Andrew Chesworth

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What is your name and your current occupation?
My name is Andrew Chesworth, and I am an animator at Walt Disney Animations Studios.

What are some of the crazier jobs you had before getting into animation?
Guidebook illustrator, Subway sandwich artist, bookstore clerk, and phonathon caller for my college’s alumni office.

What are some of your favorite projects you’re proud to have been a part of?
My favorite project I’ve ever worked on was a traditionally animated film noir short entitled Palm Springs, which was used as a festival opener and promo for the Palm Springs International ShortFest in 2010 as well as 2011. It was a perfect storm of timing, directorial autonomy, an art style I thoroughly enjoyed, getting to write playful words for remarkably distinct voice actors to speak aloud, and working with a tight-knit team of artists and friends I’d known since college and developed a very familiar rapport with.  I would rank Disney’s Get a Horse! as another high point for me, getting to animate the iconic Ub Iwerks Mickey Mouse in classically mischievous and outlandish scenarios. Working with veterans of the industry like Lauren MacMullan, Eric Goldberg, Dale Baer, Alex Kupershmidt and Mark Henn was a really privileged and rewarding experience. Wreck-It Ralph will have a special place in my heart for being the first Disney feature I got to animate on. It was interesting how much that experience encapsulated my nostalgia not only for the video game characters of my childhood, but for Disney as well. A tremendous first film to work on, with a strong and clear voice from Rich Moore.  I’m proud of every project I’ve worked on at Disney, truly. Frozen, Big Hero 6, Feast. It’s such a healthy time to be at the Disney studio. The artists are young, hungry, and full of vitality. Something is in the air there these days.

How did you become interested in animation?
I was never not interested in it, to be honest. As soon as I was old enough to comprehend what I was watching, I was hooked and attempting to draw. I will say there were Continue reading