Character Modeler-DreamWorks TV

DreamWorks Animation

Apply HERE.

Title:               Character Modeler, TV

Department:   TV Production HUB

Reports To:    Production Supervisor, TV

Essential Duties and Responsibilities:

Responsible for creating models during prebuild including characters, character blend shapes, and character UV unwraps.

  • Ensure that character assets are of high quality while staying within the production’s parameters, pipeline and schedule detailed and adaptable to various styles.
  • Generate overview notes for the designs in order to meet the requirements for the production.
  • Responsible for ensuring all deliverables are completed on time and according to production standards.
  • Ensure that creative and technical Modeling standards are adhered to by partner studio within the confines of the production schedule.
  • Provide recommendation and suggestions for designs and animatics while ensuring timelines are met.
  • Document workflows and processes using Camtasia video and Publisher software.
  • Review & note assets submitted by our Partner Studios.
  • Serve as character modeling point person in show specific meetings and reviews.
  • Complete all tasks within a timely manner.
Required Skills
Requirements:

  • Ideally 2-4 years of industry experience in film, broadcast, and/or games
  • Advanced knowledge of hard surface characters and organic models.
  • Intricate understanding of Maya’s referencing system and ability to organize complex hierarchies.
  • Solid modeling and rigging skills.
  • Prior experience working in a fast paced production environment.
  • Creative problem solving skills and adaptability skills.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

John Mahoney


What is your name and your current occupation?
My name is John Mahoney and I am an independent film maker, college professor at Cal Arts and USC and a freelance Concept Designer/sculptor.

 

What are some of the crazier jobs you had before getting into animation?
I worked as a bicycle messenger in New York City for one day, in which I got hit by two cars and I ran over two people with my bike!

 

What are some of your favorite projects you’re proud to have been a part of?
I really enjoyed working on Treasure Planet for Disney, I did concept art and concept sculpture. All together I worked on ten disney films. I also did a short film that won “Hottest Animation in Brazil” you won’t find that one anywhere, it has been banned from the Internet!!!

 

How did you become interested in animation?
I really liked the film American Pop when I was in high school… then much later in my senior year of Continue reading