Fabien Roumazeilles

 

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What is your name and your current occupation?
Fabien Roumazeilles, I just finished to work for Ubisoft, on Ghost Recon : Future Soldier.

What are some of the crazier jobs you had before getting into video game?
I guess doing and undoing stages for bands like Scorpion was pretty wild šŸ™‚

What are some of your favorite projects you’re proud to have been a part of?
Ghost Recon.

How did you become interested in video game?
I’m a gamer since I’m 8. I started because of my brother on an Atari 520 STE and never stopped since .

Where are you from and how did you get into the video game business?
I’m from Bordeaux, France. I studied for almost 6 years drawing, painting, sculpting and 3D. For years it has been a hunt for contacts, with friends of friends of friends, or even thanks to someone from my family. I had advices to have to right portfolio but it was hard to start. I can say that everything began when I came out of internet and my bedroom, to meet people in real life. This is how I created the best opportunities.

What’s a typical day like for you with regards to your job?
Reading mails with my coffee, waking up a little, to see if I have an emergency because sometimes we work with people around the globe and something could came up during the night. Meeting with my artistic director to see what have to be done and then : Photoshop time! I usually take a lunch break to play with my friends some call of duty 4 šŸ™‚
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What part of your job do you like best? Why?
The best part for me is being surrounded by passionate people. I know everybody can’t say the sameĀ unfortunately, but i have the luck to work with people that love what they do, and this is priceless šŸ™‚

What part of your job do you like least? Why?
The constant frustration from not being able to finish properly an image, due to deadlines.

What kind of technology do you work with on a daily basis?
intuos, powerfull PC rig, Canon 500D, double screen, Photoshop.

What is the most difficult part for you about being in the business?

Always staying competitive against all the new talents coming on the market every day.

In your travels, have you had any brushes with animation greatness?

I don’t understand the question, sorry šŸ™

Describe a tough situation you had in life.Ā 
The first time I had an opportunity with Ubisoft Montreal, I had never worked for video game industry so it was a very high hope for me to beggin my carrer….and everybody knows the start is tough….I had a VISA issue, that blew it all, and I had to start all over again šŸ™
Any side projects you’re working on that you’d like to share details of?

I’m working on a inde game with one of my bestfriend, but we’ll talk about it when we’ll have something interesting enough to show.

Any unusual talents or hobbiesĀ likeĀ tying a cherry stem with your tongueĀ orĀ metallurgy?
I can spit fire :OIs there any advice you can give for an aspiring video game student or artist trying to break into the business?
be a specialist, don’t try to show you’re efficient in 15 different “arts” like “I’m an animator, illustrator, matte painter, game designer, sound designer, character artist, etc”. Think about what you are good at, what you love (best if the two are the same šŸ™‚ ) and stick with it, become competitive in this area, and you’ll be fine šŸ™‚
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