11 SECRETS YOU NEVER KNEW ABOUT ANIMANIACS, PINKY & THE BRAIN, AND FREAKAZOID!

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Mtv has an interesting article up called 11 SECRETS YOU NEVER KNEW ABOUT ANIMANIACS, PINKY & THE BRAIN, AND FREAKAZOID!

Tom Ruegger, the 14-time Emmy Award winner, who also created Tiny Toon Adventures, Road Rovers, Histeria!, and is currently the showrunner for Disney’s The 7D, recently did a Reddit AMA to celebrate the fact that you can now stream Animaniacs on Netflix.

Having worked on Animaniacs, as well as Pinky and the Brain, I can say that Tom Ruegger was one of the most talented individuals I ever had the fortune of working with. Incidentally Tom Ruegger was kind enough to do an interview with us years back.

You can read the whole article on Animaniacs, Pinky and the Brain and Freakazoid here.

How Rooster Teeth’s “Summer Of Animation” Is Going To Forever Reshape Its Future

 

Rooster-teethFastcocreate has an article about the emergence of Rooster Teeth which has gone from 5 employees to 70 in 5 years.

INK & PIXEL: MONSTERS UNIVERSITY

 

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Ink and Pixel has an interesting article up about Disney/Pixar’s Monster’s University with some nice development art.

From the site:

There’s no doubt in my mind that MONSTERS UNIVERSITY had the chips stacked against it from the moment of its conception. I say this because I remember the vehement reaction to the announcement of the film via social media – and just how much of a three-ring-circus that turned out to be. I think that part of the reason for the anti-MONSTERS U sentiment is that after the roaring success of 2010’s TOY STORY 3, Pixar experienced its first true misfire with the release of CARS 2 in June of 2011. As a sequel to the 2006 original, CARS 2 seemed to cast a spell of disenchantment over critics and audience members alike with its uninspired plot and cast of lackluster character leads. Oh sure, the film still made a fair bit of coin with a worldwide return of $559,852,396 in box office receipts, but fans’ once-resilient faith in the Pixar brand had been shaken none the less.

Learning Animation 2016

2000px-Animation_disc.svgWant to learn how to be an animator? In 2016 it’s not as hard as it once was. Years ago, you needed pencils, xerox machines, white out, pencil sharperers, X-Acto blades, tape, animation cels, animation paper, cel paint oh yes and an Oxberry camera! Never mind that there were not many animation school options to choose from. Fear not however, as the digital age is here to help you and thousands of tutorials are available allowing you to learn quite a bit about animation and the various techniques out there. there are also many digital options open to the animator in 2016 allowing you to cast away all those costly supplies once needed.

Schools
In the US there are many solid animations schools to choose from but in my opinion the best of them is Cal Arts here in Los Angeles mostly for the connections it has to the studios. Pixar, Disney and DreamWorks all harvest students from there yearly. There are many others around the country as well such as The School of Visual Arts in New York City and Full Sail in Florida. In Paris, Goeblins seems to produce some fantastic animators and I drool over the shorts their students make yearly. I personally went to a small school called the Joe Kubert School located in New Jersey which is also a good solid place to learn. A decent list of animation schools can be found on AWN and while it can be daunting because there’s so much, it’s a good place to start. I believe most of art school is what you choose to put into it and the plain old ‘pencil mileage’ that you put into your craft anyway so the school does’t matter as much to a focused student.

But what if you can’t relocate or don’t have money to go to a school? There are still options open to you to pursue. One is Animation Mentor.com which will allow you to learn remotely and is run by well respected animators and artists. If you can’t afford that, I would suggest simply studying animation frame by frame and copying what you see. While Youtube doesn’t do frame by frame you can easily download stuff and watch it with Quicktime. DVDs work as well.

Traditional Animation
Of course the old school way of tradition paper and pencil is still a viable way to learn but it’s getting harder and harder to finds supplies. Animation paper and peg bars can be purchased at Cartoon Color and other places around the web and you can film your scenes frame by frame but you’ll still need a computer to digitally put them together. An excellent free option is Monkey Jam which turns your webcam into a pencil test system. You could also use as digital camera and film your scene frame by frame but that’s not the best approach. Honestly most studios expect you to understand how to animate digitally so you’re going to have to learn this eventually.

Hardware
Most gaming PCs are powerful enough to produce animation both 2D and 3d, and even iMacs and Mac Books can do it. Most studios use Wacom Cintiqs to draw with but they’re mega expensive and not for everyone. There are also cheaper knockoffs of Cintiqs such as Yiyinova, Bosto Kingtee and X-Pen but you get what you pay for and they are not as good as Wacom’s flagship offering.Fortunately there are some cheap options out there to help you. Many studios use Pen tablets such as Wacom’s Intuos line which allow you to draw on a pad and look at your monitor. They’re not for everyone and I’ve never been able to effectively use one well but many people do amazing things with them. Another cheap option is purchasing a Motion Computing LE 1700 for a few hundred bucks and installing Sketchbook Pro which has a timeline that you can animate with.

Software
Software-wise, there are a number of free options out there such as Plastic Animation Paper and Pencil. If you have deep pockets, you can’t go wrong with Toon Boom Harmony which is used by Disney, Starburns Industries, Bentobox and many other studios to produce 2d animation. Toon Boom even offers a subscription so you can pay as you go. Finally you can also subscribe to Adobe Animate and while it’s not the greatest to draw with, there are many studios currently using the software to produce network TV such as Titmouse and Renegade Animation. Globally there is Mukpuddy, and Boulder Media.

If you’re into 3d animation it’s hard to go on the cheap but Autodesk now offers subscriptions for it’s Maya, and 3D Studio Max softwares so you can sign up with them and pay monthly. In contrast Blender is a solid 3d animation program and it’s free but most studios use the Autodesk software so you’re eventually going to have to learn their interfaces somehow.

All in all there are many options open to an artist seeking to learn animation in 2016 and so you have less and less excuses to not pursue your dreams, so stop reading this and get out there! (and don’t forget to come back and do an interview for us once you’re established!)

Lotte Reiniger, animation pioneer, predated Walt Disney by more than a decade

Vox has an article about Lotte Reiniger – commemorated in today’s Google Doodle – who in 1926 released the first animated feature film which was apparently beat Disney to the punch by 10 years. The film was so unprecedented “no theatre dared show it.

Reiniger pioneered silhouette animation: Hand-making detailed black cardboard cutouts put together with wire hinges, she would bring her puppets to life by capturing small movements frame by frame on a multi-plane camera with a strong backlight. It took Reiniger, and her partner Charles Koch, three years and 96,000 frames to make The Adventures of Prince Achmed.

Adam Sandler, STX Entertainment Joining Forces on Untitled Animated Feature

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AWN is reporting Adam Sandler and STX entertainment will collaborate on a new animated feature.

From the article:

Adam Sandler and Happy Madison Productions have signed an overall deal to write, produce and star in a new untitled animated project for STX Entertainment, it was announced today by Adam Fogelson, Chairman of the STX Entertainment Motion Picture Group. As part of the 12-15 motion pictures the studio will release each year, STX is focused on creating multi-platform family franchises across film, television and digital. The company is currently developing a major animated motion picture based on the beloved Uglydoll toy brand. The deal with Sandler and Happy Madison will add another major animated project to STX’s growing portfolio of family targeted IP. Adam Sandler’s last two animated blockbusters, Hotel Transylvania and Hotel Transylvania 2, have generated more than $825 million worldwide.