Uriel Mimran


What is your name and your current occupation?
My name is Uriel Mimran, I’m an animator. Currently doing sheet timing on a TV show.

 

What are some of the crazier jobs you had before getting into animation?
Not many really. I did work in an insurance company one summer when I was in high school, which is not much. Boring. Oh yes, I worked a few days at a bakery, to help out a girlfriend.

 

What are some of your favorite projects you’re proud to have been a part of?
There are many. I’d say Nocturna, which is a project I really wanted to work on. I litterally tracked them down after seeing the pilot, and was extremely lucky they had a french co-producer. Then Lucky Luke, where the animation director handed me quite a lot of the horse character, Jolly Jumper. I got to animate whole sequences by myself. To finish, the Illusionnist, which was probably THE most challenging project I ever worked on. I think I had to learn animation all over again during this production.

 

How did you become interested in animation?
Growing up in the 70’s and 80’s, I got to see all kinds of animation on TV and at the movies. At that time, they showed everything from Anime to Disney, WB and Tex Avery cartoons. I think what really Continue…

Yewon Park

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What is your name and your current occupation?
My name is Yewon Park and I am currently working at Blizzard as a visual development artist.

What are some of the crazier jobs you had before getting into animation?
When I was in South Korea, I did work at coffee shop for a while. I had to memorize all the recipe of how to make different kinds of coffee and breads.

What are some of your favorite projects you’re proud to have been a part of?
Most projects I have worked on are very proud! I was very proud of working on Fall because I was the only one who was working as a concept art at that time. Therefore, it was allowed me to do a lot of different things such as Continue…

DreamWorks TV – Background Painter

TV – Background Painter

Tracking Code
2429-01 (SR)
Job Description
Paints backgrounds, layouts and any other background-related art that the production may require, ensuring style and quality of show are met.

RESPONSIBILITIES:

  • Meet with creative supervisor(s) to ensure color needs of show are fulfilled.
  • Follow instructions of supervisor.
  • Complete all color work within assigned deadlines.
  • Resolve color problems with creative supervisors.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Review storyboard for background key color callouts.
  • Comfortable working on a Cyntiq and must be able to work digitally.
  • Assist with special projects.
  • Fulfill other color projects, including but not limited to color lead sheets, color script and/or color pass on storyboards.
Required Skills
  • Must demonstrate proficiency in style of show
  • Strong knowledge of color theory and lighting.
  • Knowledge of or willingness to learn applicable design software and hardware
  • Strong time-management skills
  • Work well under pressure
  • Ability to multitask a plus
Required Experience
  • Relevant digital color experience in TV production schedule necessary.
  • BA in Fine Arts or equivalent work experience highly desired
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

DreamWorks TV – Visual Development Artist

visual developmentvisual

Tracking Code
2415-02 (SR)
Job Description
We are looking for an artist with a diverse set of design skills to work in a fast paced, television production environment. The ideal candidate will be able to complete architectural elevation drawings and turnarounds from approved designs, generate rough concepts to explore new designs, as well as explore color palette ideas. They will need to be able to design within the style of the show as well as work digitally on a Cintiq and various software programs, including, but not limited to Photoshop and Illustrator. They should be organized and able to manage a variety of tasks within the given schedule.

ESSENTIAL JOB RESPONSIBILITIES:

  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Work with partner studios.
Required Skills
  • Must demonstrate proficiency in style of show.
  • Strong design and construction/mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Must be organized and able to work within a schedule.
  • Work well under pressure.
  • Ability to multitask required.
  • Must know Photoshop.
  • Able to work digitally on a Cintiq.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

Mary J. Sheridan

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What is your name and your current occupation?
My name is Mary J. Sheridan and I am a 2D Effects Animator, I have been in the business for 25 years.

What are some of the crazier jobs you had before getting into animation?
Cleaning an office space for a truck hauling company .

 

What are some of your favorite projects you’re proud to have been a part of?
My first feature was “All Dogs go to Heaven” at Sullivan Bluth Studios in Dublin, Ireland. It was my first job in animation and I was a trainee inker. My mentor was trained by Disney inkers and I got to see original cels from Sleeping Beauty which was all hand inked and learn the techniques of the old inking masters. My first job as an effects animator was with Steven Spielbergs animation studio Amblimation on the production “Balto”. It was a great experience and one which opened the door to working with DreamWorks SKG in Los Angeles.

How did you become interested in animation?
My uncle was a great fan of all cartoons, from Wile E Coyote & Roadrunner to Tom and Jerry to the great classics. He loved watching them all. Myself and my cousins would gather around him and laugh together. I remember Saturday morning cartoons with a bowl of cereal, doesn’t get much better than that! Its a tradition I kept with my own son.

Where are you from and how did you get into the animation business?
I am from Dublin, Ireland. When I graduated from art college I couldn’t find work so I left for London. Unknown to me, my mum submitted my college portfolio to Sullivan Bluth Studios and before I knew it I was offered my first job in animation!

What’s a typical day like for you with regards to your job?
Well I work freelance at the moment so it has to be very structured, I work from home. I like to work an eight hour day or more depending on production needs and deadlines. 1. cup of coffee 2. sharpen pencil 3. draw.

What part of your job do you like best? Why?
I get to draw and get paid for doing what I love. I am grateful for the opportunity to work with very talented artists and visionaries who to this day still keep the art of classical animation alive.

What part of your job do you like least? Why?
The last day of a production is the toughest. I meet great people and its always sad to have to say goodbye, being part of a team and creating magic is a bonding experience. Meeting those same people again and sharing memories is always what keeps you going.

What kind of technology do you work with on a daily basis?
Well I am a traditional artist, my studio consists of an animation desk, a line tester, a 27inch imac with the latest software and from which I upload my work to remote servers, for approvals etc.

What is the most difficult part for you about being in the business?
I would say its the down time, being a freelance 2D artist in a 3D world is very challenging. You have to have the drive and faith in your talent to keep going and keep your passion alive. I have been blessed to be able to continue to make a living as an effects animator and to share that experience with other great artists.

In your travels, have you had any brushes with animation greatness?
Everyone I work with is an animation great! I have been very fortunate to work with some of the greatest names in animation to this day.

 

Describe a tough situation you had in life.
I have realised in life that tough situations are learning experiences which guide us to new opportunities and remind us to always stay positive and believe in yourself.

 

Any side projects you’re working on that you’d like to share details of?
I am an oil painter and a photographer, I have a website where you can check out my latest work and my animation
portfolio www.maryjsheridan.com.

Any unusual talents or hobbies like tying a cherry stem with your tongue or metallurgy?
I love browsing through thrift stores and collecting old things, I have been known to collect toys shhhhh

 

Is there any advice you can give for an aspiring animation student or artist trying to break into the business?
If you are planning on working in the animation biz , most commonly now the 3D world always have traditional work in your portfolio, draw and paint learn how light and textures work through painting and life-drawing. Take traditional classes in sculpting etc, look for intern opportunities.  Go to conventions and meet with people in the business, make connections and keep up with changing trends. Stay ahead of the game and always respect who you work with and what you work on, its a small business and your reputation is what will make the difference if it comes down to hiring choices. Have fun and keep passionate!

 

Micah McNeely

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What is your name and your current occupation?
Micah McNeely and I am a freelance 3D modeler and Texture Artist.
What are some of the crazier jobs you had before getting into animation?
Before Animation I was a Production Supervisor at Kinko’s Copies and the Chappell Episode “Pop Copy”was a day in the life of my job LOL! My experience there gave me the interest in computers and design so, it wasn’t too bad of an experience 

What are some of your favorite projects you’re proud to have been a part of?
Oh Man one of the coolest things for me to work on were game cinematics. I worked on cinematic trailers for Colonization/Civilization Revolution and a yet announced game. That being said, I am now working on environments for the PC title FORGE and that has been a great experience for me because although most of my experience in the VFX studio category I have always wanted to work on a video game.
How did you become interested in animation?
Ever since I was a kid I loved comics and games! I grew up in the Marvel Comics and NINETENDO era and when my mother put my first console on layaway at our local Kmart I was hooked! I would say that I also had Continue…