Jesse Aclin

What is your name and your current occupation?
Jesse Aclin. Freelance Character designer currently working on a project with Reel FX.

 

What are some of the crazier jobs you had before getting into animation?
Crazy ey? well, working in the toy design field was a bit crazy for me.. I also had a gig where it was my job to create label art by moving around existing images and changing the layout based on where a certain stores price tag and logo go. That was fun!

 

What are some of your favorite projects you’re proud to have been a part of?
Working with Reel FX on “Turkeys”, as a character designer. It was my first real gig doing character design, so it was sort of like a dream come true for me and I got to design a lot of characters! Right now I’m fortunate enough to be working with them again on “Book of Life”. I’ve worked on some fun TV commercial spots with Nathan Love, designing characters. Those are cool because I get to have a heavy influence on the style. Working with Titmouse was a heck of a lotta fun and an amazing learning experience as it was my first animation gig. I was hired to work as a character layout artist on Disney’s Motor City. I ended up working on a bunch of projects there. Good folks there, and I learned what it is to be a professional working in the biz.

Where are you from and how did you get into the animation business?
I’m from a town called Goshen, NY. It’s about 1.5 hours outside of city. My path into the animation biz is a bit of a strange and round about one. I always drew sort of well and I knew I wanted a career in the arts. So, taking my fathers advice I went into college for advertising because Continue reading

Jason Kruse

 

What is your name and your current occupation?
Jason Kruse, Cartoonist/Animator

What are some of the crazier jobs you had before getting into animation?
I was a swim instructor for a long time and a worker at Little Caesars but that’s about as crazy as it got.

What are some of your favorite projects you’re proud to have been a part of?
Though it wasn’t critically well-received, my favorite project I worked on was animating everything in “Master of Orion 3”. A huge undertaking but I had so much creative freedom and got to animate aliens.

How did you become interested in animation?
I started drawing comic strips in college and after that decided to try some animation classes in Manhattan. After that I was hooked.

Where are you from and how did you get into the animation business?
I grew up in Jersey. After college I basically begged my way into a small studio on the shore doing everything from inbetweens to cleanup to full-on animation and storyboards–it was awesome.

What’s a typical day like for you with regards to your job?
Get up. Go to work or work on my reel and portfolio.

What part of your job do you like best? Why?
The chance to be creative. It’s what drives Continue reading

Jobs: Reliance MediaWorks looking for 3d modelers

Reliance MediaWorks

 

 

About the Job

We are searching senior level Modelers for a feature in our Burbank office. If you enjoy working in a group, are creative, friendly and motivated, then we need you.

Modelers:
Job Requirements:
-5+ years work experience in Maya
-have in-depth knowledge of rendering and optimization.
-Strong Prop, Sets & Character modeling skills.
-Should have a deep understanding of 3d multi-pass rendering techniques and colorspace concepts.
-Skills with a 3rd party applications such as Mudbox or ZBrush is a plus
-Quickly create workable, 3D proof-of-concept models and animations from 2D reference and/or art direction from local supervisors.
-Model, rig, animate, texture, light and render models if needed

You can find out more here.

News: DreamWorks set to lay an undefined amount of staff off

dreamworks_logo

Sad news out of Glendale this morning but it’s been rumored for a while now. The Hollywood reporter is reporting that there are layoffs coming fro DreamWorks since the Rise of The Guardians failed to do well a the box office.

From their site:

DreamWorks Animation will lay off staff in the wake of the weaker-than-expected performance of the studio’s Rise of the Guardians and its announcement Tuesday that it will release two films in 2013 rather than three, sources tell The Hollywood Reporter.

 

You can read the full article here.

Jobs: Disney seeks stereoscopic artists

Disney logo

Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and adventures to the big screen for audiences around the world. We are currently seeking Stereo Artists to join our Burbank, CA studio.

Our Stereo Artists are challenged to create the most immersive and watchable stereo shots for our newest stories in production now and also to recreate our classic titles for 3D re-release. Our ideal candidate has great sense of cinematography and has a passion for visual storytelling.

Responsibilities

  • Work directly with Stereo Supervisor, Layout Supervisor, Director of Look and Lighting and directors to create immersive and comfortable 3D images in support of the story
  • Responsible for creation, delivery, and notes on 3D end-to-end
  • Stereo Layout Duties – Configure the stereoscopic parameters of CG animatic shots using our custom stereo camera rig to achieve the stereoscopic supervisor’s creative goals for each shot.
  • Stereo Layout Finaling Duties – Adapt the stereoscopic parameters to account for final animated performances and camera changes.  Create test renders to validate stereo setups.
  • Stereo Final Color Duties – Correct stereo artifacts introduced in the lighting and compositing of shots.  Make creative adjustments to final images to enhance for the stereoscopic version of the film.
  • Use compositing based depth sculpting techniques to add dimension to 2D elements such as matte paintings and enhance or modify the depth of 3D elements.

Job Requirements

  • Bachelors degree in Art, Film, Illustration, Computer Graphics, Engineering, related field, or equivalent experience desired
  • Exceptional artistic and technical skills
  • Previous production experience on Stereoscopic feature films; Stereoscopic animated film experience preferred
  • Experience working in collaborative environments and taking direction
  • Solid understanding of the Stereoscopic principles
  • Knowledge of rendering and compositing
  • Strong problem-solving ability
  • Solid understanding of Maya and Nuke
  • Comfort with Linux environments

Preferred Qualifications

  • Experience in Layout a plus
  • Experience in Lighting a plus

Visual examples of images exemplifying work in this area are requested for review.  Additionally, please include a resume and reel breakdown with your online profile.

 

You can find out more here.