Software: Vectorian Giotto an actual Flash Alternative?

Vectorian Giotto

Yesterday I was doing a little search trying to find an app that would do decent animation with text that could be imported into Flash and I stumbled across Vectorian Giotto. No it’s not some fancy latte but actually a Flash replacement app that at first glance seems to be fairly useful, if you don’t have the ability to purchase Flash itself. At first glance the interface does seem dated but it’s actually not a bad program to use. It’s one flaw I can find preventing it from being a true replacement is not being able to dictate what frame is displayed on a keyframe inside a symbol. Still, your results may vary.

Here’s a few tidbits from their site:

Created for designers, not coders

Giotto is the free Flash animation package made for you to design, not to code. With Giotto you can relax and focus your imagination on creative concepts, integrating stunning graphics and music into masterpieces of design.

The latest versions of Adobe® Flash® are moving away from designers. They are becoming more and more oriented towards coders. With the introduction of ActionScript 3, creating a simple action such as button click now requires ten times more coding than before.

Giotto has full support for ActionScript 2, but we made built-in effect generators that will help you create outstanding effects without any scripting at all. This software is made for you, designers.

Vector drawing, animations, sounds, filters…

Create complex vector illustrations in Giotto, anything from simple shapes to custom ones like polygon, star, or rounded rectangle. Transform vector objects in any imaginable way. Use bitmap filters like blur, drop shadow, glow, and all blend modes.

Organize all objects in the Library, create symbols like Movie Clips and Buttons for multiple use. Add text fields, with font kerning and paragraph alignment.

Animate objects with motion tweens and shape tweens. Add sound to movies and create advanced interactivity.

Powerful animated effects without any scripting at all

Giotto comes packed with more than 50 great effects that can be applied to both shapes and text. All effects are fully and easily customizable through the effect editor, and the results are immediately visible on the screen for you to play and explore.

There are more than 100 effect presets, to show the new user the different ways the effects can be adjusted.

These effects are based on ActionScript, but you don’t need to know the code behind them. Creating a perfect banner has never been easier!

Color palette editor that you can actually use

One of the main advantages of Giotto is its built-in editor for color palettes. Most color palette editors out there are quite useless, but we made Giotto’s very applicable in real life.

The Color palette editor uses special algorithms based on human perception of colors, rather then traditional mathematical models which produce poor results.

Once you select the base color of your project, you would have countless options to create palettes using many various matching algorithms. This makes the start of your new project quite easy!

User interface very similar to Adobe® Flash®

Switching from one animation software to another can be hard. We hate learning to use completely new software as much as you do. That’s why we created Giotto’s user interface very similar to Adobe® Flash® and simplified it further in order to enable designers to achieve results easier and faster.

Although it’s freeware, there’s no lacking of major features, and everything is where you think it should be – tools, context menus, object properties… so you will have the sense of familiarity and ease of use from the very first moment you open it.

We have added some new elements like natural color palette editor, effects generator, and other tools that create stunning effects without ever touching the ActionScript.

Tutorial Tuesday: How to export a Two panel pdf in Storyboard Pro

Here’s a quick tutorial for Tutorial Tuesday that came out some frustration I was having with Storyboard Pro recently. The other night I had an issue with exporting a one-paneled PDF in Storyboard Pro that simply displayed the Action AND Dialog boxes below it as in the pic below.

Bunny-v1_Page_2

Seems fairly straight forward but in the default export it WILL NOT do this. I tried for quite a while to bend it to my will, but just couldn’t get what I wanted. Each time I tried to export, Storyboard Pro would either delete the Action panel, delete the Dialog panel, truncate the words or flat not show either. I couldn’t find squat about it on the web. So far Toon Boom has not responded to my requests for help. Luckily, thanks to this site, I know a great many fantastic people in the business and my good buddy Sherm Cohen of Sponge Bob, Phineas and Ferb and Kick Buttowski as well as  Storyboard Secrets fame came to my rescue! If you don’t know about his site you should finish reading this short tutorial, and head directly over there for all sorts of storyboardin’ goodness.

Anyway, Sherm helped me figure out what was wrong and with a few of my own tweaks I got exactly what I needed out of the settings finally. Below in all their glory are the way you’d pull this off. Here’s a link to the pdf Storyboard Pro spit out with these settings.

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A Very Different Toy Story

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i09 is reporting that toy story 3 initially had a very different story.

From the site:

Jim Herzfeld wrote one draft of Circle 7’s Toy Story 3, a script that was later polished by Bob Hilgenberg and Rob Muir (who also wrote Circle 7’s Monsters Inc. sequel script). In this version, Buzz Lightyear starts malfunctioning, so his fellow toys ship him back to his manufacturer in Taiwan. But when they learn of a massive recall on Buzz Lightyear toys, Andy’s toys fear that Buzz will be destroyed, so they head to Taiwan to rescue him. Visual development artist Jim Martin provided concept art of some of the key moments. You can see a few piece below, and more on his website.

For the rest of the story click over to their site to read on…

Incredible Time-Lapse Shows the Time Consuming Labor Behind Stop Motion Animation

https://www.youtube.com/watch?v=pF_MTFzm27A

I’ve always loved the art of stop motion. To me it’s almost like magic, whereby these actual dolls come to life, moving, singing and laughing. It’s an incredible feat of work and talent and the amount of preparation that goes into it, is truly astounding. That said, here’s a little snippet from the end credits of The Boxtrolls, which captures a tiny bit into the herculean amount of work that goes into making even one scene of stop motion animation. Enjoy!

About The Boxtrolls: A family event movie from the creators of “Coraline” and “ParaNorman” that introduces audiences to a new breed of family – The Boxtrolls, a community of quirky, mischievous creatures who have lovingly raised an orphaned human boy named Eggs (voiced by Isaac Hempstead Wright) in the amazing cavernous home they’ve built beneath the streets of Cheesebridge. When the town’s villain, Archibald Snatcher (Academy Award winner Ben Kingsley), comes up with a plot to get rid of the Boxtrolls, Eggs decides to venture above ground, “into the light,” where he meets and teams up with fabulously feisty Winnie (Elle Fanning). Together, they devise a daring plan to save Eggs’ family

You can read the whole post here.