No-A

Award winning graduation film NO-A completed at the Savannah College of Art and Design by a core team of 8 students.

The world is a desolate, unforgiving place in this action sci-fi with a surprising amount of heart. We follow NO-A (Noah), as he attempts to rescue Aixa, the young woman that created him. In his desperate attempt to save her, he must face an unknown enemy force and fight to keep them both alive.

(C) NO-A Productions

Website: noafilm.org/
Facebook: facebook.com/pages/NO-A/948787145132068?ref=aymt_homepage_panel
Twitter: twitter.com/NOA_Film

Credits
============================

Directed by
Liam Murphy

VFX Supervisor
Andrew Finley

FX Lead
Matt Benson

Lighting Leads
Michelle Gao
Kevin Herjono

Additional Lighting
Mark McKinsey
Dennys Herman
Aditi Vengurlekar

Lead Sound design
Kai Paquin

Render Pipeline TD
Will Cavanagh

Environment Modeling
Nathan Kreuzman

Rigging TD/Animation Pipeline
Liam Murphy
Kori Ackmar
Ovid Nostradov

Effects TDs
Matt Benson
Tyler Britton
Joshua Schwartz

Executive Producer
Xan Xai

Producer
Chloe Mortensen

Original Idea by
Andrew Finley
Matt Benson

Compositing Lead
Matt Karan

Music
Jacob Yoffee

Soundmixing
Matt Yocum

Sound Design
Kai Paquin
Tom C Schmidt

Animation
Liam Murphy
Emily Katske
Ben Sanders

Compositing Lead
Matt Karan

Compositing
Michelle Gao
Andrew Finley

Character Modeling
Raed Alamouni
Qween Parker
Andrew Finley

Modeling/Texturing
Anthony X. Smith
Casey J Arterburn
Nikit Shetti
Harsh Agrawal
Ty Roberson

Cloth Sim
Ben Lopatin

Concept Art
Adam Varga

Layout/Cinematography/ Editing
Liam Murphy

Shading Leads
Michelle Gao
Dayna Kelly
Andrew Finley

Opening Title
Clint Rea

Motion Graphics
Eddy Nieto

Copyright, NO-A Productions, 2014

+-6200

Brent Gordon

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What is your name and your current occupation?
My name is Brent Gordon . I am currently a Texture Artist and freelance character designer at Nickelodeon.

What are some of the crazier jobs you had before getting into animation?
I supported myself through college by driving a city transit bus in Orange County California.  It was relatively good paying job with flexible hoursto work around my class schedule at Cal State Long Beach. The hours were brutal! I had to get up at 4 am, start driving my route at 4:45 till mid morningthen attend classes in the afternoon, then come back and drive the evening route. I would then study until midnight and get up and do it all over again the next day.On top of that, I played and toured with a band during my college years.

What are some of your favorite projects you’re proud to have been a part of?
There have been many shows that I am very glad to have been a part of. I have designed characters for several Warner Bros. projects including Scooby Doo as well as many Walt Disney shows such as Kim Possible, American Dragon and Tinkerbell. One of the best looking shows that I have had the privilege of working on , is Continue reading

Jobs: Full-Time Animators at House of Moves

Full-Time Animators at House of Moves

House of Moves – Los Angeles, California, United States

Job Description

House of Moves is actively seeking submissions of reel and resume from talented animators. The specifics of what we’re seeking currently include:

Required:

  • Keyframe animation experience
  • A keen artistic eye and a sense of timing and action
  • Ability to work closely with Lead Animator and a dedicated team to put out high quality work

Preferred:

  • MoBu: relevant tools are Story mode, Timewarp, looping, blending.
  • Maya experience.
  • In-game experience is a plus.

Please send your materials to jobs@moves.com – put “Animator” in the subject line.

David Chung

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What is your name and your current occupation?
My name is David Chung, and I’m a Background Designer at Nickelodeon. In galleries most people know me as The Chung!!, smartass painter.

What are some of the crazier jobs you had before getting into animation?
I used to be a taste tester of various exotic animal meats for The Taste of Hunan Chinese Eatery until they were shut down for selling pirated prostitutes and DVDs. But other than that, I guess working at PetSmart was kind of crazy. I once made it rain dog food after puncturing a palette of Eukanuba on the top stock shelf with a fork lift….on purpose…over a couple of rude douchebags.

What are some of your favorite projects you’re proud to have been a part of?
I’m proud of every project I’ve ever been a part of!! Well, except for one. No, two. Maybe more. But we don’t talk about those. I was young and stupid.

But the current project I’m working on, I’m beyond proud of being a part of it! But I don’t think I’m allowed to talk about it. Or am I? I have no idea what the deal is about being able to talk about shows that haven’t aired yet. Everything seems so taboo after we had to take a mandatory Continue reading

Jobs: Production Supervisor-DreamWorks Animation

Dreamworks

Production Supervisor

Apply here

Company: DreamWorks Animation
Location Glendale, CA
Date Posted: August 28, 2015
Source: DreamWorks Animation

Scope of Position:
Manages the department schedule and day-to-day needs of the department in partnership with Department Head.  This person may manage multiple departments (i.e. Story/Editorial,  Character TD/Animation, Modeling/Surfacing, etc.)

Essential Job Responsibilities:
Schedule and Workflow

  • Manages the department schedule, tracks the man weeks and coordinates the day-to-day workflow.  Approves and manages overtime in their departments.
  • Develops and manages internal department schedules and staffing requirements.  Creates list of critical assumptions and highlights any vulnerabilities.
  • Works with APM, PM and/or AP to meet overall production scheduling and budget requirements and helps to ensure the department budget and scheduling are updated as changes are made to the film’s production flow and/or staffing profile.  Understands how changes may affect their department’s budget, scheduling and overtime.
  • Looks ahead to ensure that department’s weekly quotas, milestones & inventory expectations are met.  Strategizes with Department Head, upper management and possibly Production Supervisors from other departments to resolve any productivity and/or inventory issues.  Advises APM and/or PM of any potential problems or issues, particularly those impacting budget, offering solutions when possible.
  • Collaborates with Department Head of assigned department to ensure the complexity of work is consistent with department budget and schedule.  Strategizes with Department Head and upper management on how to resolve any complexity overages.
  • Collaborates with Department Head to cast assignments and issue deadlines to artists.
  • Collaborates with Department Head to develop and manage department workflow process.
  • Creates and maintains reports that clearly illustrate department and individual artist productivity.

Leadership

  • Primary production person within department.  Supervises and mentors Production Coordinators and Production Assistants for that department.
  • Partners with Department Head to coach, mentor and give performance feedback. Drives review process and delivers reviews.  Sets goals with their team and provides feedback against progress.
  • Partners with Department Head to manage conflict within the department and partners with Human Resources regarding disciplinary procedures.  Documents conflicts and provides progress updates to Human Resources.
  • May work with the Training Department to set up training for crew.
  • May be involved in the interviewing, hiring process and deal negotiations.
  • Supports and represents directives from the studio and/or production leadership.
  • Assists Studio Executives and Production Management with handling transitions.
  • Works with the Department Head on the creation of the Post-Mortem and wrap book materials for the department.

Morale and Communication

  • Responsible for maintaining department crew morale.
  • Represents Department in weekly production meetings.  Reports department progress and discusses solutions to any issues impeding the department.
  • Partners with the Department Head to manage, motivate and promote an environment conducive to achieving quotas and artistic achievements.
  • Performs regular check-ins with the crew (i.e. walk-arounds).
  • Attends Director approvals and helps to drive this meeting

Required Skills
Qualifications:

  • 5+ years of experience as a Production Coordinator.
  • Demonstrated ability to effectively foster relationships.
  • Ability to create and manage department specific production schedules.
  • Strong written and verbal communication skills.
  • Demonstrated ability to multitask in a fast-paced production environment.
  • Software requirements: Microsoft Word and Excel, Gmail and knowledge of production tracking databases such as Shotgun is preferred.

Required Experience
Qualifications:

  • 5+ years of experience as a Production Coordinator.
  • Demonstrated ability to effectively foster relationships.
  • Ability to create and manage department specific production schedules.
  • Strong written and verbal communication skills.
  • Demonstrated ability to multitask in a fast-paced production environment.
  • Software requirements: Microsoft Word and Excel, Gmail and knowledge of production tracking databases such as Shotgun is preferred.