Computers: Choosing a tablet for digital artists in 2013

 

By Chad Essley

I’ve been following the world of creating digital art since the dawn of home computing and the Commodore 64. ( I miss my Koala 64 ) So when I was asked by Animation Insider to do a short article on the various options available out there to today’s artist, I had an easy short list to share.

 

It’s a fantastic time for gadget junkies, and people looking to invest in new hardware to create visual media. So many options are available, and technology is advancing so quickly, it’s a bit hard to keep up with it all. In this article, I’ll try to outline some of the many modern tablets I’ve used, and my suggestions for the cheapest entry point, to the most expensive.

 

I’ve seen many technologies come and go, but over the years the gold standard for pressure sensitive tablets has been made by Wacom Inc. Being one of the originators of drawing technology for the computer, Wacom’s combination of hardware design, build materials, responsiveness & line quality has been second to none. No one out there has been able to build a wintab driver that supports pressure sensitivity in all applications, at least not one of any quality. That being said, having been noodling around with tablet hardware reviews for many years, occasionally I am sent a review unit which surprises me.

 

Standalone tablets:  The Genius EasyPen F610E – $80 – $100 USD

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The EasyPen F610E (er.. nice name?) by Genius, arrives in an attractive red box, along with a copy of Painter 4 Essentials. Hey, bonus! I’ll take it.. although, Painter FOUR? I actually never installed the software.

Opening the box, one finds the slim 10” x 6.25” Genius EasyPen tablet in black. It’s very light and flat. Almost too flat. Wacom’s products tend to be thicker, because they implement a good amount of radio frequency shielding, preventing jittery lines while drawing. Hmm.. we’ll see how well it does..

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Further inspection shows a rubber and plastic pen dock, the driver, a copy of Painter 4 essentials, and the Genius two button pen, and a single AAA battery.

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The pen ships with tip refills, similar to a Wacom pen, although the tips feel like they’re made of much softer plastic, and don’t install quite as easily.

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Installing the battery into the pen. Everything bends slightly.. build quality isn’t fantastic here, in fact it feels very cheap. Everything about the Genius EasyPen F610E feels like a less than premium experience so far. The plastics used feel brittle and cheap to the touch.. but what about the drawing quality?

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Side by side with my old Wacom Intuos 3 standalone tablet.

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Installing the driver for the Genius Pen went off without a hitch..

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And when finished, this generic icon for “Pen Pad” buried in the control panel, brings you to Genius Pen’s Tablet Properties configuration panel. Settings for customizing top and bottom pen buttons are there. Sadly you cannot map either of these buttons to switch dual monitors, as I do with my other Wacom tablets.

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I was able to assign this in the MacroKey settings, the buttons along the side of the tablet which can only be pressed with the pen, not your finger. Job done. On to a drawing test..

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Sketchbook Pro responded fairly nicely, with some shakiness in the line quality. I wasn’t sure if this was due to the USB cable being near other power sources, but overall the tablet had a slightly jittery feel compared to it’s Wacom equivalent. Zooming in while drawing helped quite a bit, and honestly the Genius Pen did a fairly good job overall. I’m not sure I would reccomend it for the serious professional, but for the casual hobbyist, at 84 bucks and dropping, how could you not pick one of these up? It’s the first time I’ve seen a company besides Wacom do pressure sensitivity across all of my applications, so well done on that front..

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Paint Tool Sai ( Why are you kids crazy for the Paint Tool Sai? ) worked brilliantly. Full pressure supported.

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As well as Flash..  The Genius EasyPen F610E did better on vectors than it did on bitmaps, due to vector line smoothing..

 

All in all, not a bad tablet at all. Great job Geniuses at Genius.

( I would however heartily recommend changing your name and making a few changes to your product. Psst.. call me! )

So you could have yourself a brand new Genius tablet or even a used Wacom Intuos 1, 2 or 3 tablet from Ebay for the same price. But what about actual TABLET tablets? Ever since Microsoft created the first Tablet PC’s, Wacom has been there as a hardware partner, and many of these great devices can be gotten for a song on Ebay, should you choose to go that direction.

 

Some of the better used Tablet Pc’s out there that I’ve used have come from a company called Motion Computing. They cater to the medical industry quite a bit, but in years past had designed some of the most reliable and slim tablets out there, before the iPad came along.. They all included Wacom digitizers, making them a natural to stick in a backpack and carry around as a mobile drawing / animation solution..

My beloved old Motion Le1700. Still a fantastic machine.

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Only a few years ago, this machine went for $1400 or more. Now, you can find the core 2 duo 1.5 ghz (Still pretty speedy really, for drawing and web surfing etc..) for anywhere from $200 to $500. This was the only machine with a 4/3 aspect ratio, and an sxga 1400×1050 resolution display. A real pleasure to draw on, but the display is a little bit dim. Battery on these are also lacking, being several generations behind in chipset tech. An old battery in these is going to last you about 2 hours tops. No problem if you bring a power supply with you, or external battery like one of these: http://www.voltaicsystems.com/v60.shtml

 

Motion also made a lower resolution Le1600, as well as a 1400.  The 1600 was preferred by many, because it actually had lower resolution than the Le1700, believe it or not. I was always a pixel junky myself, needing more screen real estate for menus etc, but some liked it because they could actually read menus and text on those smaller screens. If you buy a Le1700 or Le1600, look for ones with a “view anywhere” display, and a core2 duo for a bit more speed. I had mine tricked out with 4 gb of ram, and an SSD drive, and it was quite the workstation for a long time. I may find myself going back to it yet.

 

There are so many older tablet laptops out there with Wacom digitizers, I could hardly list them all. It really comes down to what you prefer, and the power / speed you need.

 

Which brings us to the new mobile tablets..

 

I’ve been pretty happy to see Wacom diversify itself over the years, with one of the most surprising options being having a tiny Wacom tablet, right in my pocket at all times on my Android phone! The Galaxy Note 2. $300 on contract / $600 retail. ( video link)

 

If I were to pick a dark horse in the operating system wars, it would have to be Android. Using Samsung’s Wacom “S-Pen” on my phone is just crazy cool. Sketchbook Pro on the go is just fantastic to have as a quick drawing tool, and having a quad core device in my pocket with a large screen has been truly amazing. The variety of pressure sensitive drawing and animation software out there for Android is growing every day, and it’s a real pleasure to be able to use these little Wacom tablets on the go. Highly recommended.

 

Samsung also makes a 10” Galaxy Note ( $300 – $400 USD) which in my opinion beats the iPad, for also sporting a pressure sensitive Wacom S-Pen. I’ve tried a demo unit and come very close to buying one. There’s even a full version of the professional animation software TVPaint available for Android. A full and direct port of a professional  animation / image editing / and video editing suite on the go. Kind of blows the iPad out of the water in my opinion..

 

Check it out here:

http://www.youtube.com/watch?v=h2mfLFX61HI

 

They also make a new 8” version.. http://www.amazon.com/Samsung-Galaxy-Note-16GB-White/dp/B00BQH8UEY/ref=sr_1_1?s=electronics&ie=UTF8&qid=1372775617&sr=1-1&keywords=galaxy+note+8.0

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S-Note drawing on the Galaxy Note 2 ( whoops blurry snapshot..)

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Samsung seems to be making the best hardware at the moment. My current tablet laptop is also being a Samsung. The Samsung 700t.

 

(extensive review over here on my website: cartoonmonkey.com )

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Samsung 700t

 

But keep your pants on.. Samsung has just announced the Haswell chipset version of it’s Ativ line, the Ativ Q!

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A 3.3-inch, 3,200 x 1,800 slider that runs both Windows 8 and Android (4.2)!

Be still my beating heart. This tablet ( With Wacom S-Pen!) sports the highest resolution on any mobile device or tablet I’ve ever seen. I’m sure there will be a premium price to pay for it as well.

 

Engadget hands on: http://www.youtube.com/watch?v=bM8VSxuye94

 

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And finally my very short review of one of the most expensive options..

The Wacom Cintiq 22HD Touch. ( $2500.00 USD )

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Wacom has really outdone themselves this time, with the Wacom 22HD Touch. Do you need touch? No. Is it nice to have? Yes. It’s early days yet, with most applications and touch. Windows 8 itself works well with palm rejection technology, (resting your palm on the screen while drawing, without making inadvertent lines on the screen) and there are several applications out there that make use of multitouch gestures, the best among them being the amazing ArtRage.

 

This is everything you’ve come to expect from a Wacom product. Smooth, responsive, and amazing to work with. I actually prefer the 22 inch model to the 24 inch. I’ve owned both, and the 24 inch takes up far too much desk space, ships with a 70 lb stand (!) and is almost impossible to mount on a swing out arm, such as I’ve done with the 22hd. The 22hd is the natural wide screen progression from the older Cintiq 21UX. It’s light, has the same great rotating stand as the 21UX, and comes in both a touch screen, and non-touch screen options.

 

http://www.cartoonmonkey.com/animinsider/Cintiq22HDTouch.mp4

Big thumbs up on the Cintiq 22HD. If you’re serious about your business, and serious about digital artwork, you can find no finer tools than the Wacom Cintiq line. ( Caveat: stick to the Cintiq 21UX and newer. 1st generation Cintiqs, the 18sx etc were in fact quite terrible. )

 

There’s a slight war going on between Microsoft and well.. everyone else in the software world who uses the Wintab pressure specification. But Wacom’s latest driver for the Cintiq 22hd includes the option to turn off “windows ink” which allows certain software to work again, that had previously had problems with touch and pressure working together. ( Like Adobe Flash ) But that’s a future article all together..

 

I hope this article sparks some ideas on the available hardware out there, and the many choices available to todays digital artists.

 

Chad Essley is an independent animation director and founder of CartoonMonkey Studio in the Pacific Northwest. He draws funny pictures for a living, obsesses over gadgets he doesn’t need, and hangs out with his cat way too often.

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Website: http://www.cartoonmonkey.com

twitter: https://www.twitter.com/chad_essley

Jobs: Reel FX Senior Modeler (Feature Animation)

reelFx

Reel FX is seeking a Senior modeler.

Job Summary
Creates character, set and prop models that support art and story concepts. May focus on developing technical drawings for model production. Utilizes modeling software to prepare and build character models. Writes, maintains and runs scripts and model databases. Able to develop character models for multiple types of productions from simple to moderately difficult. Accountable for meeting productivity and quota targets.

 

Duties and Responsibilities

• High to Master level of competency with poly modeling and Zbrush
• Mastery of the Blendshape system, requiring 1 note pass or less for a production ready set
• Able to build maquettes in pose using Zbrush or other software for hero characters
• Able to polypaint or use basic textures and UVs on maquettes
• Moderate level of competency lighting and rendering maquettes for show
• Able to foresee problems with designs, identify 2d cheats, and tailor models to the design intent rather than matching it verbatim to the page
• Available as a mentor for apprentices
• Able to consistently hit deadlines under the time allotted
• Able to generate high quality assets with no direct supervision
• Available as a point person to interact with other departments on modeling’s behalf
• Able to train other modelers in various disciplines
• Able to step in as a temporary lead if necessary
• Must have a good understanding of the overall studio pipeline
• Able to make accurate bids on assets to your supervisor
• Able to document processes in Pages
• Minimum 5 years production experience

 

Education and Experience Requirements

 

• Degree/diploma in fine arts or recognized animation program, and/or equivalent work experience.
• Knowledge of one or more high-end 3D software packages such as SoftImage 3D, XSI, Maya.
• Knowledge of Adobe Photoshop.
• Good knowledge of polygonal and patch geometry modeling.

 

This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization.

 

You can apply here.

Promote Yourself: Tony Ross’ Toon Boom Animate tutorial DVD!

In this Toon Boom Animate tutorial DVD: Anatomy of a 30sec Short Vol. 2 – Using Toon Boom Animate,  available now as a download, we take you step by step on how each part of the animation was done, from animatics, to head turns and eye blinks, animating the time elements like the clock, calendar, and hour glass, and last but not least creating cut out puppets.
Check out the review of this title by animator  and creative director Chris Georgenes:

Jobs: Background Designer- Teenage Mutant Ninja Turtles

Nickelodeon_logo_new

Nickelodeon is seeking a Background Designer for the Teenage Mutant Ninja Turtles. Details below.

Description

Summary:
Generates background designs, overlays, underlays, shadow and color guides, floor plans  and any other background-related art that the production may require, ensuring style and quality of show is met.Responsibilities:

  • Review script for backgrounds needed at handout of show.
  • Complete all rough, revised and final designs necessary within assigned deadlines.
  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and saved appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Be available for questions until your department’s shipment is complete.
  • If required, generate multiple views of environment and specific elements within it.

Additional Responsibilities:

  • Assist with special projects.
  • If applicable, make special shadow and color indications.

Basic Qualifications:

  • Must demonstrate proficiency in style of show.
  • Strong background design skills.
  • Relevant drawing experience necessary.
  • Thorough understanding of perspective.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Work well under pressure.
  • Ability to multitask a plus.

Desired Qualifications:

  • BA in Fine Arts or equivalent work experience highly desired.

HOW TO APPLY
You MUST submit a portfolio in order to be considered for artistic positions!

Online Portfolio Instructions:
Do you have a website/blog you’d like us to review as your portfolio submission? If so, please be sure to upload your resume and website link in the online application process. Please include the website link on your resume. You MUST upload the portfolio release form to your application. You can add additional attachments in the resume section.

To download the form, please go to: http://nas.nick.com/SubmissionReleaseForm.pdf

You can apply here.

Jobs: Disney seeks Director of Visual Effects

Disney logo

Job Description

Director, Visual Effects
Job Description Its the magic of immersing yourself in a motion picture masterpiece, or a new track from your favorite band, or the spectacle of a live Broadway show. Its hard to define and even harder to create, but thats what we do at The Walt Disney Studios. Ours is a culture of innovation, collaboration and creativity. We raise the bar, then step over it, blazing trails through the production and distribution of world-class entertainment around the globe. If you want to help tell compelling, enduring stories through movies, music or stage plays, then we want to hear from you.

The Walt Disney Studios encompasses the creation, production, promotion, sales, acquisition and domestic and international distribution of live-action and animated motion pictures, DVD releases, live stage plays, and music and soundtrack recordings.

We have an exciting 18 month Continue reading

Software: 3d Animation Software Roundup

3d Animation Software Roundup

By Scott Jenkins

Animation has changed rapidly in the past 25 years, from being exclusively hand drawn to computer programs that can create three dimensional worlds almost indistinguishable from our own. In the late 80s you’d see a technical director working alongside an animator at a workstation that cost much more than the average house. The software was either custom coded, or a combination of Alias for modeling and Softimage for animation at a cost of $30,000 each per seat.

Flash forward to now and you’ll find a different landscape. The computers that you can buy at an office supply store are much more powerful than those old workstations and available for well under $1000, and you can spend anywhere from $8000 all the way down to free (!) to get software that will allow you to make anything from a commercial to a short to a feature film in the privacy of your own home.

The differences between the software packages are many, and your decision on which one to use will depend on much more than just budget.  Where one package may seem to have it all, your pipeline may require it to work with other packages. Also, you may not need all the bells and whistles of an animation package if your job mainly consists of motion graphics or architectural fly-throughs.

So use this guide as a springboard to your own research. Ask yourself what you really need, and look at the various packages to see which one will be the best fit.

Most of these programs have free versions of usually 30 days that you can download and “kick the tires” to see which works best for you, and links to the websites are provided.

Autodesk

Nowadays, any discussion of 3D software begins with the 900 pound gorilla, Autodesk.  Their original software 3D Studio, was a DOS companion to AutoCAD, built to bring architectural CAD drawings into the third dimension. Its advantage was that it could be run on PCs and was quickly adopted by the games market. Soon, those artists began hitting a wall on what they could do, and 3D Studio was given ground up re-write and released as 3DS Max.

Meanwhile, Alias, seeing there was money to be made on the PC (as opposed to Silicon Graphics workstations) released Maya, and a rivalry was begun. Late to the party was Softimage, which was owned for a time by Microsoft, and because of a rewrite that took way too long, never got the traction that Max and Maya had.

However, Autodesk decided to go on a buying spree and bought both Maya and Softimage, eliminating outside competition, and rebranded the packages for different markets. In recent releases, they are all built to work well together (and with other software) in various Entertainment Suite packages, which wind up being both expensive (up to $8000) and a bargain for the software you get.

3DS Max
www.autodesk.com/products/autodesk-3ds-max/overview

3DS Max is great software for a small shop, as it’s “ready to go” for anything out of the box. Strong with its CAD roots, the Max and AutoCAD combination can take you from an architect’s drawings to realistic renders. But it doesn’t stop there: Max has one of the strongest modeling toolsets and a robust character animation system that makes it excellent for working on a range of projects and has been used in games, commercials,  animated television series, and feature films all around the world.

3DS Max has been described as “an Operating System for a very wide range of plug-ins,” and there is a staggering amount of plug-ins and scripts that extend its power, from Fluid Dynamics programs to rendering engines.

3DS Max Features page

http://www.autodesk.com/products/autodesk-3ds-max/features

3DS Max Demo Download – 30 Day free trial.
http://www.autodesk.com/products/autodesk-3ds-max/free-trial

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Maya    
www.autodesk.com/products/autodesk-maya/overview

Maya would seem to be the “go to” software for animation, as it’s used by everyone from Pixar to Dreamworks uses Maya to do their feature animation. However, the strength of Maya is its ability to let you get “under the hood.” If Maya doesn’t let you do exactly what you want it to do, you can open it up and supercharge it, using either MEL or Python scripting, or the extensive Software Development Kit to create your own tools. Maya is great for medium to large shops that are working with a complicated pipeline, where the software needs to be flexible enough to do exactly what you want it to do, and you have the programmers who can handle the job. If you’re a small shop that’s fitting into another organizations pipeline, Maya is also your choice.

Maya, through its HumanIK  also has a strong integration with Motionbuilder (also an Autodesk product) which is the standard for working with motion capture files.  They are sold together in the Entertainment Suites and together make a powerful pair.

Maya also has strong animation tools and an interface built for speed. The available plug-ins aren’t as extensive as those for Max, but there are good ones to be found, especially in the rendering department, where Pixar’s Renderman, and ChaosGroup’s vRay are available for tight integration with Maya.

Maya Features Page

http://www.autodesk.com/products/autodesk-maya/features

Maya Demo Download – 30 Day free trial.

http://www.autodesk.com/products/autodesk-maya/free-trial

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Softimage
www.autodesk.com/products/autodesk-softimage/overview

Softimage seems to have been pushed aside, but as it turns out, is far too powerful a program to completely let go away, especially given two of its components, FaceRobot – an extremely robust facial animation system with soft-tissue dynamics, and controls for lip-synching and emotions; and ICE, a visual programming language that lets you do anything from particle systems to rigging.

As part of the Entertainment Suite, Softimage acts as a standalone plugin package for Maya and Max that is built to interact well with both. On its own, it is a strong modeling and animation package that interacts well with a host of other programs, including Pixologic’s  zBrush (see below).

Softimage Features Page
http://www.autodesk.com/products/autodesk-softimage/features

Softimage Demo Download – 30 Day free trial.

http://www.autodesk.com/products/autodesk-softimage/free-trial

Independents

Lightwave 3D
www.lightwave3d.com

Another of the old guard animation programs, Lightwave 3D began as part of the revolutionary Video Toaster system on the Amiga (!).  A very strong, yet relatively low cost piece of software, Lightwave 3D was widely used on television shows such as Babylon 5, the various Star Trek series, Battlestar Galactica (the new series), and feature films such as Star Wars, Sin City,  300 and Star Trek features.

Lightwave 3D is actually two programs, a separate modeling and animation program that can update in realtime through a Hub program. This maximizes resources for whatever task you have at hand, and once you get used to it, is an excellent way to work.

Lightwave has always had one of the best “out of the box” renderers, and the new version, 11.5 is no exception. It has excellent character animation tools and can easily provide feature quality animation for a reasonable price.

Lightwave 3D Features Page

https://www.lightwave3d.com/new_features/

Lightwave 3D Demo Reel

http://youtu.be/WhHkcCDuATk

Lightwave Demo Download – 30 day free trial

https://www.lightwave3d.com/try/

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Modo              
www.luxology.com/modo/

Modo was built by a group of engineers who mutinied from Lightwave 3D and broke off and formed a new company. Said to be built “by artists, for artists”  it sports one of the industry’s strongest and fastest modelers, with the ability to see your model instantly in a photorealistic, realtime renderer.

Whereas programs such as Max and Maya have a scores of individual specialized tools, Modo has a smaller toolset that is customizable by the artist to create whatever tool is needed. Once you can wrap your head around this concept, it is possible to create top-quality work. ILM uses it as a concept development tool, proving its intuitive creative flow.

The animation tools are also strong, and Modo is used in feature films like John Carter, District 9, and television shows like CSI, Fringe and True Blood, as well as a host of games and commercials you’ve no doubt seen.

A robust Python scripting integration allows you to get even further under the hood, and a C++ Software Developer kit allows programmers to extend the program to meet your needs.

The renderer is gorgeous, CPU based, and takes full advantage of multiple core processors. The more hardware you throw at it, the faster it gets. However, it doesn’t yet have GPU rendering support – currently a good and bad thing – good in that you don’t need to spend thousands on multiple GPUs for single-box rendering as one GPU and a good processor will still give you realtime feedback; bad in that you need to use more workstations for rendering. It becomes a budget consideration that you have to balance, but it’s a solid piece of software.

Luxology Modo Demo Reel
http://youtu.be/K3dGsFNiLEc

Modo Demo Download – 15 Day Free Trial or $25 30 day trial

http://www.luxology.com/trymodo/

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Cinema 4d        
www.maxon.net/

Cinema 4d scored a big hit with its tight integration with After Effects in the current Adobe suite of products. They have a great way of selling the product: you buy what you need. If you’re a motion graphics guy, you most likely don’t need all the character tools to do motion graphics, so Cinema 4d has a Prime Version that’s made for that. Adding on features such as render nodes, realtime rendering, advanced Character Tools, hair, and particles, etc. will take you all the way up to the Studio Version. And you can start off from one version and upgrade to the extra-featured versions as your needs expand.

Cinema 4D Demo Reel
http://youtu.be/oOpOPdh7Ie4

Cinema 4D Demo Download – 42 Day Free Trial.

http://www.maxon.net/products/demo-version/download-form/demoform-nl-add/choose/cinema-4d-demos.html

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Houdini 
www.sidefx.com

Houdini has  a great selection of modeling and animation tools, but it’s true power is that it has the most powerful effects and dynamics systems of any of the 3D packages. It’s used by everyone: Pixar, Weta, ILM, Sony, and others to create the explosions and effect that highlight blockbuster features.

Using a node-based, procedural workflow, Houdini makes complex interactions of objects and particles, easy, intuitive and repeatable. You can build a library of particle and dynamics systems that you can plug into your scenes, allowing you to quickly create magic and still stay within your deadlines and budgets.

Houdini 2012 Demo Reel

http://youtu.be/z6VBHnbMIsk

Houdini Demo Download – Watermarked Free Learning Edition and $99/year Non-Watermarked “Starving Artist” Learning Edition

http://www.sidefx.com/index.php?option=com_content&task=view&id=589&Itemid=221

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Blender
www.blender.org/

Blender is insane. Completely. You get a full 3D software package that includes modeling, animation, rendering, compositing, video editing, and a game engine for free. That’s right. Free. Not a thin dime. Not a sausage.

Blender is Open Source software, overseen by the Blender Foundation in the Netherlands, and developed by a community of programmers and animators all over the world. Because of this, they work fast – features that take time to appear in other packages show up here quickly.

On the other hand, that doesn’t mean that the implementation is necessarily good, or right for your situation. It doesn’t play well with others, in that importing animation from another package is tricky. It hasn’t been tested as much in production as any of the other software packages, so you might be taking a chance on getting your work out.

But. They have created their own productions –  ranging  from animations to games, to VFX demos –  to highlight their work, and heavily documented what and how they did it. And supplied all the files for those works, up to and including 4K (!) renders. And supplied the source code for the program itself, so anyone can go in and see how it was done, and if they can figure out a way to do it better, send it in for a later iteration of the program.

And on the other other hand (back to the first hand?) you get a killer piece of software. A modeling and animation system that works for everything from motion graphics to character animation. A killer renderer that’s blazing fast and runs on as many GPUs as you can throw at it. A particle system for your effects needs. And the ability to put it in front of your artists by clicking the link below.

Blender Demo Reel

http://youtu.be/QbzE8jOO7_0

Blender Open Movie – Sintel

http://youtu.be/eRsGyueVLvQ

Blender Download Full Program.

http://www.blender.org/download/get-blender/

 

Scott Jenkins has been animating on the computer since 1988 and has worked as a freelancer  in games, television, and Location Based Entertainment. He has professionally used most of the software listed in this article and has used the rest in hobby work.