Jobs: Modelling Supervisor – Maya

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Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.

Leo, Gemini, Emmy…been there, won that.

Come work for an award-winning studio and make cartoons, not war.

Department: Modelling

Location: Vancouver

About the Position

The modelling supervisor will be responsible for establishing workflows, managing the modelling team and training artists. In addition, you will collaborate with other supervisors and directors to ensure that modelling assets are passed across departments with efficiency while meeting the creative and scheduling requirements of the productions.


Lead modelling department, and establish best practice workflows and guidelines for the team
Establish efficient modelling techniques, topology, naming and other conventions to optimize asset creation process
Prioritize modelling tasks and make sure the production schedule is met
Collaborate with pipeline team, designers, rigging and surfacing artists to achieve both creative and technical goals within scheduled time frames
Work closely with rigging team to establish the best topology and conventions for both modelling and rigging needs
Work closely with pipeline supervisor to establish and develop modelling tools and process before and during production
Mentor and assist other modellers in both technical and creative capacities
Create and update documentation for those workflows and guidelines
Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
Be a positive and creative force on the team


Be part of the recruiting process by assisting the HR department with the development of job descriptions, sourcing of candidates as well as the candidate selection process

Crew Management

Train modelling team on an ongoing basis both technically and creatively
Communicate expectations to modelling team while balancing creative desires with the requirements of production
Oversee the daily activities of the modelling team
Partner with management to guide artists’ overall professional development by providing performance feedback, mentoring, resolving performance issues and maintaining positive morale among the team
Foster and enable communication and collaboration across departments
Set goals for others that can be achieved using available resources and use previous measurable performance to establish goals within projected timeframe
Determine and understand the needs, interests, strengths and weaknesses of the modelling team and use this information to contribute to the growth and development of the modelling team
Provide constructive criticism, wisdom, guidance, and feedback that will help others further their career development


4+ years of experience in animation for film or television
High proficiency in Maya is a must
Experience with Zbrush, Modo or similar sculpting programs
Experience in creation of all asset types including characters, environments, vehicles and props
Excellent understanding of the fundamentals of organic and hard body modelling
Excellent understanding of topology, for both organic and non-organic models
Experience with character blend shape creation
Strong leadership, management, and organizational skills
Excellent team player with strong interpersonal skills
Able to identify strengths and weakness of modelling team
Able to remain flexible and adaptable to meet the changing needs of production
Able to set priorities for yourself and others, as well as manage the progress of work
Proactive work ethic, capable problem solver with the ability to implement solutions
Able to multitask, prioritize and manage time efficiently
Strong problem solving skills
Able to think creatively to resolve technical challenges
Able to communicate in a professional and positive manner
Able to adapt to multiple show styles
Must be open to direction and able to embrace change

Please APPLY at:

THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

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