New Peanuts trailer celebrates Mother’s Day

Blue Sky has put up a Peanuts trailer celebrating moms everywhere…
THE PEANUTS MOVIE 
3D Animation
Release: November 6, 2015
Director: Steve Martino
Screenplay: TBD
Producers: Craig Schulz, Bryan Schulz, Cornelius Uliano, Michael J. Travers, Paul Feig
SYNOPSIS
Charlie Brown, Snoopy, Lucy, Linus and the rest of the beloved “Peanuts” gang make their big-screen debut, like they’ve never been seen before, in state of the art 3D animation.  Snoopy, the world’s most lovable beagle – and flying ace – embarks upon his greatest mission as he takes to the skies to pursue his arch-nemesis The Red Baron, while his best pal, Charlie Brown, begins his own epic quest.  From the imagination of Charles M. Schulz and the creators of the ICE AGE films, THE PEANUTS MOVIE will prove that every underdog has his day.
THE PEANUTS MOVIE Assets
THE PEANUTS MOVIE Official Socials
OFFICIAL HASHTAG: #PeanutsMovie
THE PEANUTS MOVIE hits theaters everywhere on November 6, 2015!

 

Warren Leonhardt

 

This slideshow requires JavaScript.

 

 

What is your name and your current occupation?
Warren Leonhardt, story artist at Blue Sky Studios

 

What are some of the crazier jobs you had before getting into animation?
Worked as a logger, prep cook at a truck stop, janitor at a hospital and a shoe repairman for a day. I thought about going into amateur kickboxing in 1993 or 94 after being invited by my coach to train in Thailand, but I’m too darn lazy when it comes right down to it.

 

What are some of your favorite projects you’re proud to have been a part of?
It’s not so much the gig as the folks I’ve been lucky enough to work with. I’ve been on great crews such as the one we had at Red Rover studios up in Toronto in the early ’00s. We had a blast making Puma, Mexican Gerber commercials, and concert videos for R. Kelly when he was just on the cusp of going completely bonkers. I had to draw his recently deceased mother as an angel who talked to him, which was awkward, to say the least. As far as movies or recognizable credits go, I’d have to say those guys at Sony who made ‘Cloudy With a Chance of Meatballs’ were really awesome for the short time I was on that movie. Still pals with a few of em. But there were fun crews in Ottawa, Copenhagen, LA, or Toronto that I’d like to gather together in a room again anytime, regardless of the job.  Of course I have high hopes for the movie that I’m working on right now. The crew at Blue Sky has some really bright and eccentric people here, which is always awesome to be around. Makes for good comedy bits.

 

How did you become interested in animation?
Same as anyone else, I guess. Television reruns of classic Looney Tunes and Disney shorts, mostly. There was one Disney special every Sunday evening when I was a kid. I was also a “Saturday Morning” kid, but I really liked waking up really early weekday mornings and watching original Tom & Jerry cartoons, Looney Tunes on Saturday morning and these Disney specials on Sundays. On one of those behind the scenes things, Walt Disney revealed that real live people made these cartoons with pencils and paper! I decided to try to become one of those guys even if it meant I had to figure it out myself. I’d have made a crappy chemical analyst anyway. My dad’s job was not for me. I got my hands on Preston Blair’s book and copied stuff from that and comic books.  And there was this other thing, too Continue…

Bruno Chekerdimian Barreto

This slideshow requires JavaScript.

What is your name and your current occupation?
My name is Bruno Chekerdimian Barreto, I’m working at Mariana Caltabiano Criações .

What are some of the crazier jobs you had before getting into animation?
During the high school I used to help my father on his work carrying furniture and other little services. He is a woodworker.  I don’t know why he asked me to help him if I was, and still I am, so thin and weak.

 

What are some of your favorite projects you’re proud to have been a part of?
I’m very proud to have worked on the first season of “As aventuras de Gui e Estopa” (in english “The adventures of Gui and Estopa”). I had a great opportunity to do a lot of things on it. I wrote some episodes, did some storyboards, helped to develop the digital clean up, worked composing the scenes and other many things. On the second season I added to my “to do list” the digital paintings for that scenes where shows something very detailed or should use a different visual language. But my big challenge happened during the production of our first animated feature. I did all the 3D stereoscopic composition of all animated scenes and I did all the digital paintings of “Brasil Animado”, the first Brazillian movie in 3D (stereoscopic).

 

How did you become interested in animation?
My mom is a fine artist, she always inspired me to Continue…

Floyd Bishop


What is your name and your current occupation?
I’m Floyd Bishop. I’m currently the senior animator on Free Realms at Sony Online Entertainment.

What are some of the crazier jobs you had before getting into animation?
I was a lifeguard for eight years, mostly summers during high school and college. In the winters, I would work odd jobs. These included a short stint at a bakery where I started as a dish washer but then got to decorate wedding cakes and a bra factory where I would sort bundles of sports bra sections and then carry them upstairs to the factory floor to be sewn together. I tried to learn something at every job I ever had. For example, the average sports bra has five pieces!

What are some of your favorite projects you’re proud to have been a part of?
I’m really proud of Free Realms. There is a ton of animation in the game, and we get to be really creative on the project. I was also a character animator on the first Ice Age movie. I have something like 90 shots in the final film.

How did you become interested in animation?
I always liked cartoons as a kid. I watched a lot of Sesame Street, and that show had a ton of animation on it. As a result, I was exposed to a lot of different kinds of animation at a very young age. I drew a lot as I got older, and started to Continue…