Spotlight: Nassos Vakalis

What is the film about and what led you to make it?

The film is 10-minute allegorical depiction of the sociopolitical situation in the world as we have been experiencing it over the years or to be more specific from the time man formed the first structured societies. It doesn’t try to give a political view but rather examines the effects of social injustice and the breakdown of power. It is titled “Dinner For Few”. During dinner, “the system” works like a well-oiled machine. It solely feeds the select few who eventually, foolishly consume all the resources while the rest survive on scraps from the table. Inevitably, when the supply is depleted, the struggle for what remains leads to catastrophic change. Sadly, the offspring of this profound transition turns out not to be a sign of hope, but the spitting image of the parents. “Dinner For Few” was inspired by the economic recession affecting South European countries like Greece, Italy, Spain and Portugal. I grew up in Greece, where part of my family and most of my friends still live. “Dinner For Few” not only reflects my deep concern of the social and economic developments during the crisis but also highlights the inevitable and cyclical nature of the human affairs throughout history.

Who worked on the film? (Writer? Director? Animators? Compositors? Voices?)

This has been one of my own personal projects. I came up with the idea as I was talking to a friend on the phone about the economic situation in Greece which has been deteriorating over the years. We talked about outdoor tavern cats stealing food from the table and that became the core idea around the film. I wrote the idea to a script adding some drama and details to emphasize the allegorical meaning of the story. I also directed the film and served as a lead artist. Soon after starting working on the models I found Eva Vomhoff from Germany who had a few pointers on the use of a specific plug-in. I showed her what I wanted to do and she quickly joined the team as the technical director and later as an animator in the film. Besides her excellent models and riggs she took it upon herself to animate most of the cats as well as the tiger that appears at the end of the film. This pretty much sums the people who worked at the technical and visual part of the film. Like my previous film I tried to stay away from dialogue. The main characters of the film are mainly pigs and cats so they do some “animal” sounds but there is nothing specific about them besides the tone of their voice which expresses their feelings at the particular scenes. So there was no need for actors to do voices. Besides myself and Eva there is a larger group of people who worked on the sound and music part of the film. I have asked Kostas Christides, a talented young music composer with credits in many Hollywood and Greek movies, to write an original music score. He composed something which was so effective that we end up going to Bratislava and recorded a 70 musician’s orchestra which we later mixed here in Los Angeles to finalize the music score of the film. I created a short video about his approach and the making of the music which you can view at youtube. While Kostas was working on the music I hired two very talented sound design artists from Greece Kostas Fylaktidis and Ioannis Giannakopoulos to work on the sound design of the film which they later mixed with Kostas’s music to a very effective surround sound track.

What technology was used in its creation?

In my effort to keep the budget under control the film uses off the shelf 3d animation software and plug-ins. Most of the programs we used are inexpensive and definitely not what most people will expect we used, but I think they programs worked pretty well and the outcome is effective. I started the work in Carrar3d a relatively inexpensive 3d application but later when Eva joined the team we moved our rigging and animation to Messiah studio. All the technical work was done there and after the animation approvals it was transferred via a MMD plug-in to Carrara3d for layout and rendering. The film employs a nontraditional CG rendering look. It uses flat graphic colors with dark outlines and hard shadows. This stylistic approach is more relevant to the theme of the story and is reminiscent to the hand drawn 2d animation style in comparison to the photo-realistic renderings we are used to see in many contemporary CG animations. The film’s finale includes a bloodshed sequence animated in a cut out graphic approach using only red and black silhouettes. In order to achieve the 2d look I created a simple pipeline that treats the animation and achieves the result. This treatment had two parts. One was the rendering look which is as mentioned earlier is flat, graphic and with an outline and the other was the animation itself. As far as the look a lot of effort was taken so the outline doesn’t look mechanical or generated by a 3d outliner. For this I created a special Photoshop action that flares the line to a thick and thin quality. This involved the vectorization of the line with a low tolerance path and then coloring it and rasterizing it. For the animation I found a way of adjusting the MDD files in Carrara3d by adding in-betweens almost in a 2d fashion. This took some of the smoothness out of the curves and made the movement more 2d like. Last but not least some water effects were done in Blender which is a free software.  All post work and composting was done in Adobe After Effects SC6 and the editing was done in Premier Pro.

How was it funded?

I funded the film with my own money. Initially I thought I could do a kickstarter campaign but soon I felt that this was possibly a waste of time and I wanted to put my efforts into the film rather than trying to finance it so I never started the campaign. In the beginning the film had little experiences anyway. My only other team member, Eva Vomhoff was volunteering her work and I only needed a new computer to handle the requirements of the film. I started the work on my Mac but a few months later I transferred everything to a PC environment so I needed a new PC with a good graphics card. Most of the cost went to the production of the music and sound design. This included the fee to book the orchestra, mixing the various orchestra takes and the final sound design and mix. There are some additional experiences on producing the final DCP prints, Blu-rays, DVD and submitting the film to festivals or doing promotions. The actual cost end up around 16.000 dollars though I’m sure some more expenses  will come up soon as the film needs more prints, promotions and advertisement.

What is the end result for the film? Series? festival? theatrical? Awards?

I hope to be able to send this film to as many festivals as I can. In reality there is not anything more someone can do with a short film. I also hope I will be able to submit it to the Academy for consideration. To do this I must win either a qualifying festival or do the required screenings at a Los Angeles cinema. There is some interest in Greece to see if the film can be placed before a feature and get a theatrical release there but is kind of early to think about that. When the film finishes the festival rounds I hope I can put it online or in one of the platforms people can download it for a small fee. For the moment though I would like to invite people to visit the Facebook page like it and share the trailer. This is a tremendous help for the film because it generates publicity.

 

http://www.dinnerforfew.com

https://www.facebook.com/DinnerForFew

 

Mark Salisbury

https://www.youtube.com/watch?v=3AbmuKkG03I&list=PL3C1D42F716AED6E9

What is your name and your current occupation?
My name is Mark Salisbury. I am currently the series director, animation producer and editor for Nickelodeon’s “Bubble Guppies”.

What are some of the crazier jobs you had before getting into animation?
Well…lets see. In the early to mid 90’s I was the defensive back coach for Yale University, a resume specialist at Kinko’s, a caricature artist in Washington, DC, a bouncer, and a bartender
What are some of your favorite projects you’re proud to have been a part of?
This is a tough question, because most every project I have done, I’ve completely sunk myself into. The TMNT shorts were great because they were the first real products to come out of the company I founded, Peach Nova Productions. There were 4 of us and we cranked those things out fast and still maintained a high quality of animation and design. I love 8 Bit design so the Mocap LLC show open I did was lots of fun.  Having my kids watch and enjoy the shows I make is really one of the best experiences I’ve had. So I need to put, Bubble Guppies, Little Bill, Mighty Bug 5 in there, as well as a couple of Nickelodeon pilots that never made it to air.  The Dr. Tran shorts were a lot of fun to animate as well.
How did you become interested in animation?
For as long as I can remember, I’ve been making text books into flip books and once my family got a VCR I took to pausing Bugs Bunny shorts and tracing the TV, frame at a time.
Where are you from and how did you get into the animation business?
I’m born and raised in Hallowell, Maine…high school in Cheshire, Conn. and I currently live in the suburbs of New York City. While I was a coach at Yale I decided to Continue reading

News: Cartoon Network Launches Quotable Summer Campaign

This month, Cartoon Network launched a new summer campaign offering catchy, inspiring phrases to capture the imagination of families.  Today, the mystery is revealed to be key quotes from characters of hit series such as Adventure Time, Regular Show and The Amazing World of Gumball. Featured on billboards from coast to coast, the memorable lines embody the virtues of loyal friendships like that of Finn and Jake, or inspiring words from Gumball himself—words of wisdom that are likely to become winning catch phrases both kids and parents find themselves using again and again.  The campaign is already garnering attention on social media with over 7.2 Million users on Facebook and Twitter checking-out posts associated with the campaign.

https://www.youtube.com/watch?v=aSfbugdfkR4

Today all will be revealed as the colorful characters behind the quotes start appearing on billboards across the country. Click on the video above to be taken to Coney Island as Steven Universe gets ready for the hot dog eating contest.

Cannes Lions 2014: Interview with Dan Lin

http://youtu.be/yepTCJ850eQ

Here’s an interesting interview with Dan Lin, legendary film producer about creativity and technology on The Lego movie which by the way if you have not seen, is NOT just a kid’s film. It’s funny, well written and MIND BLOWING to watch how they pull off things like steam, water and explosions. Truly a masterpiece and no wonder it did so well.

Jobs: Digital Animator-Country Music Television- Burbank, CA.

Screenshot 2014-06-29 13.13.18

Digital Animator-Country Music Television- Burbank, CA.

Description

Responsibilities:

  • Work with Digital Animation Supervisor to support multiple 2D and 3D animated shows.
  • Create/animate 2D and 3D VFX.
  • Composite 2D and 3D VFX.
  • Model/Texture 3D toon-shaded props and vehicles and composite with 2D plates.
  • Animate 2D retakes in Flash and Harmony.

Basic Qualifications:

  • The ideal candidate should be a generalist, able to solve problems across multiple platforms and pipelines.
  • Must be an expert in animating and compositing using Adobe After Effects.
  • Advanced knowledge of 3D animation software (Maya, Lightwave 3D) with generalist skills in modeling, UV, texturing, rigging, and rendering.
  • Knowledge of compositing in Nuke.
  • Knowledge of 2D animation software (Flash, Harmony).
  • Strong time-management skills.
  • Work well under pressure with quick turnaround and short deadlines.

 

Desired Qualifications:

  • BA/BS preferred, or one to two years related experience and/or training; or equivalent combination of education and experience.
  • 2-4 years of industry experience in film, broadcast, and/or games (Not Mandatory).
  • Knowledge of App/Game Development programs such as Clickteam Fusion 2.5, Construct 2, and Unity 3D a plus.
  • Basic scripting knowledge in any of the following – JavaScript, Lscript, or Python a plus.

You can apply for this job on Viacom’s site here.

News: TOM AND JERRY: THE LOST DRAGON release date

Tom and Jerry_The Los Dragon_Box Art_2D

TOM AND JERRY: THE LOST DRAGON

AN ALL-NEW ANIMATED FILM

FROM WARNER BROS. HOME ENTERTAINMENT

AVAILABLE ON DVD AND DIGITAL HD

SEPTEMBER 2, 2014

 

Release Includes 4 Bonus Tom and Jerry Episodes

 

BURBANK, CA (June 26, 2014) – Get set for fur-flying fun and delightfully zany cat and mouse high jinks withTom and Jerry: The Lost Dragon, the brand-new, full-length animated film, which is set for release September 2, 2014, from Warner Bros. Home Entertainment (WBHE). Join Tom and Jerry on a captivating adventure as the tussling twosome come upon an adorable baby dragon who is separated from his mother. Mama dragon is about to breathe fire unless she’s reunited with her precious baby! Will Tom and Jerry set aside their constant bickering to help reunite the family? Tom and Jerry: The Lost Dragon will be sold in standard DVD which retails for $19.98 SRP.  Tom and Jerry: The Lost Dragon will also be available on Digital HD day and date with the DVD on September 2, 2014.

 

Everyone’s favorite cat and mouse duo is back with song, sorcery and slapstick in this enchanted tale. The adventure begins when Tom and Jerry happen upon a mysterious glowing egg. Little do they know, this egg was stolen from a very large, fire-breathing dragon! In short time, baby Puffy hatches from his egg and takes Tom as his mommy.  The angry dragon mom wants her baby back, but she’s not the only one…a powerful witch named Drizelda captures the baby dragon for her own wicked plans! With the help of powerful allies and animal friends, Tom and Jerry must fight tooth and claw to stop the witch and get the baby dragon back to its mother. The action takes flight in a climactic ending filled with might, magic and cartoon mayhem of course! Can Tom and Jerry help this tale end happily ever after? Find out with this rip-roaring escapade for the whole family!

 

Bonus Episodes:

 

  • Medieval Mouse
  • Fire Breathing Tom Cat
  • Medieval Menace
  • The Itch

 

Originally created by William Hanna and Joseph Barbera, Tom and Jerry emerged during Hollywood’s golden age of animation and became one of the most popular cartoon series in existence. The shorts focus on the never-ending rivalry between Tom the cat and Jerry the mouse. The plots of each short usually center on Tom’s attempts to capture Jerry. Jerry however, is clever and quick on his feet so Tom hardly ever manages to catch him.

 

“This film will delight viewers with legendary Tom and Jerry antics presented in an entertaining new story that’s perfect for the entire family to enjoy together,” said Mary Ellen Thomas, Vice President Family & Animation Marketing. She added, “Tom and Jerry: The Lost Dragon is a whimsical story about magic and classic dragon lore that is filled with music, humor, endearing characters and, gorgeous animation. If you love Tom and Jerry or just want to enjoy a great family film, this title is a must have for your home entertainment library.”

 

The Credits

 

About Warner Bros. Animation

Warner Bros. Animation (WBA) is one of the leading producers of animation in the entertainment industry, producing and developing both CG and traditionally animated projects for multiple platforms, both domestically and internationally. For TV, WBA produces series such as Teen Titans Go!, The Tom and Jerry Show and the upcoming Be Cool Scooby-Doo! and Wabbit – A Looney Tunes Production for Cartoon Network; original animated DC Nation shorts for Cartoon Network; and Beware the Batman and the forthcoming Mike Tyson Mysteries series for Cartoon Network’s Adult Swim. As the home of the iconic animated characters from the DC Comics, Hanna-Barbera, MGM and Looney Tunes libraries, WBA also produces highly successful animated films — including the DC Universe Animated Original Movies — for DVD. One of the most-honored animation studios in history, WBA has won six Academy Awards®, 35 Emmy® Awards, the George Foster Peabody Award, an Environmental Media Award, a Parents’ Choice Award, the HUMANITAS Prize, two Prism Awards and 20 Annie Awards (honoring excellence in animation).

 

About Warner Bros. Home Entertainment Inc.

Warner Bros. Home Entertainment (WBHE) brings together Warner Bros. Entertainment’s home video, digital distribution and interactive entertainment businesses in order to maximize current and next-generation distribution scenarios. An industry leader since its inception, WBHE oversees the global distribution of content through packaged goods (Blu-ray Discâ„¢ and DVD) and digital media in the form of electronic sell-through and video-on-demand via cable, satellite, online and mobile channels, and is a significant developer and publisher for console and online video game titles worldwide. WBHE distributes its product through third party retail partners and licensees, as well as directly to consumers through WBShop.com and WB Ultra.