Coming Soon | Powerpuff Girls | Cartoon Network

https://www.youtube.com/watch?v=mMSkRAJYQuk

What’s that in the sky? Is it a bird? Is it a plane? No, it’s the Powerpuff Girls! Coming soon to Cartoon Network.

STORYBOARD PRO 5 NOW AVAILABLE!

Today Toon Boom announced our new release, Storyboard Pro 5! Storyboard Pro is recognized as an industry standard in storyboarding, and the studios and artists who use it to create stories are passionate about what they can do with its toolset.

Storyboard Pro 5 is available for free as a benefit for customers who own a Desktop Subscription or Perpetual license with Support. Simply go to the Toon Boom site and download your new software today.

You can buy Storyboard Pro 5 for as low as $38 per month on a yearly subscription or $999 for a perpetual licence. A full breakdown of pricing can be found here.

If you haven’t tried Storyboard Pro yet, download our free trial of Storyboard Pro 5 here. There are loads of free learning materials available to help get you started.

Storyboard Pro

What’s New

The new release of Storyboard Pro streamlines the workflow with new creative tools for artists, adds improvements to the 3D workflow, and provides better integration with editorial.

What's New

With a new more neutral UI colour scheme that reduces eye strain, Storyboard Pro 5 makes it easier for artists to accurately see the colours they are working with. Of course, for artists who prefer the original look, the traditional colour scheme is still available.

A better 3D Workflow

The 3D toolset in Storyboard Pro lets you integrate 3D models, block out camera shots and create scenes with depth. Storyboard Pro 5 includes several new features that provide better integration between 2D and 3D.

There’s the new Snap to Surface that makes it easier to position and animate 3D models on a 2D plane like a floor or wall (this feature works with 2D artwork as well). You can create layers on surfaces when you want to draw on 3D models, which is a powerful way to add 2D artwork to your 3D scenes. The 3D camera is much more responsive making it easier to position, do tilts, pans, rotations and camera rolls. And Alembic and Collada can now be imported (added to existing support for FBX and 3DS), making it easier to bring in CG content.

A better 3D Workflow

Here you see a 2D prop being positioned inside a 3D spaceship. Positioning and animation controls let you easily place your artwork, which will maintain contact with the surface no matter what changes you make.

Enhanced Bitmap Drawing Tools

Storyboard Pro has both vector and bitmap drawing tools that interact seamlessly. This provides the flexibility that artists are looking for when developing artwork from sketch to cleanup. New in Storyboard Pro 5 are customizable tips for bitmap brushes. These enable more artistic freedom and control over the look and feel.

Enhanced Bitmap Drawing Tools

Change the roundness, hardness, and angle of tips as well as add randomness to affect the resulting lines. Brush tips can be customized, and you can create your own in Photoshop, Harmony or Storyboard Pro.

Better Organization with Layer Groups

In Storyboard Pro, artists can break out their artwork into an unlimited number of layers in a single storyboard panel – for example, character line work and shading can be drawn on separate layers. This enables artistic freedom and makes it easier to edit drawings. For an even more fluid creative development process and exchange between artists, Storyboard Pro 5 features the ability group layers of drawings – making it easier to organize and share content.

Better Organization with Layer Groups

When you select a group of layers, all the layers move together. With Layer groups, artists spend more time being creative and less time searching for artwork, which is especially important when projects need to be turned around quickly.

Faster Revisions with Shared Drawings

Some drawings, like a background, are regularly reused in a storyboard. To make it easier to update this kind of artwork, you can now share drawings – use a single drawing across multiple panels. When you make a change, the artwork updates everywhere so you can move on more quickly to the next creative process.

Better Organization with Layer Groups

Qt Application Scripting

New Qt Application scripting support can help you save time by creating scripts that automate manual tasks, or you can create new tools that can be accessed at the click of a button.

Qt Application Scripting

To get you started, a number of example scripts are available in this release – delete hidden layers, export the camera path, change the timing of multiple panels simultaneously, and others.

Better Integration between Storyboard Pro and Editing

Added support for 23.976 NDF timecode enables the seamless transfer of animatics from Storyboard Pro to the editing suite making it even easier to collaborate with editors. Storyboard artists can now work with this frame rate, directly exporting animatics and timelines with panels, sound, transitions, and timing to editing suites via EDL, AAF, and XML.

For those who haven’t tried Storyboard Pro yet, now is a great time. The new features in Storyboard Pro 5 add to an already great blend of creative tools and technical capabilities that help customers increase pipeline efficiency and creative output. Try it out!

Régis Camargo

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Animation

What is your name and your current occupation? 
My name is Régis (that’s Reggie, or “Raegis”, no Reejus, please) Camargo and I am a freelance story artist, animator, and visual development artist

What are some of the crazier jobs you had before getting into animation? 
I wish I had some stories about odd jobs, but honestly I really don’t. Besides, animation is crazy enough as it is…
What are some of your favorite projects you’re proud to have been a part of? 
My first professional gig is also the one of which I’ve been most proud. Years ago I worked as a concept and story artist on the feature film “9” directed by Shane Acker. I was incredibly green, but I learned so much working closely with Shane as his assistant during the development stage of the feature, and then Continue reading

Nassos Vakalis

What is your name and your current occupation?
This is Nassos Vakalis and right now I’m a story artist at DreamWorks animation studios.

What are some of the crazier jobs you had before getting into animation? 
I had very little working experience before starting at animation so I can say animation is the craziest job I ever had, or to be more specific some of the projects I worked on were just a bit too crazy!
What are some of your favorite projects you’re proud to have been a part of? 
From the 2d animation era I loved working on Spirit for DreamWorks. I did storyboards and some animation. The same time I worked on Joseph King of dreams for DreamWorks again. I boarded pretty much most of the film and animated a few scenes. It was lots of fun, I had to travel a lot to Canada to see work done in a few studios that were subcontracting part of the movie. From the 3d films I think Bee Movie and Puss in Boots are few of my favorite films I have worked on.
How did you become interested in animation? 
Since I was a small kid I loved watching cartoons so eventually I thought of Continue reading

The 120 Most Helpful Websites For Writers in 2015

120-helpful-websites1-800x622

While animation is a visual medium it still can’t be done without a story to guide us through the visual shenanigans and since more and more shows are using the outline method instead of the traditional script, storyboard artists are increasingly being called upon to write. Well, Amanda Lin over at Global English Editing.com has created quite a comprehensive list for writers naming over 100 sites to visit that will help you in your craft! Check out the article via the link below!

https://geediting.com/blog/the-120-best-websites-for-writers-2015/

Lyndon Ruddy

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What is your name and your current occupation?
Lyndon Ruddy. I’m a story artist currently working at Paramount Animation in Hollywood.

What are some of the crazier jobs you had before getting into animation?
 Nothing too crazy, mostly art related jobs, although I did work at an industrial laundry mat when I was 15. The ones with the giant washers and dryers. If I fell in, that’d be it.

What are some of your favorite projects you’re proud to have been a part of?
I loved storyboarding on Gnomeo and Juliet, The Legend of Tembo ( the project was shelved) Tinkbell and Planes Franchie movies.  The Pramount project I’m currently storyboarding on is going to blow people away. Its going to be really good.

Where are you from and how did you get into the animation business?
I’m from Toronto Canada. I went to Sheridan College and studied classical animation. My first job was as a layout artist on Ewoks and Droids for Lucasfilm. It was Continue reading