The New BEN 10 to Debut This Fall on Cartoon Network

Ben10

Cartoon Network’s newest take on BEN 10, the animated phenomenon that had kids all over the world wanting to transform into their favorite alien, begins its global premiere this fall with Europe, the Middle East and AFRICA (EMEA), and the Asia-Pacific region (APAC), and will continue into 2017 with NORTH AMERICA and Latin America (LATAM). A new generation of fans can expect all the high-energy action and fantasy, along with the heart and humor that made it an international sensation when it originally premiered in 2006.

Building on the highly successful franchise about kid hero Ben Tennyson, Ben 10 will introduce a re-imagined Ben, his cousin Gwen, and Grandpa Max, as they travel the country during summer vacation. When Ben finds the Omnitrix, a mysterious watch that transforms him into 10 different friendly aliens, a world of extraterrestrial superpowers opens up to him. The series is produced by Cartoon Network Studios and created and executive produced by Man of Action Entertainment (Big Hero 6, Generator Rex), with John Fang (Mixels, Generator Rex) on board as supervising producer.

The popularity of the show launched three additional animated series (Ben 10 Alien Force, Ben 10: Ultimate Alien, Ben 10: Omniverse); two animated movies (Ben 10: Secret of the Omnitrix, Ben 10: Destroy All Aliens); and two live-action movies (Ben 10: Race Against Time, Ben 10: Alien Swarm).

A proven success for Cartoon Network, Ben 10 is an established sales sensation led by top-selling toys, interactive and home entertainment franchises generating more than $4.5 billion in global retail sales to date. Playmates Toys serves as the worldwide master toy partner for the new Ben 10 with a full line of toys based on the series and will include a range of figures, playsets, and role-play items set to launch at retail globally next fall.

About Cartoon Network: Cartoon Network is Turner’s #1 U.S. ad-supported cable network with kids 6-11. Seen in 192 countries and over 370 million homes, it is an industry leader with a global offering of the best in award-winning animated entertainment for kids and families, known for putting its fans at the center of everything by applying creative thinking and innovation across multiple platforms. Home to the original hit series Adventure Time, Steven Universe, WE BARE BEARS and The Amazing World of Gumball, Cartoon Network also takes its responsibilities to its audience seriously by addressing issues affecting families with the Stop Bullying: Speak Upcampaign and bypromoting education and creative development through its commitment to STEAM enterprises and an integral involvement in Computer Science for All, the White House initiative empowering young people to generate skills to thrive in our digital world.

Cartoon Network is part of Turner, a Time Warner company that creates and programs branded news, entertainment, animation and young adult multi-platform content for consumers around the world. Turner brands and businesses include CNN/U.S., HLN, CNNInternational and CNN.com, TBS, TNT, TCM, truTV, Cartoon Network, Boomerang, Adult Swim, Turner Sports, Bleacher Report, iStreamPlanet and ELEAGUE.

Career Spotlight: “What I Do as a 2D Animator”

 

 

https://www.youtube.com/watch?v=Nu5TE6xAnMg

Lifehacker has an interesting article by Andy Orin who interviews Sketch MacQuinor, lead animator behind Adult Swim’s Squidbillies.

Cartoon Network Takes Viewer Engagement to the Next Level with “Mighty Magiswords”

mighty-magiswords-cartoon-network

A HUGE congratulations to Kyle A. Carrozza who’s digital show just got greenlit for a full series on Cartoon Network! Incidentally we interviewed Kyle a few years ago. More details below…

Cartoon Network Takes Viewer Engagement to the Next Level with “Mighty Magiswords”

Multi-Platform World Allows Fans to Watch, Play and Collect

Cartoon Network, recently named one of the most innovative media companies by Fast Company, continues to redefine content and the fan experience with the evolution of its latest franchise, Mighty Magiswords.

Debuting last year on the Cartoon Network Anything micro-network as a 15-second interactive series, this comedy adventure about a brother and sister team of warriors will now be a full-length linear series launching this fall as part of a connected content ecosystem, giving fans deeper engagement across platforms with the characters and their quest for swords.

Concurrent with the upcoming TV series production, almost 400 pieces of platform-specific original content have been custom developed, including shorts, vlogs, web and mobile games, and interactive narrative content – and all will be enhanced with proprietary technology allowing fans to participate in the world and collect their favorite swords.

“Mighty Magiswords has been an incredible journey, starting as a simple interactive digital product and organically developing into a true multi-story world,” said Chief Content Officer, Rob Sorcher. “Expect Magiswords to continue expansion in tech and content, with new ways for the audience to participate, contribute, play, watch and collect.”

Cartoon Network will begin to introduce the expanded concept to fans this summer through a series of character-driven shorts, a web game and on-air spots.

Created by Kyle A. Carrozza and produced at Cartoon Network Studios in Los Angeles, Mighty Magiswords debuts this fall and will join Cartoon Network’s already powerful slate of hit programming including Adventure Time, The Powerpuff Girls, Teen Titans Go!, We Bare Bears, Clarence, Regular Show, The Amazing World of Gumball and Steven Universe.

About Cartoon Network

Cartoon Network is Turner’s #1 U.S. ad-supported cable network with kids 6-11. Seen in 192 countries and over 370 million homes, it is an industry leader with a global offering of the best in award-winning animated entertainment for kids and families, known for putting its fans at the center of everything by applying creative thinking and innovation across multiple platforms. Home to the original hit series Adventure Time, Steven Universe, We Bare Bears and The Amazing World of Gumball, Cartoon Network also takes its responsibilities to its audience seriously by addressing issues affecting families with the Stop Bullying: Speak Up campaign and by promoting education and creative development through its commitment to STEAM enterprises and an integral involvement in Computer Science for All, the White House initiative empowering young people to generate skills to thrive in our digital world.

Cartoon Network is part of Turner, a Time Warner company that creates and programs branded news, entertainment, animation and young adult multi-platform content for consumers around the world. Turner brands and businesses include CNN/U.S., HLN, CNN International and CNN.com, TBS, TNT, TCM, truTV, Cartoon Network, Boomerang, Adult Swim, Turner Sports, Bleacher Report, iStreamPlanet and ELEAGUE.

Alex Almaguer

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What is your name? Alex Almaguer. Or Alejandro Almaguer which is my real name that I used to use when I first started in animation. I think you can still find some early episodes of Johnny Bravo or Pinky and the Brain that I storyboarded that have my real name in the credits. And Big Poo. Don’t ask.

What would you say has been your primary job in animation?
Mainly Storyboards. It’s what I started on when I got into the industry and I’ve just stuck to it.

What are some of the crazier jobs you had before getting into animation?
Storyboarding. It doesn’t get crazier than that.

What are some of your favorite projects you’re proud to have been a part of?
I’d have to say being a part of “The Grim Adventures of Billy & Mandy.” It was the first time I REALLY got to write and draw my own boards. Within a few months on that show I was already coming up with my own gags and writing my own dialogue and learning how to tell a story. Back then, the studio was still doing the 7 min. format, so we really had a lot of freedom to get in and do a bunch of silly, dumb jokes and get out while telling a simple story at the same time.

http://www.youtube.com/watch?v=Di_LO1JqopA Continue reading

Everett Peck

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What is your name and your current occupation?
My name is Everett Peck.  I’m an artist.

What are some of the crazier jobs you had before getting into animation?
I worked primarily as an Illustrator and painter for 25  years before earning my living primarily in animation.

What are some of your favorite projects you’re proud to have been a part of?
I’ve most enjoyed working on the animated projects I  created, Duckman and Squirrelboy.  I also enjoyed working with some great people on projects at Klasky Csupo Studios and Sony Animation such as Ghost Busters and Jumanji.

How did you become interested in animation?
Ever since I can remember as a kid I was interested in animation.  My biggest influence then was Disney and W.B.  But I also liked anything the Fleisher studio did and the U.P.A stuff.  I was also quite taken with other artists who who were not necessarily animators but were illustrators who occasionally lent their style to animated projects.  People like Heinrich Kley, Virgil Partch, and Ronald Searle.  I was also knocked out by Mad magazine, especially guys like Jack Davis, Mort Drucker, and Don Martin.  Also loved Ed Roth and Basil Wolverton. All of these influences led me to a career in Illustration and in turn, to Animation.

Where are you from and how did you get into the animation business?
I’m from a beach town about 35 miles north of San Diego, Oceanside, CA.  As an Illustrator, I would occasionally design for animation.  It was when I entered into partnership with Klasky/Csupo studio to do Duckman that I switched emphasis from illustration to animation.

What’s a typical day like for you with regards to your job?
It depends on what I’m doing.  If I have a show in production, I’m usually at the Continue reading

Download Storyboard Pro 5.1 update

Toon Boom Storyboard Pro 5.1 Now Available!
Toon Boom Storyboard Pro 5.1 Now Available!We are pleased to offer you an update to Storyboard Pro 5. As a benefit of subscription/support you can download Storyboard Pro 5.1 for free today!

Storyboard Pro 5.1 provides Storyboard Pro in both simplified Chinese and Japanese and continues to streamline the workflow with enhanced creative tools for artists, and better handling of project files.

What’s New

CheckStoryboard Pro provided in Simplified Chinese and Japanese.
CheckNew packed project formats – Stores the files in your Storyboard project inside a container, making it easier to handle and share project files, as well as faster transfer times.
CheckAnimation keyframes in the timeline – Provides a more intuitive way to work with layer animations.
CheckSelect tool improvements – Makes it easier to select and move drawings on the stage.

Update Storyboard Pro 5.1 today!