News: Former Aardman and BBC execs launch next generation Entertainment Company

Jesse Cleverly (L) & Miles Bullough (R)

Former Aardman and BBC execs launch next generation Entertainment Company.
Aardman Animations’ former Head of Broadcast Miles Bullough has teamed up with former BBC creative executive Jesse Cleverly to launch Wildseed Studios, a next-generation entertainment content incubator designed to attract creators looking for funding and expertise – and is calling on emerging and established creators to get in touch here http://www.wildseedstudios.com/sending-ideas-to-wildseed.html and have their ideas commissioned, developed, financed and distributed.

The company is adopting a portfolio approach to development – investing up to £10,000 into each of 50 new projects over the next 3 years, with follow-on investment available for projects that make a connection with an audience.

Wildseed has recently completed its first round of funding and has already invested in two projects. The first is a wickedly funny animated show for young adults based on the work of underground UK comic artist Ralph Kidson and features ‘God and Jesus’ where God explains his plans to Jesus for his latest miracle, ‘Animal Job Centre’ where an unemployed squirrel tries to navigate the vagaries of the job market and ‘Serengeti’ where punchy and loutish animals launch into foul-mouthed tirades against each other at the slightest provocation. The second project is a live-action sci-fi/horror web series from 19 year old creator Drew Casson – a 90 minute, special effects heavy horror sci-fi coming of age story, shot vlog style, about a small English Town being taken over by aliens with Drew’s usual layer of horror, stunning special effects and action. More projects are expected to be announced soon.

Wildseed describes itself as being platform neutral – putting great characters at the heart of everything it does and then looking to distribute projects to the platforms that best suit the idea. ‘A YouTube Channel will be a big part of what we do’ says co-founder and MD Miles Bullough, ‘but we are also working with creators who, for example, want to produce a mobile game first and that is really exciting for us where there is a great character at the heart of the game’.

Wildseed is planning its public launch for Autumn 2013 once its content pipeline is in full flow.

Continue reading

Software: 2D Animation

Flash

Since the dawn of the digital 2D revolution, there’s been much heated debate on which software is more user friendly, produces better quality work, and has a better price.  While some brands offer more functions and features, they come a pretty high cost and you might not use all of the application’s resources.  Then there are some brands that offer a very intuitive experience while chiming in at a very low price tag.
Let’s take a look at a few:
 

1. Toon Boom Animate Pro is currently the most popular app with endorsements by Cartoon Network, Nickelodeon, Disney Toon Studio and FOX.  Hailed by independent animators like Nick Cross, John K and Adam Phillips; Animate Pro offers a total production and post production package for the indie filmmaker.  Though drawing is somewhat pleasant and the rotary function smart, the interface is cumbersome, you’re constantly in preview mode (unless you have Harmony), and the backwards compatibility is not friendly with users who have different versions.  Price sets at $1,199 per seat. (https://www.toonboom.com/products/animate-pro)
2. Adobe Flash (previously Macromedia Flash and formerly Future Splash Animator) is/was the leader of the digital 2D revolution.  Flash is still used in many of today’s television and film productions by studios large and small worldwide.  In its newest form (CS6), the interface and pre-set tools are straightforward and user-friendly, but also suffers from being non-backwards compatible.  You can create custom Command triggers that’ll help increase speed and productivity, and because of the straightforwardness of the app, you can manipulate each frame as needed.  There are also many plugins to help speed up your workflow and expand Flash’s capabilities. You can buy CS6 and earlier versions starting at $700 or $50 through a Creative Cloud subscription.  (http://www.adobe.com/products/flash.html)
3. Toon Boom Studio is another all-in-one animation package geared towards animation fans, students, teachers and hobbyists.  At $190 per seat, you’ll get access to tech support and other “member” features, which makes it a pretty good entry level piece of software. 
4. Toon Boom Animate is the watered down version of Animate Pro.  Again, the drawing aspect and rotary disk functions are pretty smooth but the difference between Animate Pro and Animate are hardly noticeable other than the word “Pro.”  For $499 you can’t really complain much for this all-in-one. (https://www.toonboom.com/products/animate)
5. TV Paint Professional is an exceptionally well tailored suit on the 2D scene.  The interface is a bit bloated, but straightforward and customizable.  TVP’s drawing tools work with both vector AND bitmap and the entire program feels as if it was created by artists for artists in this all-in-one package priced at $650 USD.  Per seat of course. (http://www.tvpaint.com)
6. Adobe After Effects.  Now, while you can’t exactly draw in the program itself, After Effects is a serious animation tool aside from being a standard-bearer for post production.  A superior 3D camera, a militant bone rigging setup, and you can work with just about ANY style of artwork you can imagine, After Effects is top notch when it comes to “puppet” style animation.  It’s priced around the $600 range, but again that may differ with a Creative Cloud subscription.  (http://www.adobe.com/products/aftereffects.html)
7. Anime Studio Pro.  I haven’t had a chance to use this personally, but from some of the work I’ve seen being produced with it; I’d say it’s one app that shouldn’t be overlooked.  The interface is structured off of Manga Studio and a little bit of Flash but handles symbol animation pretty crudely.  At $299 per seat, it’s a fairly priced piece of software.  (http://anime.smithmicro.com/)
8. Pencil is a free bitmap animation tool.  It has a simplified interface similar to Flash but its drawing aspect is a little rough around the edges.  If you’re a hobbyist or fan of animation and just want to get your feet wet, this is a great introductory app that doesn’t affect your wallet.  (http://www.pencil-animation.org/)
9. Vectorian, Flash’s doppelgänger if there ever was one.  The interface and usability is almost as intuitive as Flash minus the action scripting, though most animators hardly use AS unless its site and app building.  For being a free app, it’s mostly geared towards motion graphics rather than traditional 2D animation.  It can handle it, but its a bit on the slow side.  (http://vectorian.com/)
10. Adobe Photoshop.  That’s right.  Before the Creative Suite era, you would scan in your animation frames and prep them for clean up or coloring, then you’d bring it to After Effects or whichever app you were going to animate in.  CS introduced the Animation Timeline which then allowed you to create complete animated works in just Photoshop alone.  You can snag older versions of it online for around $350 while the newest version CS6 goes for $670 online or for $50 per month through Creative Cloud. (http://www.adobe.com/products/photoshop.html)
11. Retas Studio. With the growing trend of all-in-one apps, CelSYS introduced Retas Studio as a self-contained animation package.  For those of you unfamiliar with Retas!; it’s the standard tool of use by some of the most famous Japanese and Korean studios and dominates the Eastern animation scene.  The interface is pretty complicated but its incredibly powerful tool.  The cost comes in at $980 USD. (http://www.retasstudio.net/)
12. Toonz is the long time software of choice by Studio Ghibli and maybe a few smaller studios throughout the globe.  From what’s available online, it’s user interface lives in the same cumbersome space as Toon Boom only a simpler and easier on the eyes.  It offers an abundance a feature called “scripts,” that are similar to Flash’s Commands and Photoshop Actions, where with a push of a key will take care of repetitive tasks like applying a similar effect on several scenes, etc.  Without being able to buy the program out-right, it’s hard to really say how useful this app is.  And then there’s the mystery price; it’s not listed on their website.  You have to contact them and get a quote. (http://www.toonz.com/)

Although some of these apps have some big names behind them, that doesn’t always mean that it’s the right tool for you.  The phrase; “TV show and Feature Films are made with them…” is really just a marketing ploy to get artists and animators to break out the plastic.  
What does a good tool feel like?  Well, it depends.  Personally speaking, I like using software that allows me to focus on what’s in front of me without having to constantly reach for a hotkey or move a bunch of panels around just to get some more screen real estate.  Even though many applications say their an all-in-one, you have to raise the question on whether you really need all those features and how often are you going to use them.  In a studio setting, you’ll only be using the app for one purpose and the rest gets sent to another person or department.  
The pros know that having good tools will help you produce good work, but they won’t do the work for you.  
For your consideration: The software and hardware you buy for your business is an investment which should pay itself off.  Now, that doesn’t give you a license to spend carelessly.  You really need to consider if the amount of work you’re bringing in can justify the hefty spending on name-endorsed products.  If you can, go for it.  But if you can’t, try to see if you can make do without for a while.  Most clients don’t care what you do the work in so long as the work is done and you keep them happy.

Esteban Valdez is the founder of Echo Bridge Pictures, a 2D animation production company, in St Petersburg, Florida.  @echobridge

News: The Jim Henson Company debuts Jim Henson’s Chatter Zoo at licensing show 2013

ChatterZooBabies

THE JIM HENSON COMPANY DEBUTS

JIM HENSON’S CHATTER ZOO AT LICENSING SHOW 2013

 

Multi-Platform Property Debuts as Appisode This Summer

Sassy, Inc. on Board to Develop Innovative Infant Development Toys

 

Los Angeles, CA (June 13, 2013) The Jim Henson Company continues its reputation as an innovator in content and brand development with the upcoming debut of its latest property, JIM HENSON’S CHATTER ZOO, at Licensing Expo 2013.  CHATTER ZOO will premiere to consumers this summer with the launch of an “appisode” – a mobile entertainment and learning application for kids – produced by Mindshapes. Also, The Jim Henson Company is collaborating with Sassy Inc., the lead partner for infant developmental toys and plush, for products in those categories. The announcement was made today by Melissa Segal, Executive Vice President, Global Consumer Products, The Jim Henson Company. Continue reading

Eddie Brito

What is your name and your current occupation?
Eduardo a.k.a. Eddie Brito, I am a Writer / Director / Producer at arlequín STUDIOS.

 

What are some of the crazier jobs you had before getting into animation?
I used to own an exporting business from Miami, Florida to South America. I used to freight forward appliances and cargo for a living.

 

What are some of your favorite projects you’re proud to have been a part of?
As a General Producer of the Television Show “Buscando Amor” (“Looking for Love”, the Latin version of the “Blind Date” reality show), I added the first Computer Generated Images (with Maya, autodesk) in a Latin American Television Show. We created 3 different characters, a Mouse, a Teacher, and a Scientist that would make humorist comments during the show. We did this during sweeps in 2003, and kept the format until 2004, on Estrella 62 Television, in Burbank, California.

 

Where are you from and how did you get into the animation business?
I was born Venezuela, but raised in Fort Lauderdale, Florida. I spend many years going back and forth between the two cities before I Continue reading

News: Relativity Media announced Free Brids

FREE BIRDS

 

Relativity Media, has just shared the first look images from their upcoming animated film, FREE BIRDS. Woody Harrelson and Owen Wilson star as a pair of feathered friends who travel back in time to change the course of history – in hopes of getting turkey off the holiday menu for good.

The film also stars Amy Poehler, and the just announced  Eddie ‘Piolin’ Sotelo (Ice Age: Continental Drift), Danny Carey (drummer for the world-renowned rock band Tool) and Josh Lawson (The Campaign).  FREE BIRDS will be released in 2D and 3D formats on November 1st – just in time for Thanksgiving!

Release: 

November 1, 2013
Director: 
Jimmy Hayward
Cast: 
Woody Harrelson, Owen Wilson, Amy Poehler, Dan Fogler, Lesley Nicol, George Takei, Colm Meaney, Keith David, Eddie “Piolin” Sotelo
Writers: 
Screenplay by David I. Stern and John Strauss with a rewrite from Craig Mazin
Producers: 
Scott Mosier, Craig Mazin, John Strauss, David I. Stern
Executive Producers:
Aron Warner
In this hilarious, adventurous buddy comedy for audiences of all ages, directed by Jimmy Hayward (Horton Hears a Who!), two turkeys from opposite sides of the tracks must put aside their differences and team up to travel back in time to change the course of history – and get turkey off the Thanksgiving menu for good.
Also, be sure to follow FREE BIRDS on:

FREE BIRDS

News: Adobe XD’s Project Mighty and Napoleon

Abobe has been working hard on some very interesting tech of late, namely Project Mighty and Naploeon. The former is a pressure-sensitive stylus, while the latter is a ruler for drafting (aptly named because it is a ‘short ruler’!) and it marks the first time the company has become involved with hardware. Both devices tap into Adobe Cloud as well, which is an interesting way to force subscriptions.

The pen looks pretty interesting and seems to work on any tablet, similar to other styli on the market. It does not look like it has palm rejection but it seems to have an interface that comes along with it allowing you to cut, paste and undo etc. From what I can tell it also will work with tablets that are not touch which is a VERY interesting development. I can not tell what tablet they are using from the video (it looks like Android) but they do mention iOS.

What does this all mean for us artists? Well, for one it seems that Adobe is actually listening to us and with Wacom’s announced foray into this same arena it might be only a matter of time before we see these big companies catering to us for once!

You can read more here on at the source link.