Character animation technique produces realistic looking bends at joints

Bending of an elbow or a knee is common in most computer animations of human or animal figures, but current techniques often result in unwanted pinching or bulging near the joints. Disney Research has found a way to eliminate those artifacts even when the animation algorithm is running in real-time.

Jessica Hodgins, vice president at Disney Research, and Binh Huy Le, a post-doctoral researcher, were able to pre-compute an optimized center of rotation for each vertex in the character model, so those centers of rotation could be the basis for calculating how the skin around each joint is deformed as it is bent.

“It’s a very simple idea,” Hodgins said. “The pre-computation enabled us to significantly reduce the joint distortions that often plague these animations, preserving the volume of the skin surface around the joint. And this method can be dropped into the standard animation pipeline.”

Hodgins and Le will present their skeletal skinning method July 24 at the ACM International Conference on Computer Graphics & Interactive Techniques (SIGGRAPH) in Anaheim, Calif.

Computer animators will often use a virtual skeleton to control the pose of a character and then use a skinning algorithm to define the surface of the character. Two skinning methods, called linear blend skinning (LBS) and dual quaternion skinning (DQS), are widely used in computer game engines, virtual reality engines and in 3D animation software and have been the standard for more than ten years.

But both have difficulty with certain poses. When an elbow is flexed, for instance, LBS can cause a volume loss at the area around the joint, resulting in a crease resembling a bent cardboard tube. When the forearm is twisted, a similar volume loss results in an appearance similar to a twisted candy wrapper. DQS eliminates those problems of volume loss, but creates one of its own – a bulging of the joint.

Pre-computing the centers of rotation, by contrast, improves the ability to properly weight the influence of each bone in the joint on the skin deformation, Le said.

The result is that the volume losses of LBS and the bulging associated with DQS are minimized or eliminated.

The method uses the same setup as other skeletal-based skinning models, including LBS and DQS, so it can be seamlessly integrated into existing animation pipelines. The required inputs are just the rest pose model and the skinning weights that also are required by the existing algorithms. The method also can fully utilize current graphics hardware (GPUs).

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For more information and a video, visit the project web site at https://www.disneyresearch.com/publication/skinning-with-optimized-cors/.

About Disney Research

Disney Research is a network of research laboratories supporting The Walt Disney Company. Its purpose is to pursue scientific and technological innovation to advance the company’s broad media and entertainment efforts. Vice Presidents Jessica Hodgins and Markus Gross manage Disney Research facilities in Los Angeles, Pittsburgh and Zürich, and work closely with the Pixar and ILM research groups in the San Francisco Bay Area. Research topics include computer graphics, animation, video processing, computer vision, robotics, wireless & mobile computing, human-computer interaction, displays, behavioral economics, and machine learning.

Website: http://www.disneyresearch.com
Twitter: @DisneyResearch
Facebook: http://www.facebook.com/DisneyResearch

KUBO AND THE TWO STRINGS – ‘I Don’t Got This’ Clip – In Theaters August 19

https://www.youtube.com/watch?v=qO1y6CEeV_8

Take a sneak peek at the magical adventure by watching a recently released clip that showcases the bravery of Beetle, voiced by Matthew McConaughey.

Kubo’s quest begins nationwide August 19, 2016 from animation studio LAIKA and Focus Features

For additional materials, please download here:

Worlds Art I Teaser Art I Character Posters I Photography

Synopsis:

Kubo and the Two Strings is an epic action-adventure set in a fantastical Japan from acclaimed animation studio LAIKA. Clever, kindhearted Kubo (voiced by Art Parkinson of “Game of Thrones”) ekes out a humble living, telling stories to the people of his seaside town including Hosato (George Takei), Hashi (Cary-Hiroyuki Tagawa), and Kameyo (Academy Award nominee Brenda Vaccaro). But his relatively quiet existence is shattered when he accidentally summons a spirit from his past which storms down from the heavens to enforce an age-old vendetta. Now on the run, Kubo joins forces with Monkey (Academy Award winner Charlize Theron) and Beetle (Academy Award winner Matthew McConaughey), and sets out on a thrilling quest to save his family and solve the mystery of his fallen father, the greatest samurai warrior the world has ever known. With the help of his shamisen – a magical musical instrument – Kubo must battle gods and monsters, including the vengeful Moon King (Academy Award nominee Ralph Fiennes) and the evil twin Sisters (Academy Award nominee Rooney Mara), to unlock the secret of his legacy, reunite his family, and fulfill his heroic destiny.

Director: Travis Knight

Writers: Marc Haimes and Chris Butler (“ParaNorman”)

Voice Cast: Charlize Theron, Art Parkinson, Ralph Fiennes, George Takei, Cary-Hiroyuki Tagawa, Brenda Vaccaro, Rooney Mara, and Matthew McConaughey

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Cintiq Alternative- The Artisul D13

ArtisulD13_sideview

Here’s an interesting new tablet on the market, or at least new to me and my friends… The Artisul D13 which is essentially a 13″ Cintiq type device. you draw directly on the screen and connect it to your laptop or desktop. No word on whether it has Wacom drivers or is N-trig but it seems to be a neat little device and if you read the story behind it, it was designed BY an artist so you know that they’re catering to our community. In the box are the tablet with stylus, Pen Case (10 tips + Pen and inbuilt tip remover), Pen stand HDMI & USB cable, Universal Power Adaptor and 12 Month Warranty. The Artisul D13 sells for $599 and the stand is an extra $60.

SPECIFICATIONS

specification-iconsORANGE_07
Compatible

with MAC and Windows

Advanced Precision

2048 pen pressure for easy control along with 10 pen tips

HD Display & Connections

13.3″ screen size, wide degree viewing angle, USB and HDMI cable

Ergonomics

right or left-handed adaptability

Hot Keys

for shortcuts and increased productivity

Portability

Can be powered by two 3.0USB

Here’s a short video of Roberto Blake using the device. He seems to like it and can clearly draw on it. Still no word on those damn drivers though!

Iloura might be the best visual effects studio you’ve never heard of

The Creators Project has an interesting article up about Iloura who has grown from a traditional post business working in advertising to a dedicated feature animation and VFX studio.

Perhaps the studio’s greatest recent coup was working on episode nine’s “Battle of the Bastards,” widely regarded as the pinnacle of Game of Thrones’ sixth season. Iloura’s involvement with the show was a long time coming, as Rosenthal explains: “We had been in conversations, on and off, with Steve Kullbeck [the Game of Thrones VFX Producer] for a number of years about the possibility of getting involved,” he says.

Artist makes beautiful 3D printed zoetrope

A truly incredible and mesmerizing use of 3D printing!

3DPrintingindustry.com is reporting about a zoetrope which was created by modeling people’s walking movements, turning them into a 3D axis and then 3D printing the resulting model. Usually a strobe light is needed to give the illusion of movement, but Akinori uses a thin slice of light to bring the figure to life. Zoetropes are thought to have been used for over 5000 years, but the basic drum like form of the zoetrope was created in 1833. They are often used for pre-animation in films. 3D model versions have been used for Studio Ghibli projects as well as Toy Story. By looking through the slits in the drum, you can see the animation. The faster the drum spins, the smoother the image.

Zootopia- Deleted Scene- The Taming Party

https://vimeo.com/167648053

CBS8 is reporting about a cut scene from Disney’s Zootopia.
From the site:

Released in March, Disney’s Zootopia proved to be one of the most touching and most timely animated films in years, pulling at the heartstrings and tackling the intense topic of systemic racism, all while still managing to stay hilarious and adorable.

While the final cut of the movie had its fair share of heartbreaking moments (How could Nick’s childhood scout mates be so cruel?!), this newly-released deleted scene proves that Zooptopia could have been super depressing.

Seriously, before you watch this, it’s full-blown bawl-your-eyes-out time. You’ve been warned.