership was very fun for me.
How did you become interested in animation?
I grew up in the mid 70s into the 80s as SciFi was getting big. I saw Star Wars when I was around 7 and was Continue…