MARY COLEMAN, HEAD OF CREATIVE DEVELOPMENT AT PIXAR, TO KICK OFF KIDSCREEN SUMMIT 2016

kidscreen log

MARY COLEMAN, HEAD OF CREATIVE DEVELOPMENT
AT PIXAR, TO KICK OFF KIDSCREEN SUMMIT 2016

Toronto, December 15, 2015: As Kidscreen gears up to celebrate its 20th anniversary in 2016, we are thrilled to announce that Mary Coleman, Head of Creative Development at Pixar Animation Studios, will open the year’s biggest event for leaders in children’s entertainment with a presentation that explores the studio’s unique and highly successful creative process.

From its first movie, Toy Story (1995), to this year’s Inside Out and The Good Dinosaur, storytelling needs have been driving the development of ground-breaking technology at Pixar for over two decades. Sharing film clips and insider anecdotes, Coleman will illustrate this special relationship between narrative and technological innovation that has produced some of the best animated films of all time.

The full conference program for Kidscreen Summit 2016 is now available online (http://summit.kidscreen.com/2016/agenda/), and it’s chock-full of sessions exploring new strategies & trends, innovative ideas and practical business solutions that will help drive your business forward next year.

In particular, our “Then, Now & Next” sessions on the first day of the event will feature industry-leading execs who have grown up in their fields of expertise over the course of Kidscreen’s 20-year history. They’ve seen it all, and they’ll be with us at Kidscreen Summit to take a look back at the critical changes that have shaped the business to help us understand how we’ve gotten to where we are today, and where we might go next. Joining Pixar’s Mary Coleman in this series are: former Nickelodeon maven Geraldine Laybourne; Toys“R”Us, Inc. EVP and Global Chief Merchandising Officer Richard Barry; Frederator Networks CEO Fred Siebert; and two of the founding fathers of DHX Media, Steven DeNure and Neil Court.

Opening day two with an equally big bang, Oscar-winning actor Geena Davis will deliver a keynote address entitled “If She Can See It, She Can Be It”. Recognized for her advocacy of women and girls as much as for her on-screen accomplishments, Davis has made it her life-long mission to bring gender equality into children’s media. And in this presentation, she’ll detail her work at the forefront of changing female portrayals and gender stereotypes within the entertainment industry to dramatically alter how girls and women are reflected in media targeting children ages 11 and under.

Set to run from February 8 to 11 next year, Kidscreen Summit 2016 will once again take place at the InterContinental Miami, a contemporary luxury hotel located on prime waterfront in downtown Miami, and just minutes away from South Beach, the Design District, Coconut Grove’s bohemian village, and the many galleries, restaurants and boutique shops in Coral Gables.

In 2015, the event welcomed attendees from 54 countries around the world, including more than 450 kids programming buyers and investors looking for new content and partners. Its unique positioning as a conference AND a market lets delegates customize their Summit experience to suit their goals and priorities. Offering an unparalleled conference program and networking opportunities, the event is the perfect place to learn about the latest trends, issues and opportunities and connect with the industry’s top decision-makers.

Registration for Kidscreen Summit 2016 is now open. To sign up online or get more information, visit the event website at http://summit.kidscreen.com/2016/.

For further details, please contact:

Aimee Norman at DDA Blueprint PR

Tel: +44 (0) 208 868 0511 Email: aimee@ddablueprint.com

 

 

Ivan Pinzon

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What is your name and your current occupation?
Ivan Pinzon, Principal Engineer, SketchBook Dev Lead.

What are some of the crazier jobs you had before getting into animation?
I worked for Imaginova Corp, developing an Astronomy App called “Starry Night”.

What are some of your favorite projects you’re proud to have been a part of?
My current project, SketchBook for iOS and for desktop and Starry Night
Where are you from and how did you get into the animation business?
I was born in Bogota, Colombia and 14 years ago I moved to Canada. I got involved with the digital artist world when I joined Autodesk to work in SketchBook.

 

What’s a typical day like for you with regards to your job?
It’s a combination of different things: code, debug, investigate and learn, plan and schedule future releases and a bit of customer support.
What part of your job do you like best? Why?
I really like to investigate and play with new concepts and ideas, try to find something that is going to be useful for our users.I also enjoy optimizing code. Faster is better.

What part of your job do you like least? Why?
Finding / reproducing bugs that caused our users to lose work. It’s frustrating to get these complains and more frustrating sometimes to not be able to reproduce these issues.

What kind of technology do you work with on a daily basis, how has technology changed in the last few years in your field and how has that impacted you in your job?
My main development machine is a Mac and developing for iOS requires to have some iPads, iPhones and iPods. It’s incredible how technology has evolved. The latest iPhone/iPad are more powerful than the computer I had a few years ago. This has allowed us to push for unbelievable features for a mobile device. Something that a few years ago was just crazy to even imagine. The current trend were mobile is getting closer to desktop is very interesting. Seems that these 2 will eventually merge.

What is the most difficult part for you about being in the business?
Keeping up-to-date with all the technology changes and being able to take advantage of them in a short period of time. It’s both challenging but at the same time motivating.

If you could change the way the business works and is run how would you do it?
I would like to spend more time investigating to find new innovative tools. But, work has to be done so finding a good balance is never easy.
In your travels, have you had any brushes with animation greatness?
I’ve had the chance to watch and listen to a few amazing guys, from sketching artists to animation professionals from studios like Pixar and Marvel. Different techniques and tools.  This has given me a chance to understand what artists need and with this I try to find a fun, simple and effective way to expose this in our software.

Describe a tough situation you had in life.
Leaving my family and my past in my home country and starting from scratch again in Canada while keeping my wife and kids afloat
Any side projects you’re working on that you’d like to share details of?
All I can say is that I’m working in some interesting technologies/features that I hope eventually are going to see the light of day.
Any unusual talents or hobbies like tying a cherry stem with your tongue or metallurgy?
I love airplanes. I have a private pilot license although I haven’t flown in a few years and I like to build and fly aerobatics model airplanes.  I’m lucky to have my son Nicolas as my partner and we compete in Canada and the US.  I also like to play the piano.

Is there any advice you can give for an aspiring animation student or artist trying to break into the business?Although I’m not an artist, I’ve had contact with many that have started from zero and have been persistent enough to develop a clear style and technique that differentiates them from the rest, finally becoming successful and recognized. Take advantage from the social networks: Deviant Art, Flickr, Facebook, Twitter, …

 

Where to Work: Top 100 Studios for Animation Professionals

Animation Career Review has a list of the Top 100 Studios for Animation Professionals. Below is A-B. Click the link for a full list!

343 Industries

This is the studio that took over Bungie’s Halo series back in 2009 and released Halo 4 in 2012.  In October this year we’ll finally get to play Halo 5: Guardians and see what’s in store for the future of Master Chief. No matter where the series is headed, I’m sure 343 will consider hiring plenty more game artists in the coming years to create make Halo 6. Next year we’ll get Halo Wars 2 to help us wait.

A-1 Pictures

This is simply one of the hardest working animation studios in the anime industry today. In 2014 and 2015 combined they have released a new season for twenty four different anime series including the highly anticipated Sword Art Online II and Persona 4 The Golden: Animation. Sure, they often collaborate with other animation studios to complete so many shows, but I don’t think we’ve ever seen a 2D animation studio deliver such an intense schedule of releases in such a short amount of time.

Aardman Animations

If you fell in love with the stop motion clay animation in Chicken Run or the Wallace and Gromit films, then this is a studio name you probably know well already. In 2006, they entered the computer animation industry with the film Flushed Away, and since then they’ve worked on the films Arthur Christmas (2011), The Pirates! In an Adventure with Scientists! (2012), Shaun the Sheep Movie (2015) and they’re currently at work on Early Man (2018) and Shaun the Sheep 2 (TBA).

Animal Logic

My prediction from last year for this Australian studio hasn’t come true yet, but I’m still holding out hope! Illumination Entertainment hired Mac Guff to create most of the film Despicable Me for them, and then used the massive profits to buy the studio outright. Warner Bros. Animation went through a similar symbiotic relationship with Animal Logic, which animated all of The Lego Movie for them, so I still wonder if an acquisition is on the horizon. Either way, Animal Logic just opened a new office in Vancouver a few days ago, so they’re doing just fine! Both offices are hiring, so check them out!

Anzovin Studio

This animation company is located in Massachusetts and offers services in storyboarding, animation, graphic design, game art, software development, Maya plugins, character designs, character rigging, and can work in Maya, Mudbox, 3DS Max, ZBrush, VRay, Substance Designer, and all the Adobe CC products. Their rigging tools look superb, and it’s no surprise they’ve worked with famous clients like Bungie, A&E, PBS Kids, Microsoft, Syfy, DreamWorks Animation SKG, and Sea World. If you want to work on lots of different projects over a year instead of a huge neverending project over many years, then this could be the perfect studio for you.

Bardel Entertainment

The name “Bardel” comes from the names of its married founders, Barry Ward and Delna Bhesania, and they formed this Vancouver animation studio in 1987. Together they’ve handled plenty of large projects in the past, but what’s really gaining them global recognition is The Prophet and their hilarious art in the new television show, Rick and Morty. One of their other ongoing projects is doing all the animations for VeggieTales and VeggieTales in the House.

Bento Box Entertainment

This California studio is one of the younger ones on the list, but already has several hit series under its belt. Founded in 2009, they’ve already helped worked on Neighbors from Hell, Bob’s Burger’s, Allen Gregory, Brickleberry, Out There, Murder Police, and Bordertown. Add in the Web series The Awesomes and Gloves and Boots, as well as the films Achmed Saves America and Madea’s Tough Love, and you’ve got one of today’s most promising young studios.

Bethesda Game Studios

If you’re a gamer, then all I have to say is the Fallout series and The Elder Scrolls series. Enough said? Enough said. Not a gamer? Then this is a studio name to remember; even when it’s been years since they’ve released a game for either series, I still listed them as one of the most influential video game studios in the world. When Skyrim came out in 2011, the Internet was a quiet wasteland for a few days as everyone unplugged to play the expansive game. Forums went dry, comments sections were barren, and no one got insulted on YouTube for a whole sixty seconds once. Then, a few days later, the Internet damn near broke when everyone came back all at once and discussed the game everywhere and anywhere on every dot com imaginable, which made for one of the most memorable months the net has ever experienced. This November, Fallout 4 will finally be released! Prepare yourselves!

BioWare

One of the oldest game studios on this list, BioWare was founded back in 1995 and has been relevant ever since then. Its famously memorable storylines rely heavily on award winning writing, making it a highly competitive studio to get employed at. Lately they’ve been releasing several games for the series Dragon Age and Star Wars: The Old Republic, and are now looking to launch another Mass Effect title. They’ve got a lot of exciting things in motion, but they also have a lot of job applications, so bring your best and see if you can get an interview.

Blizzard Entertainment

In one word, legendary. Blizzard was legendary long before they became an Activision subsidiary. Sometimes Blizzard gamers can be notorious for only playing Blizzard games, but even when that’s not the case, the loyalty is still strong. When Blizzard releases a game, almost everyone plays it, regardless of their demographics. For decades they have released the most breathtaking 3D animated cinematics the world has ever seen, even when compared to the best films the box office has to offer those years. They only hire the best, but the projects they tackle are so huge that they hire a lot of employees, so if you want to be one of the thousands of names listed in their next credits list, then apply and see what happens!

CONT’D…

Matt Novak

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What is your name and your current occupation?
Matt Novak. Children’s Book Author and Illustrator. (Occasional animator)

What are some of the crazier jobs you had before getting into animation?
Can’t really say I’ve had any “crazy” jobs. In high school and college I was a puppeteer and an actor. Our puppet troupe was called “Pegasus Players” and we performed at amusement parks, birthday parties, flea markets, farmers markets and anywhere else that would pay us a few bucks to make kids laugh. Also, acted on stage and in a nationally syndicated radio show called “Willow Crossing.” I played the part of a freckle faced kid named Billy, which was very convenient since I was a freckle faced kid at the time.

What are some of your favorite projects you’re proud to have been a part of?
I think my favorite animation project to have been a part of would hands down have to be “Beauty and the Beast.” To be part of the team that created the first animated film to ever be nominated for “Best Picture” That’s pretty cool. Of course, I’m proud of ALL the books I’ve created as well.

Where are you from and how did you get into the animation business?
I grew up in the small coal mining town of Sheppton, Pennsylvania. (Population at the time, about 700) I was always interested in animation. Even before kindergarten. It was the closest thing to magic that existed in my world. As I grew up I watched a lot of cartoons and devoured any books about Walt Disney and the animation process. Tried making some Continue reading

Raymond Arrizon

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What is your name and your current occupation?
Hi im Raymond Arrizon.  Im a Flash Animator and Character/Prop Designer

What are some of the crazier jobs you had before getting into animation?
Some of the crazy Jobs I had before was during my school years, I worked as an assistant to the animation department head and was able to meet all these great people and went to awesome trips to Pixar DreamWorks and many more.

What are some of your favorite projects you’re proud to have been a part of?
There are many I am actually proud of being a part of but one of the recent one was Rainbow Brite 2014. I was able to do character designs Animate and work with a number of great folks. Another fun project was the Anchor Man app game for Animax/Paramount, Along with the NBC Community Animated shorts!

Where are you from and how did you get into the animation business?
I was born in LA, as a kid our school was visited by Syd Hoff who wrote and illustrated Danny and the Dinosaur. At that moment I realized Continue reading

Alisa Harris

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What is your name and your current occupation?
My name is Alisa Harris and I’m a freelance character designer and traditional Flash animator in New York City.

What are some of the crazier jobs you had before getting into animation?
One summer during college, I painted carousel horses in Canarsie, Brooklyn. It was pretty awesome.  Some of the carousels I worked on are at the Willow Grove Mall in PA, Bryant Park in NYC and overseas.  When I first graduated from art school, the animation industry had tanked.  I ended up doing data entry for two years at an insurance company specializing in mental health and substance abuse.  I like to joke that it prepared me for working in the animation industry.

What are some of your favorite projects you’re proud to have been a part of?
One of my favorite projects was my first lead design position at Flickerlab in NYC.  It was a web series for Ritz/Nabisco on how to have cheap family fun in the summer.  It was the first commercial project that I designed characters and props in my own style.  There was a lot of freedom in designing the families and I enjoyed creating a more diverse cast.  Because it was a small studio, I also boarded half of the episodes and did some of the Flash puppet setup.  It was really cool to see my own designs and staging come through to the final episodes.

How did you become interested in animation?
As a kid, I loved Looney Tunes, classic Disney films, The Muppet Show and Rankin Bass Christmas Specials.  In the ’80s, my family would watch The Disney Sunday Night Movie and I was riveted to the Continue reading