Jobs: Modelling Supervisor – Maya

Nerd Corps logo


Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

Leo, Gemini, Emmy…been there, won that.

Come work for an award-winning studio and make cartoons, not war.

Department: Modelling

Location: Vancouver

About the Position

The modelling supervisor will be responsible for Continue reading

Andrew Chesworth’s “The Brave Locomotive”

Just saw Andrew Chesworth’s REALLY well animated “The Brave Locomotive” and it’s such a refreshing site to see 2d animation done so well! From what I gathered it was done with Photoshop and Maya and it’s really cute! Check it out!

From the Vimeo site:
This is the opening sequence to a musical short film I developed independently in 2008 at the age of 23. It was conceived as a love letter to 1940s postwar Disney animation as well as the musical stylings of the Andrews Sisters. The music was composed by Tom Hambleton at Undertone Music in Minneapolis. Animated in my spare time between 2009 and 2011, the project was shelved when I got hired at Disney Animation in the fall of 2011. The entire six minute film exists as a story reel with completed songs, but only this opening sequence made it to animation production. Many of the shots are missing effects, still have rough layout stand-ins, or didn’t make it to cleanup. The project sat dormant from 2012-2015 while I animated on several Disney feature films. I recently made the difficult decision to cancel the project and retire the incomplete animation online. It is the creative authorship of a much younger filmmaker and its time has passed. I learned a great deal from this project and I’m eternally grateful for the insight, feedback, and contributions of everyone who helped me during its development. With a heavy heart, I lay thee to rest, Linus!

Mike Perez

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What is your name and your current occupation?
Mike Perez, Freelance Illustrator & 3D Generalist.


What are some of the crazier jobs you had before getting into animation?
Probably has to be delivering newspapers before dawn or selling fireworks in one of those huge tents.


What are some of your favorite projects you’re proud to have been a part of?
Last year, I oversaw Character Rendering for The Adventures of Big Bird and Kami. It was a great project with a great team!


How did you become interested in animation?
As far back as I can remember, I have been interested in cartoons. I had a lot of VHS tapes as a kid. Things like the Fleischer Superman, Looney Tunes and Silly Symphonies.


Where are you from and how did you get into the animation business?
I’m from Miami, and in South Florida there is some game development and VFX work, but Continue reading

News: Sony offers a Maya zombie rig from Hotel Transylvania

Zombie rig

Animation Fans! Sony Pictures Animation is excited to announce a fun opportunity for artists and animation fans to animate using an actual character rig from a major animated feature film.

Simply download the Maya file below and start animating one of the zombies straight out of Hotel Transylvania in a traditional walk or run cycle, squash and stretch, or anything else you’re inspired by.

Zombie Rig can be found under the “Careers” tab at or

Make sure to submit your work for the chance to have it showcased on the Sony Pictures Animation YouTube channel: ‪#‎HotelTHalloween‬

Jeff Parrott

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What is your name and your current occupation?
My name is Jeff Parrott. Currently I am a Course Director at Full Sail University teaching the Game Art Degree Program as well as a full-time freelance prop and environment Artist in the video game industry. I recently finished as an Art Director. I have also worked on a couple of Ratchet & Clank games, a Jak and Daxter title, a Silent Hill game, and a bunch of freelance projects. is my online art portfolio.

What are some of the crazier jobs you had before getting into animation?
Probably the craziest job I’ve had before working in the video game industry was working in a arcade. One of those ticket redemption arcades. Absolutely have appreciation for people that work in those places. It’s also another place where I learned to love games as an interactive medium.


What are some of your favorite projects you’re proud to have been a part of?
Finishing Retro/Grade as an Art Director is probably my most proud moment so far. I have had the opportunity to work with insanely talented people and great people on every project I’ve contributed too. I’m very excited for what the next project around the corner is.


How did you become interested in animation?
I became interested in games after an instructor at Full Sail, Chad Kendall, got me excited about video games. He really opened my eyes to Continue reading

Simon Piniel

What is your name and your current occupation?
My name is Simon Piniel and I’m the owner, creative director and everything else in my company Spin Animation. Me and my team are doing all sorts of animation for all sorts of stuff, predominantly TV commercials, banner ads, info movies and mobile apps.

What are some of the crazier jobs you had before getting into animation?
Nothing too crazy… My first job during Summer break when I was 16(?): garbage man in my home town in Switzerland. A team of two standing on the back of the truck, tossing bags in and hauling containers. I loved it! During art school I sold concert tickets on the phone and did interviews for a polling company.

What are some of your favorite projects you’re proud to have been a part of?
There’s a few commercials here and there that I had the opportunity to basically realize from start to finish, and it’s always very fulfilling being able to take full credit in one or more departments. When it comes to bigger, team effort style projects that in return more people are familiar with: the Vancouver Winter Olympics (for which I did a animated projections for the closing ceremony, among others), the latest Swiss inflight safety movie (storyboard) and the Ed, Edd & Eddy Cartoon TV series (for which I spent 3 years storyboarding).

How did you become interested in animation?
I drew some flipbooks as a youngster, but that was just part of drawing a lot. My mom had the idea to Continue reading