News: Kidscreen Awards 2015 official call for entry

Kidscreen Awards 2015

Kidscreen Awards 2015 official call for entry 

NOW ACCEPTING ENTRIES!

Programming Categories deadline: September 19
Broadcasting Categories deadline: October 31

July 18, 2014: Heading into its sixth year of singling out and celebrating the year’s best kids programming and broadcasting work, Kidscreen Awards 2015 is now accepting entries.

Early-Bird Entry Fees are in effect again this year to reward companies that complete their entries well before deadline.

New this year, we have added a Programming Category for Best New Animation to call special attention to outstanding kids shows that have launched in the last year. And we have also retired Best Companion Website due to overlap with a similar category in our iKids Awards set.

So in our 2015 Programming Category lineup, television shows targeting Preschoolers (0 to 5), Kids (6 to 10) and Tweens/Teens (11 to 17) can be put in the running to win these prizes:

  • Best New Series
  • Best Animated Series
  • Best Non-Animated or Mixed Series
  • Best One-off, Special or TV Movie

Early-Bird Entry Fee (until August 15): US$300
After August 15: US$400

Winners will again be chosen by juries of highly respected entertainment professionals, who will also single out programs that merit special Creative Talent Awards for Animation, Directing, Voice Talent, Writing, Music, Design and Acting.

 

And in our Broadcasting Categories, dedicated kids channels and strands from around the world can compete for the following Kidscreen Awards:

  • Channel of the Year

Early-Bird Entry Fee (until September 19): US$500
After September 19: US$700

  • Best Channel Design
  • Best Channel Website
  • Best Interstitial Campaign
  • Best Integrated Promotion
  • Best On-Air Host or Hosting Team

Early-Bird Entry Fee (until September 19): US$250
After September 19: US$350

Entries in these streams will be shortlisted by Kidscreen’s esteemed editorial team, and the final winners determined by an industry vote open to the magazine’s 10,000-plus readers.

Winners in all categories will be announced at an evening presentation event as part of next year’s Kidscreen Summit, which is set to take place in Miami from February 23 to 26. All Kidscreen Summit delegates will be invited to attend the ceremony and cocktail party as part of their event experience, after registering online at summit.kidscreen.com. And other guests can sign up to attend just the Kidscreen Awards event for $150, beginning in January.

Detailed information on eligibility, judging and entering can be found at awards.kidscreen.com. The deadline for entries in the Programming Categories is September 19, and the Broadcasting Categories entry window closes a little later on October 31.

For further details, please contact:

Aimee Norman at DDA Blueprint PR

Tel: +44 (0) 208 985 4708 Email: aimee@ddablueprint.com

 

Or Monique Levine at DDA Blueprint PR

Tel: +44 (0) 207 932 9825 email:monique@ddablueprint.com

News: Christina Miller Named President Cartoon Network, Adult Swim and Boomerang

Christina Miller headshot '14

Christina Miller Named President and General Manager,

Cartoon Network, Adult Swim and Boomerang

 

Christina Miller has been named President and General Manager for the Turner Broadcasting System, Inc. networks Cartoon Network, Adult Swim and Boomerang, as well as their digital brand extensions, including Cartoon Network.com and Adult Swim.com. The announcement was made by David Levy, President of Turner Broadcasting System, Inc., to whom Miller reports.

Miller will be responsible for leading the business in North America and working closely with Turner International to establish short and long-term priorities, as well as an overall worldwide strategic plan that will more closely align the Kids business. This role gives Miller global oversight of linear and non-linear content, the consumer products group and franchise management. She will lead a team of business and creative executives that includes, Rob Sorcher, chief content officer, Cartoon Network and Mike Lazzo, executive vice president/creative director, Adult Swim.

“As we continue to expand and look for growth opportunities in the kids and young adults business, it is imperative that we strategically leverage the brand equity that Cartoon Network has worldwide and continue to build on the tremendous success of Adult Swim,” said Levy. “Christina is a well-respected executive who has had great success growing the NBA Digital business for us and also brings a wealth of experience in leading global brands and franchises in the kids business. She is a strategic thinker with a reputation for being a collaborator and achieving great results; and I am thrilled to have her at the helm of the next evolution of this business.”

“I am very excited to return in this new role to the business that I initially joined Turner for, and look forward to working with Rob, Mike and the great teams at Cartoon Network, Adult Swim and Boomerang,” said Miller. “These are beloved brands with a passionate following and there’s a tremendous opportunity to continue to grow them domestically and, with guidance from David and Turner International President Gerhard Zeiler, a new focus on alignment and partnership to leverage the global potential of Cartoon Network and Boomerang.”

Prior to today’s announcement, Miller was general manager of NBA Digital and senior vice president of Turner Sports Strategy/Marketing/Programming, where she oversaw the day-to-day operations for the NBA Digital portfolio, which includes NBA TV, the league’s 24-hour digital television network, NBA.com, WNBA.com, NBA League.com, NBA League Pass; and the league’s broadband and wireless businesses. Miller’s duties as senior vice president of Turner Sports Strategy/Marketing/Promotions included managing relationships with league partners, Turner networks and their digital extensions, as well as the strategic planning and scheduling of on-air sports programming and developing marketing programs for the division’s linear and digital properties. Previously, she was senior vice president of Cartoon Network Enterprises (CNE) and directed Turner’s youth and young adults consumer products and home video business in the United States, including global licensing partnerships and merchandising strategies and retail business development for Cartoon Network and Adult Swim properties.

Miller joined Cartoon Network Enterprises in 2005 and was responsible for building the division’s first global, multi-property, strategic partnership which brought the entire Cartoon Network portfolio of toys to market. She also launched CNE’s first consumer products franchise Ben 10, overseeing the development of the property in all key categories. Under her direction and in addition to managing the licensing of all Cartoon Network and Adult Swim original series, CNE expanded its role in to third-party licensing through strategic partnerships that built on the division’s core competencies.

Before joining Turner, Miller served as senior vice president of brand licensing for HIT Entertainment, responsible for brand strategy and licensing for classic preschool brands including Thomas & Friends™, Barney, The Wiggles™ and Bob the Builder™.

About Cartoon Network

Cartoon Network (CartoonNetwork.com) is regularly the #1 U.S. television network in prime among boys 6-11 & 9-14. Currently seen in 385 million homes worldwide and 194 countries, Cartoon Network is Turner Broadcasting System, Inc.’s U.S. ad-supported cable service now available in HD offering the best in original, acquired and classic entertainment for kids and families. In addition to Emmy-winning original programming and industry-leading digital apps and online games, Cartoon Network embraces key social issues affecting families with solution-oriented initiatives such as Stop Bullying: Speak Up and theMove It Movement.

About Adult Swim

Adult Swim (AdultSwim.com) is Turner Broadcasting System, Inc.’s network offering of original and acquired animated and live-action series for young adults.  Airing nightly from 8 p.m. to 6 a.m. (ET/PT),  Adult Swim has been the #1 basic cable network for total day delivery of adults 18-34 and 18-24, as well as men 18-34 and 18-24 for almost a decade and is seen in nearly100 million U.S. homes.

About Boomerang

Boomerang is TBS, Inc.’s 24-hour cable/satellite network offering the best in classic animated entertainment. In partnership with Cartoon Network, the service boasts 75 percent unduplicated programming and is available to cable/satellite operators and their customers in Spanish.

About Turner Broadcasting

Turner Broadcasting System, Inc., a Time Warner company, creates and programs branded news; entertainment; animation and young adult; and sports media environments on television and other platforms for consumers around the world.

 

CONTACTS:
Atlanta
James Anderson
(404) 885-4205
james.anderson@turner.com
Follow us @CartoonNetPR

Spotlight: Nassos Vakalis

What is the film about and what led you to make it?

The film is 10-minute allegorical depiction of the sociopolitical situation in the world as we have been experiencing it over the years or to be more specific from the time man formed the first structured societies. It doesn’t try to give a political view but rather examines the effects of social injustice and the breakdown of power. It is titled “Dinner For Few”. During dinner, “the system” works like a well-oiled machine. It solely feeds the select few who eventually, foolishly consume all the resources while the rest survive on scraps from the table. Inevitably, when the supply is depleted, the struggle for what remains leads to catastrophic change. Sadly, the offspring of this profound transition turns out not to be a sign of hope, but the spitting image of the parents. “Dinner For Few” was inspired by the economic recession affecting South European countries like Greece, Italy, Spain and Portugal. I grew up in Greece, where part of my family and most of my friends still live. “Dinner For Few” not only reflects my deep concern of the social and economic developments during the crisis but also highlights the inevitable and cyclical nature of the human affairs throughout history.

Who worked on the film? (Writer? Director? Animators? Compositors? Voices?)

This has been one of my own personal projects. I came up with the idea as I was talking to a friend on the phone about the economic situation in Greece which has been deteriorating over the years. We talked about outdoor tavern cats stealing food from the table and that became the core idea around the film. I wrote the idea to a script adding some drama and details to emphasize the allegorical meaning of the story. I also directed the film and served as a lead artist. Soon after starting working on the models I found Eva Vomhoff from Germany who had a few pointers on the use of a specific plug-in. I showed her what I wanted to do and she quickly joined the team as the technical director and later as an animator in the film. Besides her excellent models and riggs she took it upon herself to animate most of the cats as well as the tiger that appears at the end of the film. This pretty much sums the people who worked at the technical and visual part of the film. Like my previous film I tried to stay away from dialogue. The main characters of the film are mainly pigs and cats so they do some “animal” sounds but there is nothing specific about them besides the tone of their voice which expresses their feelings at the particular scenes. So there was no need for actors to do voices. Besides myself and Eva there is a larger group of people who worked on the sound and music part of the film. I have asked Kostas Christides, a talented young music composer with credits in many Hollywood and Greek movies, to write an original music score. He composed something which was so effective that we end up going to Bratislava and recorded a 70 musician’s orchestra which we later mixed here in Los Angeles to finalize the music score of the film. I created a short video about his approach and the making of the music which you can view at youtube. While Kostas was working on the music I hired two very talented sound design artists from Greece Kostas Fylaktidis and Ioannis Giannakopoulos to work on the sound design of the film which they later mixed with Kostas’s music to a very effective surround sound track.

What technology was used in its creation?

In my effort to keep the budget under control the film uses off the shelf 3d animation software and plug-ins. Most of the programs we used are inexpensive and definitely not what most people will expect we used, but I think they programs worked pretty well and the outcome is effective. I started the work in Carrar3d a relatively inexpensive 3d application but later when Eva joined the team we moved our rigging and animation to Messiah studio. All the technical work was done there and after the animation approvals it was transferred via a MMD plug-in to Carrara3d for layout and rendering. The film employs a nontraditional CG rendering look. It uses flat graphic colors with dark outlines and hard shadows. This stylistic approach is more relevant to the theme of the story and is reminiscent to the hand drawn 2d animation style in comparison to the photo-realistic renderings we are used to see in many contemporary CG animations. The film’s finale includes a bloodshed sequence animated in a cut out graphic approach using only red and black silhouettes. In order to achieve the 2d look I created a simple pipeline that treats the animation and achieves the result. This treatment had two parts. One was the rendering look which is as mentioned earlier is flat, graphic and with an outline and the other was the animation itself. As far as the look a lot of effort was taken so the outline doesn’t look mechanical or generated by a 3d outliner. For this I created a special Photoshop action that flares the line to a thick and thin quality. This involved the vectorization of the line with a low tolerance path and then coloring it and rasterizing it. For the animation I found a way of adjusting the MDD files in Carrara3d by adding in-betweens almost in a 2d fashion. This took some of the smoothness out of the curves and made the movement more 2d like. Last but not least some water effects were done in Blender which is a free software.  All post work and composting was done in Adobe After Effects SC6 and the editing was done in Premier Pro.

How was it funded?

I funded the film with my own money. Initially I thought I could do a kickstarter campaign but soon I felt that this was possibly a waste of time and I wanted to put my efforts into the film rather than trying to finance it so I never started the campaign. In the beginning the film had little experiences anyway. My only other team member, Eva Vomhoff was volunteering her work and I only needed a new computer to handle the requirements of the film. I started the work on my Mac but a few months later I transferred everything to a PC environment so I needed a new PC with a good graphics card. Most of the cost went to the production of the music and sound design. This included the fee to book the orchestra, mixing the various orchestra takes and the final sound design and mix. There are some additional experiences on producing the final DCP prints, Blu-rays, DVD and submitting the film to festivals or doing promotions. The actual cost end up around 16.000 dollars though I’m sure some more expenses  will come up soon as the film needs more prints, promotions and advertisement.

What is the end result for the film? Series? festival? theatrical? Awards?

I hope to be able to send this film to as many festivals as I can. In reality there is not anything more someone can do with a short film. I also hope I will be able to submit it to the Academy for consideration. To do this I must win either a qualifying festival or do the required screenings at a Los Angeles cinema. There is some interest in Greece to see if the film can be placed before a feature and get a theatrical release there but is kind of early to think about that. When the film finishes the festival rounds I hope I can put it online or in one of the platforms people can download it for a small fee. For the moment though I would like to invite people to visit the Facebook page like it and share the trailer. This is a tremendous help for the film because it generates publicity.

 

http://www.dinnerforfew.com

https://www.facebook.com/DinnerForFew

 

Mark Salisbury

https://www.youtube.com/watch?v=3AbmuKkG03I&list=PL3C1D42F716AED6E9

What is your name and your current occupation?
My name is Mark Salisbury. I am currently the series director, animation producer and editor for Nickelodeon’s “Bubble Guppies”.

What are some of the crazier jobs you had before getting into animation?
Well…lets see. In the early to mid 90’s I was the defensive back coach for Yale University, a resume specialist at Kinko’s, a caricature artist in Washington, DC, a bouncer, and a bartender
What are some of your favorite projects you’re proud to have been a part of?
This is a tough question, because most every project I have done, I’ve completely sunk myself into. The TMNT shorts were great because they were the first real products to come out of the company I founded, Peach Nova Productions. There were 4 of us and we cranked those things out fast and still maintained a high quality of animation and design. I love 8 Bit design so the Mocap LLC show open I did was lots of fun.  Having my kids watch and enjoy the shows I make is really one of the best experiences I’ve had. So I need to put, Bubble Guppies, Little Bill, Mighty Bug 5 in there, as well as a couple of Nickelodeon pilots that never made it to air.  The Dr. Tran shorts were a lot of fun to animate as well.
How did you become interested in animation?
For as long as I can remember, I’ve been making text books into flip books and once my family got a VCR I took to pausing Bugs Bunny shorts and tracing the TV, frame at a time.
Where are you from and how did you get into the animation business?
I’m born and raised in Hallowell, Maine…high school in Cheshire, Conn. and I currently live in the suburbs of New York City. While I was a coach at Yale I decided to Continue reading

News: Cartoon Network Launches Quotable Summer Campaign

This month, Cartoon Network launched a new summer campaign offering catchy, inspiring phrases to capture the imagination of families.  Today, the mystery is revealed to be key quotes from characters of hit series such as Adventure Time, Regular Show and The Amazing World of Gumball. Featured on billboards from coast to coast, the memorable lines embody the virtues of loyal friendships like that of Finn and Jake, or inspiring words from Gumball himself—words of wisdom that are likely to become winning catch phrases both kids and parents find themselves using again and again.  The campaign is already garnering attention on social media with over 7.2 Million users on Facebook and Twitter checking-out posts associated with the campaign.

https://www.youtube.com/watch?v=aSfbugdfkR4

Today all will be revealed as the colorful characters behind the quotes start appearing on billboards across the country. Click on the video above to be taken to Coney Island as Steven Universe gets ready for the hot dog eating contest.

Cannes Lions 2014: Interview with Dan Lin

http://youtu.be/yepTCJ850eQ

Here’s an interesting interview with Dan Lin, legendary film producer about creativity and technology on The Lego movie which by the way if you have not seen, is NOT just a kid’s film. It’s funny, well written and MIND BLOWING to watch how they pull off things like steam, water and explosions. Truly a masterpiece and no wonder it did so well.