I really enjoy so many aspects of my job; however, using mocap and working with actors to capture the performance and seeing that come through into the game is a fantastic feeling. Who wouldn’t love directing Ben Cooke – Daniel Craig’s stunt double – or a series of stunt performers pretending to be undercover, special agent guinea pigs? Another part of my job that’s great is having the opportunity to help those who are newer to the industry – guiding them, passing on your knowledge and helping them to develop their career and passion for what they do. It’s a brilliant feeling to give back to the industry and to see people grow in confidence and ability. I also like the management side as a happy team produces awesome results – oh, and the hands on animation and editing aspects are fantastic too. Hmm, I just love all of it, really!
What part of your job do you like least? Why?
That’s a tough one. Maybe the constant changes – though that’s also the beauty of the games industry. Rather than following a script and a design that’s set in stone, we work in an organic fashion that’s incredibly exciting and creatively stimulating. However, it’s one of the harder aspects of the job to announce to the team that the work they’ve spent many months lovingly crafting is to be discarded (even though it’s amazing!) because the style or direction of the game has changed.
What kind of technology do you work with on a daily basis, how has technology changed in the last few years in your field and how has that impacted you in your job?
As an artist and a gamer, I’d like to see more projects that take creative risks and that try something really novel and exciting – though I can see why investors are keen to back perceived ‘safe bets’ as, after all, it is a business and a multi-billion dollar business at that.
In your travels, have you had any brushes with animation greatness?
Describe a tough situation you had in life.
I love photography and am good at climbing trees. If the zombie apocalypse strikes, I could be up a tree in record time – and maybe even get some awesome shots of the carnage from above…
Is there any advice you can give for an aspiring animation student or artist trying to break into the business?