Character Modeler-DreamWorks TV

DreamWorks Animation

Apply HERE.

Title:               Character Modeler, TV

Department:   TV Production HUB

Reports To:    Production Supervisor, TV

Essential Duties and Responsibilities:

Responsible for creating models during prebuild including characters, character blend shapes, and character UV unwraps.

  • Ensure that character assets are of high quality while staying within the production’s parameters, pipeline and schedule detailed and adaptable to various styles.
  • Generate overview notes for the designs in order to meet the requirements for the production.
  • Responsible for ensuring all deliverables are completed on time and according to production standards.
  • Ensure that creative and technical Modeling standards are adhered to by partner studio within the confines of the production schedule.
  • Provide recommendation and suggestions for designs and animatics while ensuring timelines are met.
  • Document workflows and processes using Camtasia video and Publisher software.
  • Review & note assets submitted by our Partner Studios.
  • Serve as character modeling point person in show specific meetings and reviews.
  • Complete all tasks within a timely manner.
Required Skills

  • Ideally 2-4 years of industry experience in film, broadcast, and/or games
  • Advanced knowledge of hard surface characters and organic models.
  • Intricate understanding of Maya’s referencing system and ability to organize complex hierarchies.
  • Solid modeling and rigging skills.
  • Prior experience working in a fast paced production environment.
  • Creative problem solving skills and adaptability skills.
Job Location
Glendale, California, United States
Position Type

John Mahoney

What is your name and your current occupation?
My name is John Mahoney and I am an independent film maker, college professor at Cal Arts and USC and a freelance Concept Designer/sculptor.


What are some of the crazier jobs you had before getting into animation?
I worked as a bicycle messenger in New York City for one day, in which I got hit by two cars and I ran over two people with my bike!


What are some of your favorite projects you’re proud to have been a part of?
I really enjoyed working on Treasure Planet for Disney, I did concept art and concept sculpture. All together I worked on ten disney films. I also did a short film that won “Hottest Animation in Brazil” you won’t find that one anywhere, it has been banned from the Internet!!!


How did you become interested in animation?
I really liked the film American Pop when I was in high school… then much later in my senior year of Continue reading